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authorjacob1 <jfu614@gmail.com>2012-09-04 00:09:53 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:52:56 (GMT)
commitf8f70a3f770b6cbc1e9c182572317c0968af718b (patch)
tree03e94654817ce2c944bcc75f484313331e2daf9d /src/simulation/tools/GravTool.cpp
parent58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff)
downloadpowder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip
powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/simulation/tools/GravTool.cpp')
-rw-r--r--src/simulation/tools/GravTool.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/simulation/tools/GravTool.cpp b/src/simulation/tools/GravTool.cpp
new file mode 100644
index 0000000..630ba12
--- /dev/null
+++ b/src/simulation/tools/GravTool.cpp
@@ -0,0 +1,18 @@
+#include "simulation/Tools.h"
+#include "simulation/Simulation.h"
+//#TPT-Directive ToolClass Tool_Grav TOOL_GRAV 4
+Tool_Grav::Tool_Grav()
+{
+ Identifier = "DEFAULT_TOOL_GRAV";
+ Name = "GRAV";
+ Colour = PIXPACK(0xCCCCFF);
+ Description = "Creates a short-lasting gravity well";
+}
+
+int Tool_Grav::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
+{
+ sim->gravmap[((y/CELL)*(XRES/CELL))+(x/CELL)] += 0.03f*strength;
+ return 1;
+}
+
+Tool_Grav::~Tool_Grav() {} \ No newline at end of file