diff options
| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-25 14:47:18 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-25 14:47:18 (GMT) |
| commit | 08d1dd06ed77970a4ad5fe1b1db7bfbf857f74d5 (patch) | |
| tree | 775d58d5c5b3927f847475ea0ece7146727a927b /src/simulation | |
| parent | 2214ab4eb08701d5d13da6f1d777ca10fcab2d4e (diff) | |
| download | powder-08d1dd06ed77970a4ad5fe1b1db7bfbf857f74d5.zip powder-08d1dd06ed77970a4ad5fe1b1db7bfbf857f74d5.tar.gz | |
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
Diffstat (limited to 'src/simulation')
| -rw-r--r-- | src/simulation/Simulation.cpp | 25 | ||||
| -rw-r--r-- | src/simulation/elements/STKM.cpp | 19 |
2 files changed, 24 insertions, 20 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 6d71b74..ab81912 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -1810,7 +1810,7 @@ void Simulation::init_can_move() // 1 = Swap // 2 = Both particles occupy the same space. // 3 = Varies, go run some extra checks - int t, rt; + int t, rt, stkm_move; for (rt=0;rt<PT_NUM;rt++) can_move[0][rt] = 0; // particles that don't exist shouldn't move... for (t=1;t<PT_NUM;t++) @@ -1849,10 +1849,14 @@ void Simulation::init_can_move() { //spark shouldn't move can_move[PT_SPRK][t] = 0; - //all stickman collisions are done in stickman update function - can_move[PT_STKM][t] = 2; - can_move[PT_STKM2][t] = 2; - can_move[PT_FIGH][t] = 2; + stkm_move = 0; + if (elements[t].Properties&TYPE_LIQUID) + stkm_move = 2; + if (!t || t==PT_PRTO || t==PT_SPAWN || t==PT_SPAWN2) + stkm_move = 2; + can_move[PT_STKM][t] = stkm_move; + can_move[PT_STKM2][t] = stkm_move; + can_move[PT_FIGH][t] = stkm_move; } for (t=0;t<PT_NUM;t++) { @@ -1860,10 +1864,9 @@ void Simulation::init_can_move() can_move[t][PT_VOID] = 1; can_move[t][PT_BHOL] = 1; can_move[t][PT_NBHL] = 1; - //all stickman collisions are done in stickman update function - can_move[t][PT_STKM] = 2; - can_move[t][PT_STKM2] = 2; - can_move[PT_FIGH][t] = 2; + can_move[t][PT_STKM] = 0; + can_move[t][PT_STKM2] = 0; + can_move[t][PT_FIGH] = 0; //INVIS behaviour varies with pressure can_move[t][PT_INVIS] = 3; //stop CNCT being displaced by other particles @@ -2763,7 +2766,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat { return -1; } - create_part(-1,x,y,PT_SPAWN); + create_part(-3,x,y,PT_SPAWN); elementCount[PT_SPAWN] = 1; break; case PT_STKM2: @@ -2784,7 +2787,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat { return -1; } - create_part(-1,x,y,PT_SPAWN2); + create_part(-3,x,y,PT_SPAWN2); elementCount[PT_SPAWN2] = 1; break; case PT_BIZR: case PT_BIZRG: case PT_BIZRS: diff --git a/src/simulation/elements/STKM.cpp b/src/simulation/elements/STKM.cpp index 829dcd3..ca564a3 100644 --- a/src/simulation/elements/STKM.cpp +++ b/src/simulation/elements/STKM.cpp @@ -79,6 +79,7 @@ int Element_STKM::graphics(GRAPHICS_FUNC_ARGS) //#TPT-Directive ElementHeader Element_STKM static int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { int r, rx, ry; + int t = parts[i].type; float pp, d; float dt = 0.9;///(FPSB*FPSB); //Delta time in square float gvx, gvy; @@ -187,7 +188,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { { if (dl>dr) { - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) { playerp->accs[2] = -3*gvy-3*gvx; playerp->accs[3] = 3*gvx-3*gvy; @@ -197,7 +198,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { } else { - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) { playerp->accs[6] = -3*gvy-3*gvx; playerp->accs[7] = 3*gvx-3*gvy; @@ -212,7 +213,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { { if (dl<dr) { - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) { playerp->accs[2] = 3*gvy-3*gvx; playerp->accs[3] = -3*gvx-3*gvy; @@ -222,7 +223,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { } else { - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) { playerp->accs[6] = 3*gvy-3*gvx; playerp->accs[7] = -3*gvx-3*gvy; @@ -234,7 +235,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { //Jump if (((int)(playerp->comm)&0x04) == 0x04 && - (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))) + (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))) { parts[i].vy -= 4*gvy; playerp->accs[3] -= gvy; @@ -385,27 +386,27 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d; playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d; - if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) { playerp->legs[4] = playerp->legs[6]; playerp->legs[5] = playerp->legs[7]; } - if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) { playerp->legs[12] = playerp->legs[14]; playerp->legs[13] = playerp->legs[15]; } //This makes stick man "pop" from obstacles - if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) { float t; t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t; t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t; } - if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) { float t; t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t; |
