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authorjacob1 <jfu614@gmail.com>2012-09-06 13:48:31 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:35:33 (GMT)
commit1391de2e3a85ad0cb8c38286e51b0708d3415a43 (patch)
tree3d52618f9c4828479a1e40d5b68f946ce4d43868 /src/simulation
parent2243c86ef9858b3ea2c0e3e64bf201ec93c9cff7 (diff)
downloadpowder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.zip
powder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.tar.gz
Wall names in HUD
Conflicts: src/game/GameView.cpp
Diffstat (limited to 'src/simulation')
-rw-r--r--src/simulation/Simulation.cpp4
-rw-r--r--src/simulation/SimulationData.cpp32
-rw-r--r--src/simulation/WallType.h1
3 files changed, 21 insertions, 16 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 1437912..1c51b2a 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -414,6 +414,10 @@ SimulationSample Simulation::Get(int x, int y)
sample.particle = parts[photons[y][x]>>8];
sample.ParticleID = photons[y][x]>>8;
}
+ if (bmap[y/CELL][x/CELL])
+ {
+ sample.WallType = bmap[y/CELL][x/CELL];
+ }
sample.AirPressure = pv[y/CELL][x/CELL];
sample.AirTemperature = hv[y/CELL][x/CELL];
sample.AirVelocityX = vx[y/CELL][x/CELL];
diff --git a/src/simulation/SimulationData.cpp b/src/simulation/SimulationData.cpp
index a6a2d91..2be899d 100644
--- a/src/simulation/SimulationData.cpp
+++ b/src/simulation/SimulationData.cpp
@@ -120,22 +120,22 @@ wall_type * LoadWalls(int & wallCount)
{
wall_type wtypes[] =
{
- {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Erases walls."},
- {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "Wall. Indestructible. Blocks everything. Conductive."},
- {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "E-Wall. Becomes transparent when electricity is connected."},
- {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "Detector. Generates electricity when a particle is inside."},
- {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Streamline. Set start point of a streamline."},
- {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "Fan. Accelerates air. Use line tool to set direction and strength."},
- {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "Wall. Blocks most particles but lets liquids through. Conductive."},
- {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Absorbs particles but lets air currents through."},
- {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "Wall. Indestructible. Blocks everything."},
- {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks particles, allows air"},
- {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and gasses, allows powders"},
- {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "Conductor, allows particles, conducts electricity"},
- {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "E-Hole, absorbs particles, release them when powered"},
- {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
- {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "Gravity wall"},
- {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "Energy wall, allows only energy type particles to pass"},
+ {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "Erases walls."},
+ {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","Wall. Indestructible. Blocks everything. Conductive."},
+ {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "E-Wall. Becomes transparent when electricity is connected."},
+ {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "Detector. Generates electricity when a particle is inside."},
+ {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "Streamline. Set start point of a streamline."},
+ {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "Fan. Accelerates air. Use line tool to set direction and strength."},
+ {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "Wall. Blocks most particles but lets liquids through. Conductive."},
+ {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "Wall. Absorbs particles but lets air currents through."},
+ {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "Wall. Indestructible. Blocks everything."},
+ {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "Wall. Indestructible. Blocks particles, allows air"},
+ {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "Wall. Indestructible. Blocks liquids and gasses, allows powders"},
+ {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "Conductor, allows particles, conducts electricity"},
+ {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "E-Hole, absorbs particles, release them when powered"},
+ {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
+ {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall"},
+ {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Energy wall, allows only energy type particles to pass"},
};
wallCount = UI_WALLCOUNT;
wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
diff --git a/src/simulation/WallType.h b/src/simulation/WallType.h
index bfbd3f2..c2d916a 100644
--- a/src/simulation/WallType.h
+++ b/src/simulation/WallType.h
@@ -18,6 +18,7 @@ struct wall_type
pixel eglow; // if emap set, add this to fire glow
int drawstyle;
VideoBuffer * (*textureGen)(int, int, int);
+ const char *name;
const char *descs;
};