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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-19 15:37:56 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-19 15:37:56 (GMT) |
| commit | 2b4ec998948e022be89330a4f04880ab11fbcb94 (patch) | |
| tree | 692ce98c3d002fbe8bc78db0a708c450a3bcd427 /src/simulation | |
| parent | dd0e6e7f4ddc5a1a9c25111275187b767d51bdb4 (diff) | |
| download | powder-2b4ec998948e022be89330a4f04880ab11fbcb94.zip powder-2b4ec998948e022be89330a4f04880ab11fbcb94.tar.gz | |
Use two functions for renderer drawing instead of several, fix alignment with Zoom Window border
Diffstat (limited to 'src/simulation')
| -rw-r--r-- | src/simulation/SaveRenderer.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index 73b486e..f3b419f 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -55,9 +55,12 @@ Thumbnail * SaveRenderer::Render(GameSave * save) glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); + ren->clearScreen(1.0f); - ren->render_parts(); - ren->FinaliseParts(); + ren->ClearAccumulation(); + ren->RenderBegin(); + ren->RenderEnd(); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glTranslated(0, -MENUSIZE, 0); @@ -90,8 +93,10 @@ Thumbnail * SaveRenderer::Render(GameSave * save) pixel * pData = NULL; pixel * dst; pixel * src = g->vid; - ren->render_parts(); - ren->FinaliseParts(); + + ren->ClearAccumulation(); + ren->RenderBegin(); + ren->RenderEnd(); pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL))); dst = pData; |
