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| author | Bryan Hoyle <starfoxprime@gmail.com> | 2012-06-20 18:23:22 (GMT) |
|---|---|---|
| committer | Bryan Hoyle <starfoxprime@gmail.com> | 2012-06-20 18:23:22 (GMT) |
| commit | c9f837f21d7f2324c838891ec0d43cf7feff0cb9 (patch) | |
| tree | 41e38fcf7f2112da52b67ae9887d9c4fdf9282d8 /src/simulation | |
| parent | 088b2f678d5baedcf3555a5afce76710e6900a9e (diff) | |
| download | powder-c9f837f21d7f2324c838891ec0d43cf7feff0cb9.zip powder-c9f837f21d7f2324c838891ec0d43cf7feff0cb9.tar.gz | |
Opengl can open saves now, just need to get it to render accurately later
Diffstat (limited to 'src/simulation')
| -rw-r--r-- | src/simulation/SaveRenderer.cpp | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index cfa83c6..ba4653c 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -19,6 +19,7 @@ SaveRenderer::SaveRenderer(){ Thumbnail * SaveRenderer::Render(GameSave * save) { +#ifndef OGLR Thumbnail * tempThumb = NULL; int width, height; width = save->blockWidth; @@ -30,26 +31,31 @@ Thumbnail * SaveRenderer::Render(GameSave * save) g->Clear(); sim->clear_sim(); - if(sim->Load(save)) - goto finish; - - ren->render_parts(); - - dst = pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL))); - - for(int i = 0; i < height*CELL; i++) + if(!sim->Load(save)) { - memcpy(dst, src, (width*CELL)*PIXELSIZE); - dst+=(width*CELL);///PIXELSIZE; - src+=XRES+BARSIZE; - } + ren->render_parts(); - tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL)); + pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL))); + dst = pData; + for(int i = 0; i < height*CELL; i++) + { + printf("%d\n",i); + memcpy(dst, src, (width*CELL)*PIXELSIZE); + dst+=(width*CELL);///PIXELSIZE; + src+=XRES+BARSIZE; + } -finish: + tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL)); + } if(pData) free(pData); return tempThumb; +#else + VideoBuffer buffer(64, 64); + buffer.SetCharacter(32, 32, 'x', 255, 255, 255, 255); + Thumbnail * thumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(64, 64)); + return thumb; +#endif } Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize) |
