diff options
| author | savask <savask@yandex.ru> | 2011-08-29 16:47:22 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2011-10-26 14:31:55 (GMT) |
| commit | 00d604820d4900a422efd43dd3dd0a6f225e4adf (patch) | |
| tree | c0c578eeffcfac21c440e9e00b09ce5ad1a88404 /src | |
| parent | f8d54e66dba5d8448d30f61f84883b4e7e6e1087 (diff) | |
| download | powder-00d604820d4900a422efd43dd3dd0a6f225e4adf.zip powder-00d604820d4900a422efd43dd3dd0a6f225e4adf.tar.gz | |
Added fighters.
Diffstat (limited to 'src')
| -rw-r--r-- | src/elements/figh.c | 7 | ||||
| -rw-r--r-- | src/graphics.c | 1169 | ||||
| -rw-r--r-- | src/main.c | 10 | ||||
| -rw-r--r-- | src/powder.c | 64 |
4 files changed, 709 insertions, 541 deletions
diff --git a/src/elements/figh.c b/src/elements/figh.c new file mode 100644 index 0000000..c67ebf9 --- /dev/null +++ b/src/elements/figh.c @@ -0,0 +1,7 @@ +#include <element.h> + +int update_FIGH(UPDATE_FUNC_ARGS) +{ + run_stickman(fighters[(unsigned char)parts[i].tmp], UPDATE_FUNC_SUBCALL_ARGS); + return 0; +} diff --git a/src/graphics.c b/src/graphics.c index fd6c2b2..9e86386 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1017,25 +1017,103 @@ inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a) if (!bn) { ba = *(rp++); - bn = 8; - } - drawpixel(vid, x+i, y+j, r, g, b, ((ba&3)*a)/3); - ba >>= 2; - bn -= 2; + bn = 8; } - return x + w; + drawpixel(vid, x+i, y+j, r, g, b, ((ba&3)*a)/3); + ba >>= 2; + bn -= 2; + } +return x + w; } int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a) { #ifdef OpenGL #else - int sx = x; - for (; *s; s++) +int sx = x; +for (; *s; s++) +{ + if (*s == '\n') + { + x = sx; + y += FONT_H+2; + } + else if (*s == '\b') + { + switch (s[1]) + { + case 'w': + r = g = b = 255; + break; + case 'g': + r = g = b = 192; + break; + case 'o': + r = 255; + g = 216; + b = 32; + break; + case 'r': + r = 255; + g = b = 0; + break; + case 'b': + r = g = 0; + b = 255; + break; + case 't': + b = 255; + g = 170; + r = 32; + break; + } + s++; + } + else + x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); +} +#endif +return x; +} + +//Draw text with an outline +int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa) +{ +drawtext(vid, x-1, y-1, s, or, og, ob, oa); +drawtext(vid, x+1, y+1, s, or, og, ob, oa); + +drawtext(vid, x-1, y+1, s, or, og, ob, oa); +drawtext(vid, x+1, y-1, s, or, og, ob, oa); + +return drawtext(vid, x, y, s, r, g, b, a); +} +int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a) +{ +#ifdef OpenGL +#else +int sx = x; +int rh = 12; +int rw = 0; +int cw = x; +int wordlen; +int charspace; +while (*s) +{ + wordlen = strcspn(s," .,!?\n"); + charspace = textwidthx((char *)s, w-(x-cw)); + if (charspace<wordlen && wordlen && w-(x-cw)<w/3) + { + x = sx; + rw = 0; + y+=FONT_H+2; + rh+=FONT_H+2; + } + for (; *s && --wordlen>=-1; s++) { if (*s == '\n') { x = sx; + rw = 0; y += FONT_H+2; } else if (*s == '\b') @@ -1065,56 +1143,13 @@ int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a r = g = 0; b = 255; break; - case 't': - b = 255; - g = 170; - r = 32; - break; } s++; } else - x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); - } -#endif - return x; -} - -//Draw text with an outline -int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa) -{ - drawtext(vid, x-1, y-1, s, or, og, ob, oa); - drawtext(vid, x+1, y+1, s, or, og, ob, oa); - - drawtext(vid, x-1, y+1, s, or, og, ob, oa); - drawtext(vid, x+1, y-1, s, or, og, ob, oa); - - return drawtext(vid, x, y, s, r, g, b, a); -} -int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a) -{ -#ifdef OpenGL -#else - int sx = x; - int rh = 12; - int rw = 0; - int cw = x; - int wordlen; - int charspace; - while (*s) - { - wordlen = strcspn(s," .,!?\n"); - charspace = textwidthx((char *)s, w-(x-cw)); - if (charspace<wordlen && wordlen && w-(x-cw)<w/3) - { - x = sx; - rw = 0; - y+=FONT_H+2; - rh+=FONT_H+2; - } - for (; *s && --wordlen>=-1; s++) { - if (*s == '\n') + + if (x-cw>=w) { x = sx; rw = 0; @@ -1167,36 +1202,38 @@ int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, i } x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); } + x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); } } +} - return rh; - #endif +return rh; +#endif } //draws a rectange, (x,y) are the top left coords. void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a) { #ifdef OpenGL - glBegin(GL_LINE_LOOP); - glColor4ub(r, g, b, a); - glVertex2i(x, y); - glVertex2i(x+w, y); - glVertex2i(x+w, y+h); - glVertex2i(x, y+h); - glEnd(); +glBegin(GL_LINE_LOOP); +glColor4ub(r, g, b, a); +glVertex2i(x, y); +glVertex2i(x+w, y); +glVertex2i(x+w, y+h); +glVertex2i(x, y+h); +glEnd(); #else - int i; - for (i=0; i<=w; i++) - { - drawpixel(vid, x+i, y, r, g, b, a); - drawpixel(vid, x+i, y+h, r, g, b, a); - } - for (i=1; i<h; i++) - { - drawpixel(vid, x, y+i, r, g, b, a); - drawpixel(vid, x+w, y+i, r, g, b, a); - } +int i; +for (i=0; i<=w; i++) +{ + drawpixel(vid, x+i, y, r, g, b, a); + drawpixel(vid, x+i, y+h, r, g, b, a); +} +for (i=1; i<h; i++) +{ + drawpixel(vid, x, y+i, r, g, b, a); + drawpixel(vid, x+w, y+i, r, g, b, a); +} #endif } @@ -1204,190 +1241,190 @@ void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a void fillrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a) { #ifdef OpenGL - glBegin(GL_QUADS); - glColor4ub(r, g, b, a); - glVertex2i(x, y); - glVertex2i(x+w, y); - glVertex2i(x+w, y+h); - glVertex2i(x, y+h); - glEnd(); +glBegin(GL_QUADS); +glColor4ub(r, g, b, a); +glVertex2i(x, y); +glVertex2i(x+w, y); +glVertex2i(x+w, y+h); +glVertex2i(x, y+h); +glEnd(); #else - int i,j; - for (j=1; j<h; j++) - for (i=1; i<w; i++) - drawpixel(vid, x+i, y+j, r, g, b, a); +int i,j; +for (j=1; j<h; j++) + for (i=1; i<w; i++) + drawpixel(vid, x+i, y+j, r, g, b, a); #endif // OpenGL } void clearrect(pixel *vid, int x, int y, int w, int h) { - int i; - for (i=1; i<h; i++) - memset(vid+(x+1+(XRES+BARSIZE)*(y+i)), 0, PIXELSIZE*(w-1)); +int i; +for (i=1; i<h; i++) + memset(vid+(x+1+(XRES+BARSIZE)*(y+i)), 0, PIXELSIZE*(w-1)); } //draws a line of dots, where h is the height. (why is this even here) void drawdots(pixel *vid, int x, int y, int h, int r, int g, int b, int a) { #ifdef OpenGL - int i; - glBegin(GL_QUADS); - glColor4ub(r, g, b, a); - for (i = 0; i <= h; i +=2) - glVertex2i(x, y+i); - glEnd(); +int i; +glBegin(GL_QUADS); +glColor4ub(r, g, b, a); +for (i = 0; i <= h; i +=2) + glVertex2i(x, y+i); +glEnd(); #else - int i; - for (i=0; i<=h; i+=2) - drawpixel(vid, x, y+i, r, g, b, a); +int i; +for (i=0; i<=h; i+=2) + drawpixel(vid, x, y+i, r, g, b, a); #endif //OpenGL } int textwidth(char *s) { - int x = 0; - for (; *s; s++) - x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - return x-1; +int x = 0; +for (; *s; s++) + x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; +return x-1; } int drawtextmax(pixel *vid, int x, int y, int w, char *s, int r, int g, int b, int a) { - int i; - w += x-5; - for (; *s; s++) - { - if (x+font_data[font_ptrs[(int)(*(unsigned char *)s)]]>=w && x+textwidth(s)>=w+5) - break; - x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); - } - if (*s) - for (i=0; i<3; i++) - x = drawchar(vid, x, y, '.', r, g, b, a); - return x; +int i; +w += x-5; +for (; *s; s++) +{ + if (x+font_data[font_ptrs[(int)(*(unsigned char *)s)]]>=w && x+textwidth(s)>=w+5) + break; + x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); +} +if (*s) + for (i=0; i<3; i++) + x = drawchar(vid, x, y, '.', r, g, b, a); +return x; } int textnwidth(char *s, int n) { - int x = 0; - for (; *s; s++) - { - if (!n) - break; - x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - n--; - } - return x-1; +int x = 0; +for (; *s; s++) +{ + if (!n) + break; + x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; + n--; +} +return x-1; } void textnpos(char *s, int n, int w, int *cx, int *cy) { - int x = 0; - int y = 0; - int wordlen, charspace; - while (*s&&n) +int x = 0; +int y = 0; +int wordlen, charspace; +while (*s&&n) +{ + wordlen = strcspn(s," .,!?\n"); + charspace = textwidthx(s, w-x); + if (charspace<wordlen && wordlen && w-x<w/3) + { + x = 0; + y += FONT_H+2; + } + for (; *s && --wordlen>=-1; s++) { - wordlen = strcspn(s," .,!?\n"); - charspace = textwidthx(s, w-x); - if (charspace<wordlen && wordlen && w-x<w/3) + if (!n) { + break; + } + x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; + if (x>=w) { x = 0; y += FONT_H+2; } - for (; *s && --wordlen>=-1; s++) - { - if (!n) { - break; - } - x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - if (x>=w) - { - x = 0; - y += FONT_H+2; - } - n--; - } + n--; } - *cx = x-1; - *cy = y; +} +*cx = x-1; +*cy = y; } int textwidthx(char *s, int w) { - int x=0,n=0,cw; - for (; *s; s++) - { - cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - if (x+(cw/2) >= w) - break; - x += cw; - n++; - } - return n; +int x=0,n=0,cw; +for (; *s; s++) +{ + cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; + if (x+(cw/2) >= w) + break; + x += cw; + n++; +} +return n; } int textposxy(char *s, int width, int w, int h) { - int x=0,y=0,n=0,cw, wordlen, charspace; - while (*s) +int x=0,y=0,n=0,cw, wordlen, charspace; +while (*s) +{ + wordlen = strcspn(s," .,!?\n"); + charspace = textwidthx(s, width-x); + if (charspace<wordlen && wordlen && width-x<width/3) { - wordlen = strcspn(s," .,!?\n"); - charspace = textwidthx(s, width-x); - if (charspace<wordlen && wordlen && width-x<width/3) - { + x = 0; + y += FONT_H+2; + } + for (; *s && --wordlen>=-1; s++) + { + cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; + if ((x+(cw/2) >= w && y+6 >= h)||(y+6 >= h+FONT_H+2)) + return n++; + x += cw; + if (x>=width) { x = 0; y += FONT_H+2; } - for (; *s && --wordlen>=-1; s++) - { - cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - if ((x+(cw/2) >= w && y+6 >= h)||(y+6 >= h+FONT_H+2)) - return n++; - x += cw; - if (x>=width) { - x = 0; - y += FONT_H+2; - } - n++; - } + n++; } - return n; +} +return n; } int textwrapheight(char *s, int width) { - int x=0, height=FONT_H+2, cw; - int wordlen; - int charspace; - while (*s) +int x=0, height=FONT_H+2, cw; +int wordlen; +int charspace; +while (*s) +{ + wordlen = strcspn(s," .,!?\n"); + charspace = textwidthx(s, width-x); + if (charspace<wordlen && wordlen && width-x<width/3) { - wordlen = strcspn(s," .,!?\n"); - charspace = textwidthx(s, width-x); - if (charspace<wordlen && wordlen && width-x<width/3) + x = 0; + height += FONT_H+2; + } + for (; *s && --wordlen>=-1; s++) + { + if (*s == '\n') { x = 0; height += FONT_H+2; } - for (; *s && --wordlen>=-1; s++) + else if (*s == '\b') + { + s++; + } + else { - if (*s == '\n') + cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; + if (x+cw>=width) { x = 0; height += FONT_H+2; } - else if (*s == '\b') - { - s++; - } - else - { - cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; - if (x+cw>=width) - { - x = 0; - height += FONT_H+2; - } - x += cw; - } + x += cw; } } - return height; +} +return height; } //the most used function for drawing a pixel, because it has OpenGL support, which is not fully implemented. @@ -1424,120 +1461,127 @@ inline void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a) void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag) { - char t[2]; - t[0] = ch; - t[1] = 0; - if (flag) - { - fillrect(vid_buf, x-1, y-1, 17, 17, 255, 255, 255, 255); - drawtext(vid_buf, x+3, y+2, t, 0, 0, 0, 255); - } - else - { - drawrect(vid_buf, x, y, 15, 15, 255, 255, 255, 255); - drawtext(vid_buf, x+3, y+2, t, 255, 255, 255, 255); - } +char t[2]; +t[0] = ch; +t[1] = 0; +if (flag) +{ + fillrect(vid_buf, x-1, y-1, 17, 17, 255, 255, 255, 255); + drawtext(vid_buf, x+3, y+2, t, 0, 0, 0, 255); +} +else +{ + drawrect(vid_buf, x, y, 15, 15, 255, 255, 255, 255); + drawtext(vid_buf, x+3, y+2, t, 255, 255, 255, 255); +} } void draw_air(pixel *vid) { - int x, y, i, j; - pixel c; +int x, y, i, j; +pixel c; - if (cmode == CM_PERS)//this should never happen anyway - return; +if (cmode == CM_PERS)//this should never happen anyway + return; - for (y=0; y<YRES/CELL; y++) - for (x=0; x<XRES/CELL; x++) +for (y=0; y<YRES/CELL; y++) + for (x=0; x<XRES/CELL; x++) + { + if (cmode == CM_PRESS) { - if (cmode == CM_PRESS) - { - if (pv[y][x] > 0.0f) - c = PIXRGB(clamp_flt(pv[y][x], 0.0f, 8.0f), 0, 0);//positive pressure is red! - else - c = PIXRGB(0, 0, clamp_flt(-pv[y][x], 0.0f, 8.0f));//negative pressure is blue! - } - else if (cmode == CM_VEL) - { - c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red - clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green - clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue - } - else if (cmode == CM_HEAT && aheat_enable) + if (pv[y][x] > 0.0f) + c = PIXRGB(clamp_flt(pv[y][x], 0.0f, 8.0f), 0, 0);//positive pressure is red! + else + c = PIXRGB(0, 0, clamp_flt(-pv[y][x], 0.0f, 8.0f));//negative pressure is blue! + } + else if (cmode == CM_VEL) + { + c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red + clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green + clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue + } + else if (cmode == CM_HEAT && aheat_enable) + { + float ttemp = hv[y][x]+(-MIN_TEMP); + int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3); + c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f)); + //c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red + // clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green + // clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue + } + else if (cmode == CM_CRACK) + { + int r; + int g; + int b; + // velocity adds grey + r = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); + g = clamp_flt(fabsf(vx[y][x]), 0.0f, 20.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 24.0f); + b = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); + if (pv[y][x] > 0.0f) { - float ttemp = hv[y][x]+(-MIN_TEMP); - int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3); - c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f)); - //c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red - // clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green - // clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue + r += clamp_flt(pv[y][x], 0.0f, 16.0f);//pressure adds red! + if (r>255) + r=255; + if (g>255) + g=255; + if (b>255) + b=255; + c = PIXRGB(r, g, b); } - else if (cmode == CM_CRACK) + else { - int r; - int g; - int b; - // velocity adds grey - r = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); - g = clamp_flt(fabsf(vx[y][x]), 0.0f, 20.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 24.0f); - b = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); - if (pv[y][x] > 0.0f) - { - r += clamp_flt(pv[y][x], 0.0f, 16.0f);//pressure adds red! - if (r>255) - r=255; - if (g>255) - g=255; - if (b>255) - b=255; - c = PIXRGB(r, g, b); - } - else - { - b += clamp_flt(-pv[y][x], 0.0f, 16.0f);//pressure adds blue! - if (r>255) - r=255; - if (g>255) - g=255; - if (b>255) - b=255; - c = PIXRGB(r, g, b); - } + b += clamp_flt(-pv[y][x], 0.0f, 16.0f);//pressure adds blue! + if (r>255) + r=255; + if (g>255) + g=255; + if (b>255) + b=255; + c = PIXRGB(r, g, b); } - for (j=0; j<CELL; j++)//draws the colors - for (i=0; i<CELL; i++) - vid[(x*CELL+i) + (y*CELL+j)*(XRES+BARSIZE)] = c; } + for (j=0; j<CELL; j++)//draws the colors + for (i=0; i<CELL; i++) + vid[(x*CELL+i) + (y*CELL+j)*(XRES+BARSIZE)] = c; + } } void draw_grav_zones(pixel * vid) { - int x, y, i, j; - for (y=0; y<YRES/CELL; y++) +int x, y, i, j; +for (y=0; y<YRES/CELL; y++) +{ + for (x=0; x<XRES/CELL; x++) { - for (x=0; x<XRES/CELL; x++) + if(gravmask[y][x]) { - if(gravmask[y][x]) - { - for (j=0; j<CELL; j++)//draws the colors - for (i=0; i<CELL; i++) - if(i == j) - drawpixel(vid, x*CELL+i, y*CELL+j, 255, 200, 0, 120); - else - drawpixel(vid, x*CELL+i, y*CELL+j, 32, 32, 32, 120); - } + for (j=0; j<CELL; j++)//draws the colors + for (i=0; i<CELL; i++) + if(i == j) + drawpixel(vid, x*CELL+i, y*CELL+j, 255, 200, 0, 120); + else + drawpixel(vid, x*CELL+i, y*CELL+j, 32, 32, 32, 120); } } } +} void draw_grav(pixel *vid) { int x, y, i, ca; float nx, ny, dist; - for (y=0; y<YRES/CELL; y++) +for (y=0; y<YRES/CELL; y++) +{ + for (x=0; x<XRES/CELL; x++) { - for (x=0; x<XRES/CELL; x++) + if(fabsf(gravx[y][x]) <= 0.001f && fabsf(gravy[y][x]) <= 0.001f) + continue; + nx = x*CELL; + ny = y*CELL; + dist = fabsf(gravx[y][x])+fabsf(gravy[y][x]); + for(i = 0; i < 4; i++) { ca = ((y*CELL)*XRES)+(x*CELL); if(fabsf(gravpf[ca]) <= 0.001f && fabsf(gravyf[ca]) <= 0.001f) @@ -1554,189 +1598,190 @@ void draw_grav(pixel *vid) } } } +} void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a) //Draws a line { - int dx, dy, i, sx, sy, check, e, x, y; +int dx, dy, i, sx, sy, check, e, x, y; - dx = abs(x1-x2); - dy = abs(y1-y2); - sx = isign(x2-x1); - sy = isign(y2-y1); - x = x1; - y = y1; - check = 0; +dx = abs(x1-x2); +dy = abs(y1-y2); +sx = isign(x2-x1); +sy = isign(y2-y1); +x = x1; +y = y1; +check = 0; - if (dy>dx) - { - dx = dx+dy; - dy = dx-dy; - dx = dx-dy; - check = 1; - } +if (dy>dx) +{ + dx = dx+dy; + dy = dx-dy; + dx = dx-dy; + check = 1; +} - e = (dy<<2)-dx; - for (i=0; i<=dx; i++) +e = (dy<<2)-dx; +for (i=0; i<=dx; i++) +{ + if (x>=0 && y>=0 && x<a && y<YRES+MENUSIZE) + vid[x+y*a] =PIXRGB(r, g, b); + if (e>=0) { - if (x>=0 && y>=0 && x<a && y<YRES+MENUSIZE) - vid[x+y*a] =PIXRGB(r, g, b); - if (e>=0) - { - if (check==1) - x = x+sx; - else - y = y+sy; - e = e-(dx<<2); - } if (check==1) - y = y+sy; - else x = x+sx; - e = e+(dy<<2); + else + y = y+sy; + e = e-(dx<<2); } + if (check==1) + y = y+sy; + else + x = x+sx; + e = e+(dy<<2); +} } //adds color to a pixel, does not overwrite. void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a) { - pixel t; - if (x<0 || y<0 || x>=XRES || y>=YRES) - return; - t = vid[y*(XRES+BARSIZE)+x]; - r = (a*r + 255*PIXR(t)) >> 8; - g = (a*g + 255*PIXG(t)) >> 8; - b = (a*b + 255*PIXB(t)) >> 8; - if (r>255) - r = 255; - if (g>255) - g = 255; - if (b>255) - b = 255; - vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b); +pixel t; +if (x<0 || y<0 || x>=XRES || y>=YRES) + return; +t = vid[y*(XRES+BARSIZE)+x]; +r = (a*r + 255*PIXR(t)) >> 8; +g = (a*g + 255*PIXG(t)) >> 8; +b = (a*b + 255*PIXB(t)) >> 8; +if (r>255) + r = 255; +if (g>255) + g = 255; +if (b>255) + b = 255; +vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b); } //draws one of two colors, so that it is always clearly visible void xor_pixel(int x, int y, pixel *vid) { - int c; - if (x<0 || y<0 || x>=XRES || y>=YRES) - return; - c = vid[y*(XRES+BARSIZE)+x]; - c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c); - if (c<512) - vid[y*(XRES+BARSIZE)+x] = PIXPACK(0xC0C0C0); - else - vid[y*(XRES+BARSIZE)+x] = PIXPACK(0x404040); +int c; +if (x<0 || y<0 || x>=XRES || y>=YRES) + return; +c = vid[y*(XRES+BARSIZE)+x]; +c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c); +if (c<512) + vid[y*(XRES+BARSIZE)+x] = PIXPACK(0xC0C0C0); +else + vid[y*(XRES+BARSIZE)+x] = PIXPACK(0x404040); } //same as xor_pixel, but draws a line of it void xor_line(int x1, int y1, int x2, int y2, pixel *vid) { - int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; - float e, de; +int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; +float e, de; +if (cp) +{ + y = x1; + x1 = y1; + y1 = y; + y = x2; + x2 = y2; + y2 = y; +} +if (x1 > x2) +{ + y = x1; + x1 = x2; + x2 = y; + y = y1; + y1 = y2; + y2 = y; +} +dx = x2 - x1; +dy = abs(y2 - y1); +e = 0.0f; +if (dx) + de = dy/(float)dx; +else + de = 0.0f; +y = y1; +sy = (y1<y2) ? 1 : -1; +for (x=x1; x<=x2; x++) +{ if (cp) - { - y = x1; - x1 = y1; - y1 = y; - y = x2; - x2 = y2; - y2 = y; - } - if (x1 > x2) - { - y = x1; - x1 = x2; - x2 = y; - y = y1; - y1 = y2; - y2 = y; - } - dx = x2 - x1; - dy = abs(y2 - y1); - e = 0.0f; - if (dx) - de = dy/(float)dx; + xor_pixel(y, x, vid); else - de = 0.0f; - y = y1; - sy = (y1<y2) ? 1 : -1; - for (x=x1; x<=x2; x++) + xor_pixel(x, y, vid); + e += de; + if (e >= 0.5f) { - if (cp) - xor_pixel(y, x, vid); - else - xor_pixel(x, y, vid); - e += de; - if (e >= 0.5f) - { - y += sy; - e -= 1.0f; - } + y += sy; + e -= 1.0f; } } +} //same as blend_pixel, but draws a line of it void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a) { - int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; - float e, de; +int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; +float e, de; +if (cp) +{ + y = x1; + x1 = y1; + y1 = y; + y = x2; + x2 = y2; + y2 = y; +} +if (x1 > x2) +{ + y = x1; + x1 = x2; + x2 = y; + y = y1; + y1 = y2; + y2 = y; +} +dx = x2 - x1; +dy = abs(y2 - y1); +e = 0.0f; +if (dx) + de = dy/(float)dx; +else + de = 0.0f; +y = y1; +sy = (y1<y2) ? 1 : -1; +for (x=x1; x<=x2; x++) +{ if (cp) - { - y = x1; - x1 = y1; - y1 = y; - y = x2; - x2 = y2; - y2 = y; - } - if (x1 > x2) - { - y = x1; - x1 = x2; - x2 = y; - y = y1; - y1 = y2; - y2 = y; - } - dx = x2 - x1; - dy = abs(y2 - y1); - e = 0.0f; - if (dx) - de = dy/(float)dx; + blendpixel(vid, y, x, r, g, b, a); else - de = 0.0f; - y = y1; - sy = (y1<y2) ? 1 : -1; - for (x=x1; x<=x2; x++) + blendpixel(vid, x, y, r, g, b, a); + e += de; + if (e >= 0.5f) { - if (cp) - blendpixel(vid, y, x, r, g, b, a); - else - blendpixel(vid, x, y, r, g, b, a); - e += de; - if (e >= 0.5f) - { - y += sy; - e -= 1.0f; - } + y += sy; + e -= 1.0f; } } +} //same as xor_pixel, but draws a rectangle void xor_rect(pixel *vid, int x, int y, int w, int h) { - int i; - for (i=0; i<w; i+=2) - { - xor_pixel(x+i, y, vid); - xor_pixel(x+i, y+h-1, vid); - } - for (i=2; i<h; i+=2) - { - xor_pixel(x, y+i, vid); - xor_pixel(x+w-1, y+i, vid); - } +int i; +for (i=0; i<w; i+=2) +{ + xor_pixel(x+i, y, vid); + xor_pixel(x+i, y+h-1, vid); +} +for (i=2; i<h; i+=2) +{ + xor_pixel(x, y+i, vid); + xor_pixel(x+w-1, y+i, vid); +} } void draw_other(pixel *vid) // EMP effect @@ -1787,137 +1832,172 @@ void draw_parts(pixel *vid) #ifdef OpenGL if (cmode == CM_FANCY) //If fancy mode { + if (ny%(4*GRID_MODE)==0) + blendpixel(vid, nx, ny, 100, 100, 100, 80); + if (nx%(4*GRID_MODE)==0) + blendpixel(vid, nx, ny, 100, 100, 100, 80); + } +} +for (i = 0; i<=parts_lastActiveIndex; i++) { +#ifdef OpenGL + if (cmode == CM_FANCY) //If fancy mode + { - if (t==PT_MWAX) + if (t==PT_MWAX) + { + for (x=-1; x<=1; x++) { - for (x=-1; x<=1; x++) + for (y=-1; y<=1; y++) { - for (y=-1; y<=1; y++) - { - if ((abs(x) == 0) && (abs(y) == 0)) - blendpixel(vid,x+nx,y+ny,224,224,170,255); - else if (abs(y) != 0 && abs(x) != 0) - blendpixel(vid,x+nx,y+ny,224,224,170,20); - else - blendpixel(vid,x+nx,y+ny,224,224,170,40); - } + if ((abs(x) == 0) && (abs(y) == 0)) + blendpixel(vid,x+nx,y+ny,224,224,170,255); + else if (abs(y) != 0 && abs(x) != 0) + blendpixel(vid,x+nx,y+ny,224,224,170,20); + else + blendpixel(vid,x+nx,y+ny,224,224,170,40); } - } - else if (t==PT_PLUT) - { - int tempx; - int tempy; - cr = 0x40; - cg = 0x70; - cb = 0x20; - blendpixel(vid, nx, ny, cr, cg, cb, 192); - blendpixel(vid, nx+1, ny, cr, cg, cb, 96); - blendpixel(vid, nx-1, ny, cr, cg, cb, 96); - blendpixel(vid, nx, ny+1, cr, cg, cb, 96); - blendpixel(vid, nx, ny-1, cr, cg, cb, 96); - for (tempx = 2; tempx < 10; tempx++) { - for (tempy = 2; tempy < 10; tempy++) { - blendpixel(vid, nx+tempx, ny-tempy, cr, cg, cb, 5); - blendpixel(vid, nx-tempx, ny+tempy, cr, cg, cb, 5); - blendpixel(vid, nx+tempx, ny+tempy, cr, cg, cb, 5); - blendpixel(vid, nx-tempx, ny-tempy, cr, cg, cb, 5); - } + } + + else if (t==PT_PLUT) + { + int tempx; + int tempy; + cr = 0x40; + cg = 0x70; + cb = 0x20; + blendpixel(vid, nx, ny, cr, cg, cb, 192); + blendpixel(vid, nx+1, ny, cr, cg, cb, 96); + blendpixel(vid, nx-1, ny, cr, cg, cb, 96); + blendpixel(vid, nx, ny+1, cr, cg, cb, 96); + blendpixel(vid, nx, ny-1, cr, cg, cb, 96); + for (tempx = 2; tempx < 10; tempx++) { + for (tempy = 2; tempy < 10; tempy++) { + blendpixel(vid, nx+tempx, ny-tempy, cr, cg, cb, 5); + blendpixel(vid, nx-tempx, ny+tempy, cr, cg, cb, 5); + blendpixel(vid, nx+tempx, ny+tempy, cr, cg, cb, 5); + blendpixel(vid, nx-tempx, ny-tempy, cr, cg, cb, 5); } } } - if (parts[i].type) { - //Do nothing - t = parts[i].type; - nx = (int)(parts[i].x+0.5f); - ny = (int)(parts[i].y+0.5f); - glBegin (GL_POINTS); - glColor3ub (PIXR(ptypes[t].pcolors), PIXG(ptypes[t].pcolors), PIXB(ptypes[t].pcolors)); - glVertex2d (nx, ny); - glEnd (); - } + } + if (parts[i].type) { + //Do nothing + t = parts[i].type; + nx = (int)(parts[i].x+0.5f); + ny = (int)(parts[i].y+0.5f); + glBegin (GL_POINTS); + glColor3ub (PIXR(ptypes[t].pcolors), PIXG(ptypes[t].pcolors), PIXB(ptypes[t].pcolors)); + glVertex2d (nx, ny); + glEnd (); + } #else - if (parts[i].type) { - t = parts[i].type; + if (parts[i].type) { + t = parts[i].type; - nx = (int)(parts[i].x+0.5f); - ny = (int)(parts[i].y+0.5f); + nx = (int)(parts[i].x+0.5f); + ny = (int)(parts[i].y+0.5f); - if(photons[ny][nx]&0xFF && !(ptypes[t].properties & TYPE_ENERGY)) - continue; - - if (t==PT_SOAP) - { - if ((parts[i].ctype&7) == 7) - draw_line(vid, nx, ny, (int)(parts[parts[i].tmp].x+0.5f), (int)(parts[parts[i].tmp].y+0.5f), 245, 245, 220, XRES+BARSIZE); - } - - if(t==PT_WIRE) - { - if (parts[i].ctype==0) - blendpixel(vid, nx, ny, 255, 204, 0, 255); - else if(parts[i].ctype==1) - blendpixel(vid, nx, ny, 0, 0, 255, 255); - else - blendpixel(vid, nx, ny, 255, 255, 255, 255); - + if(photons[ny][nx]&0xFF && !(ptypes[t].properties & TYPE_ENERGY)) continue; - } - if (cmode!=CM_HEAT) + if (t==PT_SOAP) + { + if ((parts[i].ctype&7) == 7) + draw_line(vid, nx, ny, (int)(parts[parts[i].tmp].x+0.5f), (int)(parts[parts[i].tmp].y+0.5f), 245, 245, 220, XRES+BARSIZE); + } + + if(t==PT_WIRE) + { + if (parts[i].ctype==0) + blendpixel(vid, nx, ny, 255, 204, 0, 255); + else if(parts[i].ctype==1) + blendpixel(vid, nx, ny, 0, 0, 255, 255); + else + blendpixel(vid, nx, ny, 255, 255, 255, 255); + + continue; + } + + if (cmode!=CM_HEAT) + { + if (t==PT_STKM) { - if (t==PT_STKM) + char buff[20]; //Buffer for HP + pixel pc; + + if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head { - char buff[20]; //Buffer for HP - pixel pc; + sprintf(buff, "%3d", parts[i].life); //Show HP + drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); + } - if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head - { - sprintf(buff, "%3d", parts[i].life); //Show HP - drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); - } + if ((int)player[2]<PT_NUM) pc = ptypes[(int)player[2]].pcolors; + else pc = PIXPACK(0xFFFFFF); + s = XRES+BARSIZE; + //head + draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + //legs + draw_line(vid , nx, ny+3, player[3], player[4], 255, 255, 255, s); + draw_line(vid , player[3], player[4], player[7], player[8], 255, 255, 255, s); + draw_line(vid , nx, ny+3, player[11], player[12], 255, 255, 255, s); + draw_line(vid , player[11], player[12], player[15], player[16], 255, 255, 255, s); + } + else if (t==PT_STKM2) + { + char buff[20]; //Buffer for HP + pixel pc; - if ((int)player[2]<PT_NUM) pc = ptypes[(int)player[2]].pcolors; - else pc = PIXPACK(0xFFFFFF); - s = XRES+BARSIZE; - //head - draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - //legs - draw_line(vid , nx, ny+3, player[3], player[4], 255, 255, 255, s); - draw_line(vid , player[3], player[4], player[7], player[8], 255, 255, 255, s); - draw_line(vid , nx, ny+3, player[11], player[12], 255, 255, 255, s); - draw_line(vid , player[11], player[12], player[15], player[16], 255, 255, 255, s); - } - else if (t==PT_STKM2) + if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head { - char buff[20]; //Buffer for HP - pixel pc; + sprintf(buff, "%3d", parts[i].life); //Show HP + drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); + } - if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head - { - sprintf(buff, "%3d", parts[i].life); //Show HP - drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); - } + if ((int)player2[2]<PT_NUM) pc = ptypes[(int)player2[2]].pcolors; + else pc = PIXPACK(0xFFFFFF); + s = XRES+BARSIZE; + //head + draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + //legs + draw_line(vid , nx, ny+3, player2[3], player2[4], 100, 100, 255, s); + draw_line(vid , player2[3], player2[4], player2[7], player2[8], 100, 100, 255, s); + draw_line(vid , nx, ny+3, player2[11], player2[12], 100, 100, 255, s); + draw_line(vid , player2[11], player2[12], player2[15], player2[16], 100, 100, 255, s); + } + else if (t==PT_FIGH) //Fighter should be visible in heat mode + { + char buff[10]; //Buffer for HP + pixel pc; + float *figh = fighters[(unsigned char)parts[i].tmp]; - if ((int)player2[2]<PT_NUM) pc = ptypes[(int)player2[2]].pcolors; - else pc = PIXPACK(0xFFFFFF); - s = XRES+BARSIZE; - //head - draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); - //legs - draw_line(vid , nx, ny+3, player2[3], player2[4], 100, 100, 255, s); - draw_line(vid , player2[3], player2[4], player2[7], player2[8], 100, 100, 255, s); - draw_line(vid , nx, ny+3, player2[11], player2[12], 100, 100, 255, s); - draw_line(vid , player2[11], player2[12], player2[15], player2[16], 100, 100, 255, s); + if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head + { + sprintf(buff, "%3d", parts[i].life); //Show HP + drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); } - if (cmode==CM_NOTHING && t!=PT_PIPE && t!=PT_SWCH && t!=PT_LCRY && t!=PT_PUMP && t!=PT_GPMP && t!=PT_PBCN && t!=PT_FILT && t!=PT_HSWC && t!=PT_PCLN && t!=PT_DEUT && t!=PT_WIFI && t!=PT_LIFE && t!=PT_PVOD)//nothing display but show needed color changes + if ((int)figh[2]<PT_NUM) pc = ptypes[(int)figh[2]].pcolors; + else pc = PIXPACK(0xFFFFFF); + s = XRES+BARSIZE; + //head + draw_line(vid , nx, ny+2, nx+2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx+2, ny, nx, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx, ny-2, nx-2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny, nx, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + //legs + draw_line(vid , nx, ny+3, figh[3], figh[4], 255, 255, 255, s); + draw_line(vid , figh[3], figh[4], figh[7], figh[8], 255, 255, 255, s); + draw_line(vid , nx, ny+3, figh[11], figh[12], 255, 255, 255, s); + draw_line(vid , figh[11], figh[12], figh[15], figh[16], 255, 255, 255, s); + } + if (cmode==CM_NOTHING && t!=PT_PIPE && t!=PT_SWCH && t!=PT_LCRY && t!=PT_PUMP && t!=PT_GPMP && t!=PT_PBCN && t!=PT_FILT && t!=PT_HSWC && t!=PT_PCLN && t!=PT_DEUT && t!=PT_WIFI && t!=PT_LIFE)//nothing display but show needed color changes { if (t==PT_PHOT) { @@ -3835,6 +3915,29 @@ void draw_parts(pixel *vid) draw_line(vid , nx, ny+3, player2[11], player2[12], R, G, B, s); draw_line(vid , player2[11], player2[12], player2[15], player2[16], R, G, B, s); } + else if (t==PT_FIGH) //Fighter should be visible in heat mode + { + char buff[10]; //Buffer for HP + float *figh = fighters[(unsigned char)parts[i].tmp]; + + if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head + { + sprintf(buff, "%3d", parts[i].life); //Show HP + drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); + } + + s = XRES+BARSIZE; + //head + draw_line(vid , nx, ny+2, nx+2, ny, R, G, B, s); + draw_line(vid , nx+2, ny, nx, ny-2, R, G, B, s); + draw_line(vid , nx, ny-2, nx-2, ny, R, G, B, s); + draw_line(vid , nx-2, ny, nx, ny+2, R, G, B, s); + //legs + draw_line(vid , nx, ny+3, figh[3], figh[4], R, G, B, s); + draw_line(vid , figh[3], figh[4], figh[7], figh[8], R, G, B, s); + draw_line(vid , nx, ny+3, figh[11], figh[12], R, G, B, s); + draw_line(vid , figh[11], figh[12], figh[15], figh[16], R, G, B, s); + } else { vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(R, G, B); @@ -4706,10 +4809,10 @@ pixel *prerender_save(void *save, int size, int *width, int *height) j=d[p++]; if (j<PT_NUM && j>0) { - if (j==PT_STKM || j==PT_STKM2) + if (j==PT_STKM || j==PT_STKM2 || j==PT_FIGH) { pixel lc, hc=PIXRGB(255, 224, 178); - if (j==PT_STKM) lc = PIXRGB(255, 255, 255); + if (j==PT_STKM || j==PT_FIGH) lc = PIXRGB(255, 255, 255); else lc = PIXRGB(100, 100, 255); //only need to check upper bound of y coord - lower bounds and x<w are checked in draw_line draw_line(fb , x-2, y-2, x+2, y-2, PIXR(hc), PIXG(hc), PIXB(hc), w); @@ -1113,6 +1113,8 @@ void clear_sim(void) memset(wireless, 0, sizeof(wireless)); memset(gol2, 0, sizeof(gol2)); memset(portalp, 0, sizeof(portalp)); + memset(fighters, 0, sizeof(fighters)); + fighcount = 0; ISSPAWN1 = ISSPAWN2 = 0; player[27] = 0; player2[27] = 0; @@ -3115,7 +3117,7 @@ int main(int argc, char *argv[]) c = (b&1) ? sl : sr; //c is element to be spawned su = c; - if (c!=WL_SIGN+100) + if (c!=WL_SIGN+100 && c!=PT_FIGH) { if (!bq) for (signi=0; signi<MAXSIGNS; signi++) @@ -3144,6 +3146,12 @@ int main(int argc, char *argv[]) if (!bq) add_sign_ui(vid_buf, x, y); } + + if (c==PT_FIGH) + { + if (!bq) + create_part(-1, x, y, PT_FIGH); + } //for the click functions, lx and ly, are the positions of where the FIRST click happened. x,y are current mouse position. else if (lb)//lb means you are holding mouse down { diff --git a/src/powder.c b/src/powder.c index bf31b18..e5680eb 100644 --- a/src/powder.c +++ b/src/powder.c @@ -16,6 +16,9 @@ int lighting_recreate = 0; float player[29]; float player2[29]; +float fighters[256][28]; //255 is the maximum number of fighters +unsigned char fighcount = 0; //Contains the number of fighters + particle *parts; particle *cb_parts; @@ -110,6 +113,7 @@ void init_can_move() //all stickman collisions are done in stickman update function can_move[PT_STKM][t] = 2; can_move[PT_STKM2][t] = 2; + can_move[PT_FIGH][t] = 2; } for (t=0;t<PT_NUM;t++) { @@ -120,6 +124,7 @@ void init_can_move() //all stickman collisions are done in stickman update function can_move[t][PT_STKM] = 2; can_move[t][PT_STKM2] = 2; + can_move[PT_FIGH][t] = 2; //INVIS behaviour varies with pressure can_move[t][PT_INVIS] = 3; //stop CNCT being displaced by other particles @@ -310,6 +315,11 @@ int try_move(int i, int x, int y, int nx, int ny) { player2[27] = 0; } + if (parts[i].type == PT_FIGH) + { + fighters[(unsigned char)parts[i].tmp][27] = 0; + fighcount--; + } parts[i].type=PT_NONE; return 0; } @@ -323,6 +333,11 @@ int try_move(int i, int x, int y, int nx, int ny) { player2[27] = 0; } + if (parts[i].type == PT_FIGH) + { + fighters[(unsigned char)parts[i].tmp][27] = 0; + fighcount--; + } parts[i].type=PT_NONE; if (!legacy_enable) { @@ -592,6 +607,11 @@ void kill_part(int i)//kills particle number i { player2[27] = 0; } + if (parts[i].type == PT_FIGH) + { + fighters[(unsigned char)parts[i].tmp][27] = 0; + fighcount--; + } if (parts[i].type == PT_SPAWN) { ISSPAWN1 = 0; @@ -633,6 +653,12 @@ inline void part_change_type(int i, int x, int y, int t)//changes the type of pa if (parts[i].type == PT_STKM2) player2[27] = 0; + if (parts[i].type == PT_FIGH) + { + fighters[(unsigned char)parts[i].tmp][27] = 0; + fighcount--; + } + parts[i].type = t; if (t==PT_PHOT || t==PT_NEUT) { @@ -761,7 +787,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a { if ((pmap[y][x]&0xFF)!=PT_SPAWN&&(pmap[y][x]&0xFF)!=PT_SPAWN2) { - if (t!=PT_STKM&&t!=PT_STKM2) + if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH) { return -1; } @@ -787,7 +813,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a t!=PT_CLNE&&t!=PT_PCLN&& t!=PT_BCLN&&t!=PT_STKM&& t!=PT_STKM2&&t!=PT_PBCN&& - t!=PT_STOR) + t!=PT_STOR&&t!=PT_FIGH) ) { parts[pmap[y][x]>>8].ctype = t; @@ -836,7 +862,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a parts[i].pavg[0] = 0.0f; parts[i].pavg[1] = 0.0f; } - if (t!=PT_STKM&&t!=PT_STKM2)//set everything to default values first, except for stickman. + if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman. { parts[i].x = (float)x; parts[i].y = (float)y; @@ -1003,12 +1029,36 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a create_part(-1,x,y,PT_SPAWN2); ISSPAWN2 = 1; } + if (t==PT_FIGH) + { + unsigned char cunt = 0; + while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt][27]==1) cunt++; + if (cunt < 100 && fighters[cunt][27]==0) + { + parts[i].x = (float)x; + parts[i].y = (float)y; + parts[i].type = PT_FIGH; + parts[i].vx = 0; + parts[i].vy = 0; + parts[i].life = 100; + parts[i].ctype = 0; + parts[i].tmp = cunt; + parts[i].temp = ptypes[t].heat; + STKM_init_legs(fighters[cunt], i); + fighters[cunt][27] = 1; + fighters[cunt][2] = PT_DUST; + fighcount++; + + return i; + } + return -1; + } if (t==PT_BIZR||t==PT_BIZRG) parts[i].ctype = 0x47FFFF; //and finally set the pmap/photon maps to the newly created particle if (t==PT_PHOT||t==PT_NEUT) photons[y][x] = t|(i<<8); - if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT) + if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_FIGH && t!=PT_PHOT && t!=PT_NEUT) pmap[y][x] = t|(i<<8); //Fancy dust effects for powder types @@ -1674,7 +1724,7 @@ void update_particles_i(pixel *vid, int start, int inc) (bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(ptypes[t].properties&TYPE_GAS)) || //&& ptypes[t].falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) || (bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(ptypes[t].properties&TYPE_ENERGY)) || (bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) || - (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2))) + (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH))) { kill_part(i); continue; @@ -1736,7 +1786,7 @@ void update_particles_i(pixel *vid, int start, int inc) pGravX -= gravxf[(y*XRES)+x]; pGravY -= gravyf[(y*XRES)+x]; } - else if(t!=PT_STKM && t!=PT_STKM2 && !(ptypes[t].properties & TYPE_SOLID)) + else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(ptypes[t].properties & TYPE_SOLID)) { pGravX += gravxf[(y*XRES)+x]; pGravY += gravyf[(y*XRES)+x]; @@ -2838,7 +2888,7 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags) int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n; int wall = c - 100; - if (c==SPC_WIND){ + if (c==SPC_WIND || c==PT_FIGH) return 0; } if(c==SPC_PROP){ |
