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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-18 13:46:18 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-18 13:46:18 (GMT) |
| commit | 1a13c3edec3b2683e0204e4e65acab62b0130b0a (patch) | |
| tree | dfdc6385d622db6076c201b99136b089a90bf454 /src | |
| parent | 2717a1712755f6b6e44c28562fe987b43448c522 (diff) | |
| download | powder-1a13c3edec3b2683e0204e4e65acab62b0130b0a.zip powder-1a13c3edec3b2683e0204e4e65acab62b0130b0a.tar.gz | |
Use C++ allocation and deletion for Brush memory
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Brush.h | 12 | ||||
| -rw-r--r-- | src/game/EllipseBrush.h | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Brush.h b/src/game/Brush.h index 34354c0..0adcd95 100644 --- a/src/game/Brush.h +++ b/src/game/Brush.h @@ -25,8 +25,8 @@ protected: if(!bitmap) return; if(outline) - free(outline); - outline = (unsigned char *)calloc(size.X*size.Y, sizeof(unsigned char)); + delete[] outline; + outline = new unsigned char[size.X*size.Y]; for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y++) @@ -69,9 +69,9 @@ public: } virtual ~Brush() { if(bitmap) - delete bitmap; + delete[] bitmap; if(outline) - delete outline; + delete[] outline; } virtual void RenderRect(Graphics * g, ui::Point position1, ui::Point position2) { @@ -109,8 +109,8 @@ public: virtual void GenerateBitmap() { if(bitmap) - free(bitmap); - bitmap = (unsigned char *)calloc((size.X*size.Y), sizeof(unsigned char)); + delete[] bitmap; + bitmap = new unsigned char[size.X*size.Y]; for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y++) diff --git a/src/game/EllipseBrush.h b/src/game/EllipseBrush.h index 8a1dc9a..ac05ef7 100644 --- a/src/game/EllipseBrush.h +++ b/src/game/EllipseBrush.h @@ -22,8 +22,8 @@ public: virtual void GenerateBitmap() { if(bitmap) - free(bitmap); - bitmap = (unsigned char*)calloc((size.X*size.Y), sizeof(unsigned char)); + delete[] bitmap; + bitmap = new unsigned char[size.X*size.Y]; int rx = radius.X; int ry = radius.Y; for(int x = 0; x <= radius.X*2; x++) |
