summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src')
-rw-r--r--src/cat/LuaScriptInterface.cpp66
-rw-r--r--src/client/GameSave.cpp1477
-rw-r--r--src/client/GameSave.h74
-rw-r--r--src/game/GameController.cpp41
-rw-r--r--src/game/GameModel.cpp46
-rw-r--r--src/game/GameModel.h12
-rw-r--r--src/game/GameView.cpp4
-rw-r--r--src/interface/Keys.h3
-rw-r--r--src/simulation/GOLMenu.h20
-rw-r--r--src/simulation/MenuSection.h20
-rw-r--r--src/simulation/Particle.h46
-rw-r--r--src/simulation/Player.h23
-rw-r--r--src/simulation/SaveRenderer.cpp29
-rw-r--r--src/simulation/SaveRenderer.h4
-rw-r--r--src/simulation/Sign.h27
-rw-r--r--src/simulation/Simulation.cpp61
-rw-r--r--src/simulation/Simulation.h169
-rw-r--r--src/simulation/SimulationData.cpp378
-rw-r--r--src/simulation/SimulationData.h6
-rw-r--r--src/simulation/StorageClasses.h54
-rw-r--r--src/simulation/StructProperty.h28
-rw-r--r--src/simulation/WallType.h20
22 files changed, 1972 insertions, 636 deletions
diff --git a/src/cat/LuaScriptInterface.cpp b/src/cat/LuaScriptInterface.cpp
index 4f36291..cd29ba8 100644
--- a/src/cat/LuaScriptInterface.cpp
+++ b/src/cat/LuaScriptInterface.cpp
@@ -436,28 +436,28 @@ int luacon_transition_getproperty(char * key, int * format)
{
int offset;
if (strcmp(key, "presHighValue")==0){
- offset = offsetof(part_transition, phv);
+ offset = offsetof(Element, HighPressure);
*format = 1;
} else if (strcmp(key, "presHighType")==0){
- offset = offsetof(part_transition, pht);
+ offset = offsetof(Element, HighPressureTransition);
*format = 0;
} else if (strcmp(key, "presLowValue")==0){
- offset = offsetof(part_transition, plv);
+ offset = offsetof(Element, LowPressure);
*format = 1;
} else if (strcmp(key, "presLowType")==0){
- offset = offsetof(part_transition, plt);
+ offset = offsetof(Element, LowPressureTransition);
*format = 0;
} else if (strcmp(key, "tempHighValue")==0){
- offset = offsetof(part_transition, thv);
+ offset = offsetof(Element, HighTemperature);
*format = 1;
} else if (strcmp(key, "tempHighType")==0){
- offset = offsetof(part_transition, tht);
+ offset = offsetof(Element, HighTemperatureTransition);
*format = 0;
} else if (strcmp(key, "tempLowValue")==0){
- offset = offsetof(part_transition, tlv);
+ offset = offsetof(Element, LowTemperature);
*format = 1;
} else if (strcmp(key, "tempLowType")==0){
- offset = offsetof(part_transition, tlt);
+ offset = offsetof(Element, LowTemperatureTransition);
*format = 0;
} else {
offset = -1;
@@ -534,115 +534,115 @@ int luacon_element_getproperty(char * key, int * format, unsigned int * modified
{
int offset;
if (strcmp(key, "name")==0){
- offset = offsetof(part_type, name);
+ offset = offsetof(Element, Name);
*format = 2;
}
else if (strcmp(key, "color")==0){
- offset = offsetof(part_type, pcolors);
+ offset = offsetof(Element, Colour);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_GRAPHICS;
}
else if (strcmp(key, "colour")==0){
- offset = offsetof(part_type, pcolors);
+ offset = offsetof(Element, Colour);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_GRAPHICS;
}
else if (strcmp(key, "advection")==0){
- offset = offsetof(part_type, advection);
+ offset = offsetof(Element, Advection);
*format = 1;
}
else if (strcmp(key, "airdrag")==0){
- offset = offsetof(part_type, airdrag);
+ offset = offsetof(Element, AirDrag);
*format = 1;
}
else if (strcmp(key, "airloss")==0){
- offset = offsetof(part_type, airloss);
+ offset = offsetof(Element, AirLoss);
*format = 1;
}
else if (strcmp(key, "loss")==0){
- offset = offsetof(part_type, loss);
+ offset = offsetof(Element, Loss);
*format = 1;
}
else if (strcmp(key, "collision")==0){
- offset = offsetof(part_type, collision);
+ offset = offsetof(Element, Collision);
*format = 1;
}
else if (strcmp(key, "gravity")==0){
- offset = offsetof(part_type, gravity);
+ offset = offsetof(Element, Gravity);
*format = 1;
}
else if (strcmp(key, "diffusion")==0){
- offset = offsetof(part_type, diffusion);
+ offset = offsetof(Element, Diffusion);
*format = 1;
}
else if (strcmp(key, "hotair")==0){
- offset = offsetof(part_type, hotair);
+ offset = offsetof(Element, HotAir);
*format = 1;
}
else if (strcmp(key, "falldown")==0){
- offset = offsetof(part_type, falldown);
+ offset = offsetof(Element, Falldown);
*format = 0;
}
else if (strcmp(key, "flammable")==0){
- offset = offsetof(part_type, flammable);
+ offset = offsetof(Element, Flammable);
*format = 0;
}
else if (strcmp(key, "explosive")==0){
- offset = offsetof(part_type, explosive);
+ offset = offsetof(Element, Explosive);
*format = 0;
}
else if (strcmp(key, "meltable")==0){
- offset = offsetof(part_type, meltable);
+ offset = offsetof(Element, Meltable);
*format = 0;
}
else if (strcmp(key, "hardness")==0){
- offset = offsetof(part_type, hardness);
+ offset = offsetof(Element, Hardness);
*format = 0;
}
else if (strcmp(key, "menu")==0){
- offset = offsetof(part_type, menu);
+ offset = offsetof(Element, MenuVisible);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_MENUS;
}
else if (strcmp(key, "enabled")==0){
- offset = offsetof(part_type, enabled);
+ offset = offsetof(Element, Enabled);
*format = 0;
}
else if (strcmp(key, "weight")==0){
- offset = offsetof(part_type, weight);
+ offset = offsetof(Element, Weight);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_CANMOVE;
}
else if (strcmp(key, "menusection")==0){
- offset = offsetof(part_type, menusection);
+ offset = offsetof(Element, MenuSection);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_MENUS;
}
else if (strcmp(key, "heat")==0){
- offset = offsetof(part_type, heat);
+ offset = offsetof(Element, Temperature);
*format = 1;
}
else if (strcmp(key, "hconduct")==0){
- offset = offsetof(part_type, hconduct);
+ offset = offsetof(Element, HeatConduct);
*format = 3;
}
else if (strcmp(key, "state")==0){
- offset = offsetof(part_type, state);
+ offset = offsetof(Element, State);
*format = 3;
}
else if (strcmp(key, "properties")==0){
- offset = offsetof(part_type, properties);
+ offset = offsetof(Element, Properties);
*format = 0;
if (modified_stuff)
*modified_stuff |= LUACON_EL_MODIFIED_GRAPHICS | LUACON_EL_MODIFIED_CANMOVE;
}
else if (strcmp(key, "description")==0){
- offset = offsetof(part_type, descs);
+ offset = offsetof(Element, Description);
*format = 2;
}
else {
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
new file mode 100644
index 0000000..d2b163e
--- /dev/null
+++ b/src/client/GameSave.cpp
@@ -0,0 +1,1477 @@
+//
+// GameSave.cpp
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#include <iostream>
+#include <bzlib.h>
+#include "Config.h"
+#include "bson/BSON.h"
+#include "GameSave.h"
+#include "SimulationData.h"
+
+
+GameSave::GameSave(GameSave & save) :
+waterEEnabled(save.waterEEnabled),
+legacyEnable(save.legacyEnable),
+gravityEnable(save.gravityEnable),
+paused(save.paused),
+gravityMode(save.gravityMode),
+airMode(save.airMode),
+signs(save.signs)
+{
+ setSize(save.width, save.height);
+
+ copy(save.particles, save.particles+NPART, particles);
+ copy(save.blockMapPtr, save.blockMapPtr+((height/CELL)*(width/CELL)), blockMapPtr);
+ copy(save.fanVelXPtr, save.fanVelXPtr+((height/CELL)*(width/CELL)), fanVelXPtr);
+ copy(save.fanVelYPtr, save.fanVelYPtr+((height/CELL)*(width/CELL)), fanVelYPtr);
+}
+
+GameSave::GameSave(int width, int height)
+{
+ setSize(width, height);
+}
+
+GameSave::GameSave(char * data, int dataSize)
+{
+ std::cout << readPSv(data, dataSize) << std::endl;
+}
+
+void GameSave::setSize(int newWidth, int newHeight)
+{
+ this->width = (newWidth/CELL)*CELL;
+ this->height = (newHeight/CELL)*CELL;
+
+ particles = new Particle[NPART];
+ blockMap = new char*[height/CELL];
+ blockMapPtr = new char[(height/CELL)*(width/CELL)];
+ fill(blockMapPtr, blockMapPtr+((height/CELL)*(width/CELL)), 0);
+ for(int y = 0; y < height/CELL; y++)
+ blockMap[y] = &blockMapPtr[y*(width/CELL)];
+ fanVelXPtr = new float[(height/CELL)*(width/CELL)];
+ fill(fanVelXPtr, fanVelXPtr+((height/CELL)*(width/CELL)), 0);
+ fanVelX = new float*[height/CELL];
+ for(int y = 0; y < height/CELL; y++)
+ fanVelX[y] = &fanVelXPtr[y*(width/CELL)];
+ fanVelYPtr = new float[(height/CELL)*(width/CELL)];
+ fill(fanVelYPtr, fanVelYPtr+((height/CELL)*(width/CELL)), 0);
+ fanVelY = new float*[height/CELL];
+ for(int y = 0; y < height/CELL; y++)
+ fanVelY[y] = &fanVelYPtr[y*(width/CELL)];
+}
+
+char * GameSave::Serialise(int & dataSize)
+{
+ return serialiseOPS(dataSize);
+}
+
+void GameSave::Transform(matrix2d transform, vector2d translate)
+{
+
+}
+
+GameSave::ParseResult GameSave::readOPS(char * data, int dataLength)
+{
+ unsigned char * inputData = (unsigned char *)data, *bsonData = NULL, *partsData = NULL, *partsPosData = NULL, *fanData = NULL, *wallData = NULL;
+ unsigned int inputDataLen = dataLength, bsonDataLen = 0, partsDataLen, partsPosDataLen, fanDataLen, wallDataLen;
+ int i, freeIndicesCount, x, y, j;
+ ParseResult returnCode = OK;
+ int *freeIndices = NULL;
+ int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
+ bson b;
+ bson_iterator iter;
+
+ //Block sizes
+ blockX = 0;
+ blockY = 0;
+ blockW = inputData[6];
+ blockH = inputData[7];
+
+ //Full size, normalised
+ fullX = blockX*CELL;
+ fullY = blockY*CELL;
+ fullW = blockW*CELL;
+ fullH = blockH*CELL;
+
+ //From newer version
+ if(inputData[4] > SAVE_VERSION)
+ {
+ fprintf(stderr, "Save from newer version\n");
+ return WrongVersion;
+ }
+
+ //Incompatible cell size
+ if(inputData[5] > CELL)
+ {
+ fprintf(stderr, "Cell size mismatch\n");
+ return InvalidDimensions;
+ }
+
+ //Too large/off screen
+ if(blockX+blockW > XRES/CELL || blockY+blockH > YRES/CELL)
+ {
+ fprintf(stderr, "Save too large\n");
+ return InvalidDimensions;
+ }
+
+ setSize(fullW, fullH);
+
+ bsonDataLen = ((unsigned)inputData[8]);
+ bsonDataLen |= ((unsigned)inputData[9]) << 8;
+ bsonDataLen |= ((unsigned)inputData[10]) << 16;
+ bsonDataLen |= ((unsigned)inputData[11]) << 24;
+
+ bsonData = (unsigned char*)malloc(bsonDataLen+1);
+ if(!bsonData)
+ {
+ fprintf(stderr, "Internal error while parsing save: could not allocate buffer\n");
+ return InternalError;
+ }
+ //Make sure bsonData is null terminated, since all string functions need null terminated strings
+ //(bson_iterator_key returns a pointer into bsonData, which is then used with strcmp)
+ bsonData[bsonDataLen] = 0;
+
+ if (BZ2_bzBuffToBuffDecompress((char*)bsonData, &bsonDataLen, (char*)(inputData+12), inputDataLen-12, 0, 0))
+ {
+ fprintf(stderr, "Unable to decompress\n");
+ return Corrupt;
+ }
+
+ bson_init_data(&b, (char*)bsonData);
+ bson_iterator_init(&iter, &b);
+
+ std::vector<sign> tempSigns;
+
+ while(bson_iterator_next(&iter))
+ {
+ if(strcmp(bson_iterator_key(&iter), "signs")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_ARRAY)
+ {
+ bson_iterator subiter;
+ bson_iterator_subiterator(&iter, &subiter);
+ while(bson_iterator_next(&subiter))
+ {
+ if(strcmp(bson_iterator_key(&subiter), "sign")==0)
+ {
+ if(bson_iterator_type(&subiter)==BSON_OBJECT)
+ {
+ bson_iterator signiter;
+ bson_iterator_subiterator(&subiter, &signiter);
+
+ sign tempSign("", 0, 0, sign::Left);
+ while(bson_iterator_next(&signiter))
+ {
+ if(strcmp(bson_iterator_key(&signiter), "text")==0 && bson_iterator_type(&signiter)==BSON_STRING)
+ {
+ tempSign.text = bson_iterator_string(&signiter);
+ clean_text((char*)tempSign.text.c_str(), 158-14);
+ }
+ else if(strcmp(bson_iterator_key(&signiter), "justification")==0 && bson_iterator_type(&signiter)==BSON_INT)
+ {
+ tempSign.ju = (sign::Justification)bson_iterator_int(&signiter);
+ }
+ else if(strcmp(bson_iterator_key(&signiter), "x")==0 && bson_iterator_type(&signiter)==BSON_INT)
+ {
+ tempSign.x = bson_iterator_int(&signiter)+fullX;
+ }
+ else if(strcmp(bson_iterator_key(&signiter), "y")==0 && bson_iterator_type(&signiter)==BSON_INT)
+ {
+ tempSign.y = bson_iterator_int(&signiter)+fullY;
+ }
+ else
+ {
+ fprintf(stderr, "Unknown sign property %s\n", bson_iterator_key(&signiter));
+ }
+ }
+ tempSigns.push_back(tempSign);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&subiter));
+ }
+ }
+ }
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "parts")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (partsDataLen = bson_iterator_bin_len(&iter)) > 0)
+ {
+ partsData = (unsigned char*)bson_iterator_bin_data(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Invalid datatype of particle data: %d[%d] %d[%d] %d[%d]\n", bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
+ }
+ }
+ if(strcmp(bson_iterator_key(&iter), "partsPos")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (partsPosDataLen = bson_iterator_bin_len(&iter)) > 0)
+ {
+ partsPosData = (unsigned char*)bson_iterator_bin_data(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Invalid datatype of particle position data: %d[%d] %d[%d] %d[%d]\n", bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "wallMap")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (wallDataLen = bson_iterator_bin_len(&iter)) > 0)
+ {
+ wallData = (unsigned char*)bson_iterator_bin_data(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Invalid datatype of wall data: %d[%d] %d[%d] %d[%d]\n", bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "fanMap")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (fanDataLen = bson_iterator_bin_len(&iter)) > 0)
+ {
+ fanData = (unsigned char*)bson_iterator_bin_data(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Invalid datatype of fan data: %d[%d] %d[%d] %d[%d]\n", bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "legacyEnable")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BOOL)
+ {
+ legacyEnable = bson_iterator_bool(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "gravityEnable")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BOOL)
+ {
+ gravityEnable = bson_iterator_bool(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "waterEEnabled")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BOOL)
+ {
+ waterEEnabled = bson_iterator_bool(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "paused")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_BOOL)
+ {
+ paused = bson_iterator_bool(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "gravityMode")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_INT)
+ {
+ gravityMode = bson_iterator_int(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ else if(strcmp(bson_iterator_key(&iter), "airMode")==0)
+ {
+ if(bson_iterator_type(&iter)==BSON_INT)
+ {
+ airMode = bson_iterator_int(&iter);
+ }
+ else
+ {
+ fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
+ }
+ }
+ }
+
+ //Read wall and fan data
+ if(wallData)
+ {
+ j = 0;
+ if(blockW * blockH > wallDataLen)
+ {
+ fprintf(stderr, "Not enough wall data\n");
+ goto fail;
+ }
+ for(x = 0; x < blockW; x++)
+ {
+ for(y = 0; y < blockH; y++)
+ {
+ if (wallData[y*blockW+x])
+ blockMap[blockY+y][blockX+x] = wallData[y*blockW+x];
+ if (wallData[y*blockW+x] == WL_FAN && fanData)
+ {
+ if(j+1 >= fanDataLen)
+ {
+ fprintf(stderr, "Not enough fan data\n");
+ }
+ fanVelX[blockY+y][blockX+x] = (fanData[j++]-127.0f)/64.0f;
+ fanVelY[blockY+y][blockX+x] = (fanData[j++]-127.0f)/64.0f;
+ }
+ }
+ }
+ }
+
+ //Read particle data
+ if(partsData && partsPosData)
+ {
+ int newIndex = 0, fieldDescriptor, tempTemp;
+ int posCount, posTotal, partsPosDataIndex = 0;
+ int saved_x, saved_y;
+ if(fullW * fullH * 3 > partsPosDataLen)
+ {
+ fprintf(stderr, "Not enough particle position data\n");
+ goto fail;
+ }
+ i = 0;
+ newIndex = 0;
+ for (saved_y=0; saved_y<fullH; saved_y++)
+ {
+ for (saved_x=0; saved_x<fullW; saved_x++)
+ {
+ //Read total number of particles at this position
+ posTotal = 0;
+ posTotal |= partsPosData[partsPosDataIndex++]<<16;
+ posTotal |= partsPosData[partsPosDataIndex++]<<8;
+ posTotal |= partsPosData[partsPosDataIndex++];
+ //Put the next posTotal particles at this position
+ for (posCount=0; posCount<posTotal; posCount++)
+ {
+ particlesCount = newIndex+1;
+ if(newIndex>=NPART)
+ {
+ goto fail;
+ }
+
+ //i+3 because we have 4 bytes of required fields (type (1), descriptor (2), temp (1))
+ if (i+3 >= partsDataLen)
+ goto fail;
+ x = saved_x + fullX;
+ y = saved_y + fullY;
+ fieldDescriptor = partsData[i+1];
+ fieldDescriptor |= partsData[i+2] << 8;
+ if(x >= XRES || x < 0 || y >= YRES || y < 0)
+ {
+ fprintf(stderr, "Out of range [%d]: %d %d, [%d, %d], [%d, %d]\n", i, x, y, (unsigned)partsData[i+1], (unsigned)partsData[i+2], (unsigned)partsData[i+3], (unsigned)partsData[i+4]);
+ goto fail;
+ }
+ if(partsData[i] >= PT_NUM)
+ partsData[i] = PT_DMND; //Replace all invalid elements with diamond
+
+ if(newIndex < 0 || newIndex >= NPART)
+ goto fail;
+
+ //Clear the particle, ready for our new properties
+ memset(&(particles[newIndex]), 0, sizeof(Particle));
+
+ //Required fields
+ particles[newIndex].type = partsData[i];
+ particles[newIndex].x = x;
+ particles[newIndex].y = y;
+ i+=3;
+
+ //Read temp
+ if(fieldDescriptor & 0x01)
+ {
+ //Full 16bit int
+ tempTemp = partsData[i++];
+ tempTemp |= (((unsigned)partsData[i++]) << 8);
+ particles[newIndex].temp = tempTemp;
+ }
+ else
+ {
+ //1 Byte room temp offset
+ tempTemp = (char)partsData[i++];
+ particles[newIndex].temp = tempTemp+294.15f;
+ }
+
+ //Read life
+ if(fieldDescriptor & 0x02)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].life = partsData[i++];
+ //Read 2nd byte
+ if(fieldDescriptor & 0x04)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].life |= (((unsigned)partsData[i++]) << 8);
+ }
+ }
+
+ //Read tmp
+ if(fieldDescriptor & 0x08)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].tmp = partsData[i++];
+ //Read 2nd byte
+ if(fieldDescriptor & 0x10)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 8);
+ }
+ }
+
+ //Read ctype
+ if(fieldDescriptor & 0x20)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].ctype = partsData[i++];
+ //Read additional bytes
+ if(fieldDescriptor & 0x200)
+ {
+ if(i+2 >= partsDataLen) goto fail;
+ particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 24);
+ particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 16);
+ particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 8);
+ }
+ }
+
+ //Read dcolour
+ if(fieldDescriptor & 0x40)
+ {
+ if(i+3 >= partsDataLen) goto fail;
+ particles[newIndex].dcolour = (((unsigned)partsData[i++]) << 24);
+ particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 16);
+ particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 8);
+ particles[newIndex].dcolour |= ((unsigned)partsData[i++]);
+ }
+
+ //Read vx
+ if(fieldDescriptor & 0x80)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].vx = (partsData[i++]-127.0f)/16.0f;
+ }
+
+ //Read vy
+ if(fieldDescriptor & 0x100)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].vy = (partsData[i++]-127.0f)/16.0f;
+ }
+
+ //Read tmp2
+ if(fieldDescriptor & 0x400)
+ {
+ if(i >= partsDataLen) goto fail;
+ particles[newIndex].tmp2 = partsData[i++];
+ }
+
+ /*if ((sim->player.spwn == 1 && particles[newIndex].type==PT_STKM) || (sim->player2.spwn == 1 && particles[newIndex].type==PT_STKM2))
+ {
+ particles[newIndex].type = PT_NONE;
+ }
+ else if (particles[newIndex].type == PT_STKM)
+ {
+ //STKM_init_legs(&player, newIndex);
+ sim->player.spwn = 1;
+ sim->player.elem = PT_DUST;
+ }
+ else if (particles[newIndex].type == PT_STKM2)
+ {
+ //STKM_init_legs(&player2, newIndex);
+ sim->player2.spwn = 1;
+ sim->player2.elem = PT_DUST;
+ }
+ else if (particles[newIndex].type == PT_FIGH)
+ {
+ //TODO: 100 should be replaced with a macro
+ unsigned char fcount = 0;
+ while (fcount < 100 && fcount < (sim->fighcount+1) && sim->fighters[fcount].spwn==1) fcount++;
+ if (fcount < 100 && sim->fighters[fcount].spwn==0)
+ {
+ particles[newIndex].tmp = fcount;
+ sim->fighters[fcount].spwn = 1;
+ sim->fighters[fcount].elem = PT_DUST;
+ sim->fighcount++;
+ //STKM_init_legs(&(sim->fighters[sim->fcount]), newIndex);
+ }
+ }
+ if (!sim->elements[particles[newIndex].type].Enabled)
+ particles[newIndex].type = PT_NONE;*/
+ newIndex++;
+ }
+ }
+ }
+ }
+ goto fin;
+fail:
+ //Clean up everything
+ returnCode = Corrupt;
+fin:
+ bson_destroy(&b);
+ if(freeIndices)
+ free(freeIndices);
+ return returnCode;
+
+}
+
+GameSave::ParseResult GameSave::readPSv(char * data, int dataLength)
+{
+ unsigned char * d = NULL, * c = (unsigned char *)data;
+ int q,i,j,k,x,y,p=0,*m=NULL, ver, pty, ty, legacy_beta=0, tempGrav = 0;
+ int bx0=0, by0=0, bw, bh, w, h, y0 = 0, x0 = 0;
+ int nf=0, new_format = 0, ttv = 0;
+ int *fp = (int *)malloc(NPART*sizeof(int));
+
+ std::vector<sign> tempSigns;
+ char tempSignText[255];
+ sign tempSign("", 0, 0, sign::Left);
+
+ //Gol data used to read older saves
+ int goltype[NGOL];
+ int grule[NGOL+1][10];
+
+ int golRulesCount;
+ int * golRulesT = LoadGOLRules(golRulesCount);
+ memcpy(grule, golRulesT, sizeof(int) * (golRulesCount*10));
+ free(golRulesT);
+
+ int golTypesCount;
+ int * golTypesT = LoadGOLTypes(golTypesCount);
+ memcpy(goltype, golTypesT, sizeof(int) * (golTypesCount));
+ free(golTypesT);
+
+ vector<Element> elements = GetElements();
+
+ //New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
+ //This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
+
+ if (dataLength<16)
+ return Corrupt;
+ if (!(c[2]==0x43 && c[1]==0x75 && c[0]==0x66) && !(c[2]==0x76 && c[1]==0x53 && c[0]==0x50))
+ return Corrupt;
+ if (c[2]==0x76 && c[1]==0x53 && c[0]==0x50) {
+ new_format = 1;
+ }
+ if (c[4]>SAVE_VERSION)
+ return WrongVersion;
+ ver = c[4];
+
+ if (ver<34)
+ {
+ legacyEnable = 1;
+ }
+ else
+ {
+ if (ver>=44) {
+ legacyEnable = c[3]&0x01;
+ paused = (c[3]>>1)&0x01;
+ if (ver>=46) {
+ gravityMode = ((c[3]>>2)&0x03);// | ((c[3]>>2)&0x01);
+ airMode = ((c[3]>>4)&0x07);// | ((c[3]>>4)&0x02) | ((c[3]>>4)&0x01);
+ }
+ if (ver>=49) {
+ gravityEnable = ((c[3]>>7)&0x01);
+ }
+ } else {
+ if (c[3]==1||c[3]==0) {
+ legacyEnable = c[3];
+ } else {
+ legacy_beta = 1;
+ }
+ }
+ }
+
+ bw = c[6];
+ bh = c[7];
+ if (bx0+bw > XRES/CELL)
+ bx0 = XRES/CELL - bw;
+ if (by0+bh > YRES/CELL)
+ by0 = YRES/CELL - bh;
+ if (bx0 < 0)
+ bx0 = 0;
+ if (by0 < 0)
+ by0 = 0;
+
+ if (c[5]!=CELL || bx0+bw>XRES/CELL || by0+bh>YRES/CELL)
+ return InvalidDimensions;
+ i = (unsigned)c[8];
+ i |= ((unsigned)c[9])<<8;
+ i |= ((unsigned)c[10])<<16;
+ i |= ((unsigned)c[11])<<24;
+ d = (unsigned char *)malloc(i);
+ if (!d)
+ return Corrupt;
+
+ setSize(bw*CELL, bh*CELL);
+
+ if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+12), dataLength-12, 0, 0))
+ return Corrupt;
+ dataLength = i;
+
+ if (dataLength < bw*bh)
+ return Corrupt;
+
+ // normalize coordinates
+ x0 = bx0*CELL;
+ y0 = by0*CELL;
+ w = bw *CELL;
+ h = bh *CELL;
+
+ if (ver<46) {
+ gravityMode = 0;
+ airMode = 0;
+ }
+ m = (int *)calloc(XRES*YRES, sizeof(int));
+
+ // load the required air state
+ for (y=by0; y<by0+bh; y++)
+ for (x=bx0; x<bx0+bw; x++)
+ {
+ if (d[p])
+ {
+ //In old saves, ignore walls created by sign tool bug
+ //Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
+ if (ver<71 && d[p]==O_WL_SIGN)
+ {
+ p++;
+ continue;
+ }
+
+ blockMap[y][x] = d[p];
+ if (blockMap[y][x]==1)
+ blockMap[y][x]=WL_WALL;
+ if (blockMap[y][x]==2)
+ blockMap[y][x]=WL_DESTROYALL;
+ if (blockMap[y][x]==3)
+ blockMap[y][x]=WL_ALLOWLIQUID;
+ if (blockMap[y][x]==4)
+ blockMap[y][x]=WL_FAN;
+ if (blockMap[y][x]==5)
+ blockMap[y][x]=WL_STREAM;
+ if (blockMap[y][x]==6)
+ blockMap[y][x]=WL_DETECT;
+ if (blockMap[y][x]==7)
+ blockMap[y][x]=WL_EWALL;
+ if (blockMap[y][x]==8)
+ blockMap[y][x]=WL_WALLELEC;
+ if (blockMap[y][x]==9)
+ blockMap[y][x]=WL_ALLOWAIR;
+ if (blockMap[y][x]==10)
+ blockMap[y][x]=WL_ALLOWSOLID;
+ if (blockMap[y][x]==11)
+ blockMap[y][x]=WL_ALLOWALLELEC;
+ if (blockMap[y][x]==12)
+ blockMap[y][x]=WL_EHOLE;
+ if (blockMap[y][x]==13)
+ blockMap[y][x]=WL_ALLOWGAS;
+
+ if (blockMap[y][x]==O_WL_WALLELEC)
+ blockMap[y][x]=WL_WALLELEC;
+ if (blockMap[y][x]==O_WL_EWALL)
+ blockMap[y][x]=WL_EWALL;
+ if (blockMap[y][x]==O_WL_DETECT)
+ blockMap[y][x]=WL_DETECT;
+ if (blockMap[y][x]==O_WL_STREAM)
+ blockMap[y][x]=WL_STREAM;
+ if (blockMap[y][x]==O_WL_FAN||blockMap[y][x]==O_WL_FANHELPER)
+ blockMap[y][x]=WL_FAN;
+ if (blockMap[y][x]==O_WL_ALLOWLIQUID)
+ blockMap[y][x]=WL_ALLOWLIQUID;
+ if (blockMap[y][x]==O_WL_DESTROYALL)
+ blockMap[y][x]=WL_DESTROYALL;
+ if (blockMap[y][x]==O_WL_ERASE)
+ blockMap[y][x]=WL_ERASE;
+ if (blockMap[y][x]==O_WL_WALL)
+ blockMap[y][x]=WL_WALL;
+ if (blockMap[y][x]==O_WL_ALLOWAIR)
+ blockMap[y][x]=WL_ALLOWAIR;
+ if (blockMap[y][x]==O_WL_ALLOWSOLID)
+ blockMap[y][x]=WL_ALLOWSOLID;
+ if (blockMap[y][x]==O_WL_ALLOWALLELEC)
+ blockMap[y][x]=WL_ALLOWALLELEC;
+ if (blockMap[y][x]==O_WL_EHOLE)
+ blockMap[y][x]=WL_EHOLE;
+ if (blockMap[y][x]==O_WL_ALLOWGAS)
+ blockMap[y][x]=WL_ALLOWGAS;
+ if (blockMap[y][x]==O_WL_GRAV)
+ blockMap[y][x]=WL_GRAV;
+ if (blockMap[y][x]==O_WL_ALLOWENERGY)
+ blockMap[y][x]=WL_ALLOWENERGY;
+ }
+
+ p++;
+ }
+ for (y=by0; y<by0+bh; y++)
+ for (x=bx0; x<bx0+bw; x++)
+ if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
+ {
+ if (p >= dataLength)
+ goto corrupt;
+ fanVelX[y][x] = (d[p++]-127.0f)/64.0f;
+ }
+ for (y=by0; y<by0+bh; y++)
+ for (x=bx0; x<bx0+bw; x++)
+ if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
+ {
+ if (p >= dataLength)
+ goto corrupt;
+ fanVelY[y][x] = (d[p++]-127.0f)/64.0f;
+ }
+
+ // load the particle map
+ i = 0;
+ k = 0;
+ pty = p;
+ for (y=y0; y<y0+h; y++)
+ for (x=x0; x<x0+w; x++)
+ {
+ if (p >= dataLength)
+ goto corrupt;
+ j=d[p++];
+ if (j >= PT_NUM) {
+ //TODO: Possibly some server side translation
+ j = PT_DUST;//goto corrupt;
+ }
+ if (j)
+ {
+ memset(particles+k, 0, sizeof(Particle));
+ particles[k].type = j;
+ if (j == PT_COAL)
+ particles[k].tmp = 50;
+ if (j == PT_FUSE)
+ particles[k].tmp = 50;
+ if (j == PT_PHOT)
+ particles[k].ctype = 0x3fffffff;
+ if (j == PT_SOAP)
+ particles[k].ctype = 0;
+ if (j==PT_BIZR || j==PT_BIZRG || j==PT_BIZRS)
+ particles[k].ctype = 0x47FFFF;
+ particles[k].x = (float)x;
+ particles[k].y = (float)y;
+ m[(x-x0)+(y-y0)*w] = k+1;
+ particlesCount = k++;
+ }
+ }
+
+ // load particle properties
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ i--;
+ if (p+1 >= dataLength)
+ goto corrupt;
+ if (i < NPART)
+ {
+ particles[i].vx = (d[p++]-127.0f)/16.0f;
+ particles[i].vy = (d[p++]-127.0f)/16.0f;
+ }
+ else
+ p += 2;
+ }
+ }
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (ver>=44) {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ ttv = (d[p++])<<8;
+ ttv |= (d[p++]);
+ particles[i-1].life = ttv;
+ } else {
+ p+=2;
+ }
+ } else {
+ if (p >= dataLength)
+ goto corrupt;
+ if (i <= NPART)
+ particles[i-1].life = d[p++]*4;
+ else
+ p++;
+ }
+ }
+ }
+ if (ver>=44) {
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ ttv = (d[p++])<<8;
+ ttv |= (d[p++]);
+ particles[i-1].tmp = ttv;
+ if (ver<53 && !particles[i-1].tmp)
+ for (q = 1; q<=NGOLALT; q++) {
+ if (particles[i-1].type==goltype[q-1] && grule[q][9]==2)
+ particles[i-1].tmp = grule[q][9]-1;
+ }
+ if (ver>=51 && ver<53 && particles[i-1].type==PT_PBCN)
+ {
+ particles[i-1].tmp2 = particles[i-1].tmp;
+ particles[i-1].tmp = 0;
+ }
+ } else {
+ p+=2;
+ }
+ }
+ }
+ }
+ if (ver>=53) {
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ ty = d[pty+j];
+ if (i && ty==PT_PBCN)
+ {
+ if (p >= dataLength)
+ goto corrupt;
+ if (i <= NPART)
+ particles[i-1].tmp2 = d[p++];
+ else
+ p++;
+ }
+ }
+ }
+ //Read ALPHA component
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (ver>=49) {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ particles[i-1].dcolour = d[p++]<<24;
+ } else {
+ p++;
+ }
+ }
+ }
+ }
+ //Read RED component
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (ver>=49) {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ particles[i-1].dcolour |= d[p++]<<16;
+ } else {
+ p++;
+ }
+ }
+ }
+ }
+ //Read GREEN component
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (ver>=49) {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ particles[i-1].dcolour |= d[p++]<<8;
+ } else {
+ p++;
+ }
+ }
+ }
+ }
+ //Read BLUE component
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ if (i)
+ {
+ if (ver>=49) {
+ if (p >= dataLength) {
+ goto corrupt;
+ }
+ if (i <= NPART) {
+ particles[i-1].dcolour |= d[p++];
+ } else {
+ p++;
+ }
+ }
+ }
+ }
+ for (j=0; j<w*h; j++)
+ {
+ i = m[j];
+ ty = d[pty+j];
+ if (i)
+ {
+ if (ver>=34&&legacy_beta==0)
+ {
+ if (p >= dataLength)
+ {
+ goto corrupt;
+ }
+ if (i <= NPART)
+ {
+ if (ver>=42) {
+ if (new_format) {
+ ttv = (d[p++])<<8;
+ ttv |= (d[p++]);
+ if (particles[i-1].type==PT_PUMP) {
+ particles[i-1].temp = ttv + 0.15;//fix PUMP saved at 0, so that it loads at 0.
+ } else {
+ particles[i-1].temp = ttv;
+ }
+ } else {
+ particles[i-1].temp = (d[p++]*((MAX_TEMP+(-MIN_TEMP))/255))+MIN_TEMP;
+ }
+ } else {
+ particles[i-1].temp = ((d[p++]*((O_MAX_TEMP+(-O_MIN_TEMP))/255))+O_MIN_TEMP)+273;
+ }
+ }
+ else
+ {
+ p++;
+ if (new_format) {
+ p++;
+ }
+ }
+ }
+ else
+ {
+ particles[i-1].temp = elements[particles[i-1].type].Temperature;
+ }
+ }
+ }
+ for (j=0; j<w*h; j++)
+ {
+ int gnum = 0;
+ i = m[j];
+ ty = d[pty+j];
+ if (i && (ty==PT_CLNE || (ty==PT_PCLN && ver>=43) || (ty==PT_BCLN && ver>=44) || (ty==PT_SPRK && ver>=21) || (ty==PT_LAVA && ver>=34) || (ty==PT_PIPE && ver>=43) || (ty==PT_LIFE && ver>=51) || (ty==PT_PBCN && ver>=52) || (ty==PT_WIRE && ver>=55) || (ty==PT_STOR && ver>=59) || (ty==PT_CONV && ver>=60)))
+ {
+ if (p >= dataLength)
+ goto corrupt;
+ if (i <= NPART)
+ particles[i-1].ctype = d[p++];
+ else
+ p++;
+ }
+ //TODO: STKM_init_legs
+ // no more particle properties to load, so we can change type here without messing up loading
+ if (i && i<=NPART)
+ {
+ if (particles[i-1].type == PT_SPNG)
+ {
+ if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
+ particles[i-1].flags |= FLAG_MOVABLE;
+ }
+
+ if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&particles[i-1].life==0)))
+ {
+ // Replace invisible particles with something sensible and add decoration to hide it
+ x = (int)(particles[i-1].x+0.5f);
+ y = (int)(particles[i-1].y+0.5f);
+ particles[i-1].dcolour = 0xFF000000;
+ particles[i-1].type = PT_DMND;
+ }
+ if(ver<51 && ((ty>=78 && ty<=89) || (ty>=134 && ty<=146 && ty!=141))){
+ //Replace old GOL
+ particles[i-1].type = PT_LIFE;
+ for (gnum = 0; gnum<NGOLALT; gnum++){
+ if (ty==goltype[gnum])
+ particles[i-1].ctype = gnum;
+ }
+ ty = PT_LIFE;
+ }
+ if(ver<52 && (ty==PT_CLNE || ty==PT_PCLN || ty==PT_BCLN)){
+ //Replace old GOL ctypes in clone
+ for (gnum = 0; gnum<NGOLALT; gnum++){
+ if (particles[i-1].ctype==goltype[gnum])
+ {
+ particles[i-1].ctype = PT_LIFE;
+ particles[i-1].tmp = gnum;
+ }
+ }
+ }
+ if(ty==PT_LCRY){
+ if(ver<67)
+ {
+ //New LCRY uses TMP not life
+ if(particles[i-1].life>=10)
+ {
+ particles[i-1].life = 10;
+ particles[i-1].tmp2 = 10;
+ particles[i-1].tmp = 3;
+ }
+ else if(particles[i-1].life<=0)
+ {
+ particles[i-1].life = 0;
+ particles[i-1].tmp2 = 0;
+ particles[i-1].tmp = 0;
+ }
+ else if(particles[i-1].life < 10 && particles[i-1].life > 0)
+ {
+ particles[i-1].tmp = 1;
+ }
+ }
+ else
+ {
+ particles[i-1].tmp2 = particles[i-1].life;
+ }
+ }
+ }
+ }
+
+ if (p >= dataLength)
+ goto version1;
+ j = d[p++];
+ for (i=0; i<j; i++)
+ {
+ if (p+6 > dataLength)
+ goto corrupt;
+ x = d[p++];
+ x |= ((unsigned)d[p++])<<8;
+ tempSign.x = x+x0;
+ x = d[p++];
+ x |= ((unsigned)d[p++])<<8;
+ tempSign.y = x+y0;
+ x = d[p++];
+ tempSign.ju = (sign::Justification)x;
+ x = d[p++];
+ if (p+x > dataLength)
+ goto corrupt;
+ if(x>254)
+ x = 254;
+ memcpy(tempSignText, d+p, x);
+ tempSignText[x] = 0;
+ tempSign.text = tempSignText;
+ tempSigns.push_back(tempSign);
+ p += x;
+ }
+
+ for (i = 0; i < tempSigns.size(); i++)
+ {
+ if(i == MAXSIGNS)
+ break;
+ signs.push_back(tempSigns[i]);
+ }
+
+version1:
+ if (m) free(m);
+ if (d) free(d);
+ if (fp) free(fp);
+
+ return OK;
+
+corrupt:
+ if (m) free(m);
+ if (d) free(d);
+ if (fp) free(fp);
+
+ return Corrupt;
+
+}
+
+char * GameSave::serialiseOPS(int & dataLength)
+{
+ //Particle *particles = sim->parts;
+ unsigned char *partsData = NULL, *partsPosData = NULL, *fanData = NULL, *wallData = NULL, *finalData = NULL, *outputData = NULL;
+ unsigned *partsPosLink = NULL, *partsPosFirstMap = NULL, *partsPosCount = NULL, *partsPosLastMap = NULL;
+ unsigned int partsDataLen, partsPosDataLen, fanDataLen, wallDataLen, finalDataLen, outputDataLen;
+ int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
+ int x, y, i, wallDataFound = 0;
+ int posCount, signsCount;
+ bson b;
+
+ //Get coords in blocks
+ blockX = 0;//orig_x0/CELL;
+ blockY = 0;//orig_y0/CELL;
+
+ //Snap full coords to block size
+ fullX = blockX*CELL;
+ fullY = blockY*CELL;
+
+ //Original size + offset of original corner from snapped corner, rounded up by adding CELL-1
+ blockW = (width-fullX+CELL-1)/CELL;
+ blockH = (height-fullY+CELL-1)/CELL;
+ fullW = blockW*CELL;
+ fullH = blockH*CELL;
+
+ //Copy fan and wall data
+ wallData = (unsigned char*)malloc(blockW*blockH);
+ wallDataLen = blockW*blockH;
+ fanData = (unsigned char*)malloc((blockW*blockH)*2);
+ fanDataLen = 0;
+ for(x = blockX; x < blockX+blockW; x++)
+ {
+ for(y = blockY; y < blockY+blockH; y++)
+ {
+ wallData[(y-blockY)*blockW+(x-blockX)] = blockMap[y][x];
+ if(blockMap[y][x] && !wallDataFound)
+ wallDataFound = 1;
+ if(blockMap[y][x]==WL_FAN)
+ {
+ i = (int)(fanVelX[y][x]*64.0f+127.5f);
+ if (i<0) i=0;
+ if (i>255) i=255;
+ fanData[fanDataLen++] = i;
+ i = (int)(fanVelY[y][x]*64.0f+127.5f);
+ if (i<0) i=0;
+ if (i>255) i=255;
+ fanData[fanDataLen++] = i;
+ }
+ }
+ }
+ if(!fanDataLen)
+ {
+ free(fanData);
+ fanData = NULL;
+ }
+ if(!wallDataFound)
+ {
+ free(wallData);
+ wallData = NULL;
+ }
+
+ //Index positions of all particles, using linked lists
+ //partsPosFirstMap is pmap for the first particle in each position
+ //partsPosLastMap is pmap for the last particle in each position
+ //partsPosCount is the number of particles in each position
+ //partsPosLink contains, for each particle, (i<<8)|1 of the next particle in the same position
+ partsPosFirstMap = (unsigned int *)calloc(fullW*fullH, sizeof(unsigned));
+ partsPosLastMap = (unsigned int *)calloc(fullW*fullH, sizeof(unsigned));
+ partsPosCount = (unsigned int *)calloc(fullW*fullH, sizeof(unsigned));
+ partsPosLink = (unsigned int *)calloc(NPART, sizeof(unsigned));
+ for(i = 0; i < NPART; i++)
+ {
+ if(particles[i].type)
+ {
+ x = (int)(particles[i].x+0.5f);
+ y = (int)(particles[i].y+0.5f);
+ //Coordinates relative to top left corner of saved area
+ x -= fullX;
+ y -= fullY;
+ if (!partsPosFirstMap[y*fullW + x])
+ {
+ //First entry in list
+ partsPosFirstMap[y*fullW + x] = (i<<8)|1;
+ partsPosLastMap[y*fullW + x] = (i<<8)|1;
+ }
+ else
+ {
+ //Add to end of list
+ partsPosLink[partsPosLastMap[y*fullW + x]>>8] = (i<<8)|1;//link to current end of list
+ partsPosLastMap[y*fullW + x] = (i<<8)|1;//set as new end of list
+ }
+ partsPosCount[y*fullW + x]++;
+ }
+ }
+
+ //Store number of particles in each position
+ partsPosData = (unsigned char*)malloc(fullW*fullH*3);
+ partsPosDataLen = 0;
+ for (y=0;y<fullH;y++)
+ {
+ for (x=0;x<fullW;x++)
+ {
+ posCount = partsPosCount[y*fullW + x];
+ partsPosData[partsPosDataLen++] = (posCount&0x00FF0000)>>16;
+ partsPosData[partsPosDataLen++] = (posCount&0x0000FF00)>>8;
+ partsPosData[partsPosDataLen++] = (posCount&0x000000FF);
+ }
+ }
+
+ //Copy parts data
+ /* Field descriptor format:
+ | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+ | tmp2 | ctype[2] | vy | vx | dcololour | ctype[1] | tmp[2] | tmp[1] | life[2] | life[1] | temp dbl len|
+ life[2] means a second byte (for a 16 bit field) if life[1] is present
+ */
+ partsData = (unsigned char *)malloc(NPART * (sizeof(Particle)+1));
+ partsDataLen = 0;
+ for (y=0;y<fullH;y++)
+ {
+ for (x=0;x<fullW;x++)
+ {
+ //Find the first particle in this position
+ i = partsPosFirstMap[y*fullW + x];
+
+ //Loop while there is a pmap entry
+ while (i)
+ {
+ unsigned short fieldDesc = 0;
+ int fieldDescLoc = 0, tempTemp, vTemp;
+
+ //Turn pmap entry into a particles index
+ i = i>>8;
+
+ //Type (required)
+ partsData[partsDataLen++] = particles[i].type;
+
+ //Location of the field descriptor
+ fieldDescLoc = partsDataLen++;
+ partsDataLen++;
+
+ //Extra Temperature (2nd byte optional, 1st required), 1 to 2 bytes
+ //Store temperature as an offset of 21C(294.15K) or go into a 16byte int and store the whole thing
+ if(fabs(particles[i].temp-294.15f)<127)
+ {
+ tempTemp = (particles[i].temp-294.15f);
+ partsData[partsDataLen++] = tempTemp;
+ }
+ else
+ {
+ fieldDesc |= 1;
+ tempTemp = particles[i].temp;
+ partsData[partsDataLen++] = tempTemp;
+ partsData[partsDataLen++] = tempTemp >> 8;
+ }
+
+ //Life (optional), 1 to 2 bytes
+ if(particles[i].life)
+ {
+ fieldDesc |= 1 << 1;
+ partsData[partsDataLen++] = particles[i].life;
+ if(particles[i].life > 255)
+ {
+ fieldDesc |= 1 << 2;
+ partsData[partsDataLen++] = particles[i].life >> 8;
+ }
+ }
+
+ //Tmp (optional), 1 to 2 bytes
+ if(particles[i].tmp)
+ {
+ fieldDesc |= 1 << 3;
+ partsData[partsDataLen++] = particles[i].tmp;
+ if(particles[i].tmp > 255)
+ {
+ fieldDesc |= 1 << 4;
+ partsData[partsDataLen++] = particles[i].tmp >> 8;
+ }
+ }
+
+ //Ctype (optional), 1 or 4 bytes
+ if(particles[i].ctype)
+ {
+ fieldDesc |= 1 << 5;
+ partsData[partsDataLen++] = particles[i].ctype;
+ if(particles[i].ctype > 255)
+ {
+ fieldDesc |= 1 << 9;
+ partsData[partsDataLen++] = (particles[i].ctype&0xFF000000)>>24;
+ partsData[partsDataLen++] = (particles[i].ctype&0x00FF0000)>>16;
+ partsData[partsDataLen++] = (particles[i].ctype&0x0000FF00)>>8;
+ }
+ }
+
+ //Dcolour (optional), 4 bytes
+ if(particles[i].dcolour && (particles[i].dcolour & 0xFF000000))
+ {
+ fieldDesc |= 1 << 6;
+ partsData[partsDataLen++] = (particles[i].dcolour&0xFF000000)>>24;
+ partsData[partsDataLen++] = (particles[i].dcolour&0x00FF0000)>>16;
+ partsData[partsDataLen++] = (particles[i].dcolour&0x0000FF00)>>8;
+ partsData[partsDataLen++] = (particles[i].dcolour&0x000000FF);
+ }
+
+ //VX (optional), 1 byte
+ if(fabs(particles[i].vx) > 0.001f)
+ {
+ fieldDesc |= 1 << 7;
+ vTemp = (int)(particles[i].vx*16.0f+127.5f);
+ if (vTemp<0) vTemp=0;
+ if (vTemp>255) vTemp=255;
+ partsData[partsDataLen++] = vTemp;
+ }
+
+ //VY (optional), 1 byte
+ if(fabs(particles[i].vy) > 0.001f)
+ {
+ fieldDesc |= 1 << 8;
+ vTemp = (int)(particles[i].vy*16.0f+127.5f);
+ if (vTemp<0) vTemp=0;
+ if (vTemp>255) vTemp=255;
+ partsData[partsDataLen++] = vTemp;
+ }
+
+ //Tmp2 (optional), 1 byte
+ if(particles[i].tmp2)
+ {
+ fieldDesc |= 1 << 10;
+ partsData[partsDataLen++] = particles[i].tmp2;
+ }
+
+ //Write the field descriptor;
+ partsData[fieldDescLoc] = fieldDesc;
+ partsData[fieldDescLoc+1] = fieldDesc>>8;
+
+ //Get the pmap entry for the next particle in the same position
+ i = partsPosLink[i];
+ }
+ }
+ }
+ if(!partsDataLen)
+ {
+ free(partsData);
+ partsData = NULL;
+ }
+
+ bson_init(&b);
+ bson_append_bool(&b, "waterEEnabled", waterEEnabled);
+ bson_append_bool(&b, "legacyEnable", legacyEnable);
+ bson_append_bool(&b, "gravityEnable", gravityEnable);
+ bson_append_bool(&b, "paused", paused);
+ bson_append_int(&b, "gravityMode", gravityMode);
+ bson_append_int(&b, "airMode", airMode);
+
+ //bson_append_int(&b, "leftSelectedElement", sl);
+ //bson_append_int(&b, "rightSelectedElement", sr);
+ //bson_append_int(&b, "activeMenu", active_menu);
+ if(partsData)
+ bson_append_binary(&b, "parts", BSON_BIN_USER, (const char *)partsData, partsDataLen);
+ if(partsPosData)
+ bson_append_binary(&b, "partsPos", BSON_BIN_USER, (const char *)partsPosData, partsPosDataLen);
+ if(wallData)
+ bson_append_binary(&b, "wallMap", BSON_BIN_USER, (const char *)wallData, wallDataLen);
+ if(fanData)
+ bson_append_binary(&b, "fanMap", BSON_BIN_USER, (const char *)fanData, fanDataLen);
+ signsCount = 0;
+ for(i = 0; i < signs.size(); i++)
+ {
+ if(signs[i].text.length() && signs[i].x>=0 && signs[i].x<=fullW && signs[i].y>=0 && signs[i].y<=fullH)
+ {
+ signsCount++;
+ }
+ }
+ if(signsCount)
+ {
+ bson_append_start_array(&b, "signs");
+ for(i = 0; i < signs.size(); i++)
+ {
+ if(signs[i].text.length() && signs[i].x>=0 && signs[i].x<=fullW && signs[i].y>=0 && signs[i].y<=fullH)
+ {
+ bson_append_start_object(&b, "sign");
+ bson_append_string(&b, "text", signs[i].text.c_str());
+ bson_append_int(&b, "justification", signs[i].ju);
+ bson_append_int(&b, "x", signs[i].x);
+ bson_append_int(&b, "y", signs[i].y);
+ bson_append_finish_object(&b);
+ }
+ }
+ }
+ bson_append_finish_array(&b);
+ bson_finish(&b);
+ bson_print(&b);
+
+ finalData = (unsigned char *)bson_data(&b);
+ finalDataLen = bson_size(&b);
+ outputDataLen = finalDataLen*2+12;
+ outputData = (unsigned char *)malloc(outputDataLen);
+
+ outputData[0] = 'O';
+ outputData[1] = 'P';
+ outputData[2] = 'S';
+ outputData[3] = '1';
+ outputData[4] = SAVE_VERSION;
+ outputData[5] = CELL;
+ outputData[6] = blockW;
+ outputData[7] = blockH;
+ outputData[8] = finalDataLen;
+ outputData[9] = finalDataLen >> 8;
+ outputData[10] = finalDataLen >> 16;
+ outputData[11] = finalDataLen >> 24;
+
+ if (BZ2_bzBuffToBuffCompress((char*)(outputData+12), &outputDataLen, (char*)finalData, bson_size(&b), 9, 0, 0) != BZ_OK)
+ {
+ puts("Save Error\n");
+ free(outputData);
+ dataLength = 0;
+ outputData = NULL;
+ goto fin;
+ }
+
+ printf("compressed data: %d\n", outputDataLen);
+ dataLength = outputDataLen + 12;
+
+fin:
+ bson_destroy(&b);
+ if(partsData)
+ free(partsData);
+ if(wallData)
+ free(wallData);
+ if(fanData)
+ free(fanData);
+
+ return (char*)outputData;
+}
+
+GameSave::~GameSave()
+{
+ if(width && height)
+ {
+ /*if(particleMap)
+ {
+ for(int y = 0; y < height; y++)
+ delete[] particleMap[y];
+ delete[] particleMap;
+ }*/
+ if(particles)
+ {
+ delete[] particles;
+ }
+ if(blockMap)
+ {
+ delete[] blockMapPtr;
+ delete[] blockMap;
+ }
+ if(fanVelX)
+ {
+ delete[] fanVelXPtr;
+ delete[] fanVelX;
+ }
+ if(fanVelY)
+ {
+ delete[] fanVelYPtr;
+ delete[] fanVelY;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/client/GameSave.h b/src/client/GameSave.h
new file mode 100644
index 0000000..ccf3690
--- /dev/null
+++ b/src/client/GameSave.h
@@ -0,0 +1,74 @@
+//
+// GameSave.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+//
+
+#ifndef The_Powder_Toy_GameSave_h
+#define The_Powder_Toy_GameSave_h
+
+#include <vector>
+#include "Misc.h"
+#include "simulation/StorageClasses.h"
+
+class GameSave
+{
+public:
+ enum ParseResult { OK = 0, Corrupt, WrongVersion, InvalidDimensions, InternalError, MissingElement };
+
+ int width, height;
+
+ //Simulation data
+ //int ** particleMap;
+ int particlesCount;
+ Particle * particles;
+ char ** blockMap;
+ float ** fanVelX;
+ float ** fanVelY;
+
+ //Simulation Options
+ bool waterEEnabled;
+ bool legacyEnable;
+ bool gravityEnable;
+ bool paused;
+ int gravityMode;
+ int airMode;
+
+ //Signs
+ std::vector<sign> signs;
+
+ GameSave(GameSave & save);
+ GameSave(int width, int height);
+ GameSave(char * data, int dataSize);
+ ~GameSave();
+ void setSize(int width, int height);
+ char * Serialise(int & dataSize);
+ void Transform(matrix2d transform, vector2d translate);
+
+ inline GameSave& operator << (Particle v)
+ {
+ if(particlesCount<NPART && v.type)
+ {
+ particles[particlesCount++] = v;
+ }
+ }
+
+ inline GameSave& operator << (sign v)
+ {
+ if(signs.size()<MAXSIGNS && v.text.length())
+ signs.push_back(v);
+ }
+
+private:
+ float * fanVelXPtr;
+ float * fanVelYPtr;
+ char * blockMapPtr;
+
+ ParseResult readOPS(char * data, int dataLength);
+ ParseResult readPSv(char * data, int dataLength);
+ char * serialiseOPS(int & dataSize);
+ //serialisePSv();
+};
+
+#endif
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 7f852a6..9580d2c 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -172,7 +172,7 @@ void GameController::PlaceStamp(ui::Point position)
{
if(gameModel->GetStamp())
{
- gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetStamp()->data, gameModel->GetStamp()->dataLength);
+ gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetStamp());
gameModel->SetPaused(gameModel->GetPaused());
}
}
@@ -181,7 +181,7 @@ void GameController::PlaceClipboard(ui::Point position)
{
if(gameModel->GetClipboard())
{
- gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetClipboard()->data, gameModel->GetClipboard()->dataLength);
+ gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetClipboard());
gameModel->SetPaused(gameModel->GetPaused());
}
}
@@ -316,21 +316,18 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
void GameController::StampRegion(ui::Point point1, ui::Point point2)
{
- int saveSize;
- unsigned char * saveData;
- saveData = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y, saveSize);
- if(saveData && saveSize)
- gameModel->AddStamp(saveData, saveSize);
+ GameSave * newSave;
+ newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
+ if(newSave)
+ gameModel->AddStamp(newSave);
}
void GameController::CopyRegion(ui::Point point1, ui::Point point2)
{
- int saveSize;
- unsigned char * saveData;
- saveData = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y, saveSize);
-
- if(saveData && saveSize)
- gameModel->SetClipboard(saveData, saveSize);
+ GameSave * newSave;
+ newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
+ if(newSave)
+ gameModel->SetClipboard(newSave);
}
bool GameController::MouseMove(int x, int y, int dx, int dy)
@@ -530,24 +527,25 @@ void GameController::OpenSaveWindow()
{
if(gameModel->GetUser().ID)
{
- int tempSaveLength;
- unsigned char * tempData = gameModel->GetSimulation()->Save(tempSaveLength);
- if(!tempData)
+ GameSave * tempSave = gameModel->GetSimulation()->Save();
+ if(!tempSave)
{
new ErrorMessage("Error", "Unable to build save.");
}
else
{
+ int dataSize;
+ unsigned char * tempData = (unsigned char*)tempSave->Serialise(dataSize);
if(gameModel->GetSave())
{
Save tempSave(*gameModel->GetSave());
- tempSave.SetData(tempData, tempSaveLength);
+ tempSave.SetData(tempData, dataSize);
ssave = new SSaveController(new SSaveCallback(this), tempSave);
}
else
- {
+ {
Save tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
- tempSave.SetData(tempData, tempSaveLength);
+ tempSave.SetData(tempData, dataSize);
ssave = new SSaveController(new SSaveCallback(this), tempSave);
}
ui::Engine::Ref().ShowWindow(ssave->GetView());
@@ -585,7 +583,10 @@ void GameController::ClearSim()
void GameController::ReloadSim()
{
if(gameModel->GetSave() && gameModel->GetSave()->GetData())
- gameModel->GetSimulation()->Load(gameModel->GetSave()->GetData(), gameModel->GetSave()->GetDataLength());
+ {
+ GameSave * newSave = new GameSave((char*)gameModel->GetSave()->GetData(), gameModel->GetSave()->GetDataLength());
+ gameModel->GetSimulation()->Load(newSave);
+ }
}
std::string GameController::ElementResolve(int type)
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index ae3b191..08bd0ec 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -275,7 +275,8 @@ void GameModel::SetSave(Save * newSave)
currentSave = newSave;
if(currentSave)
{
- int returnVal = sim->Load(currentSave->GetData(), currentSave->GetDataLength());
+ GameSave * newSave = new GameSave((char*)currentSave->GetData(), currentSave->GetDataLength());
+ int returnVal = sim->Load(newSave);
if(returnVal){
delete currentSave;
currentSave = NULL;
@@ -429,46 +430,49 @@ void GameModel::ClearSimulation()
sim->clear_sim();
}
-void GameModel::AddStamp(unsigned char * saveData, int saveSize)
+void GameModel::SetStamp(Save * save)
{
+ if(stamp)
+ delete stamp;
+ stamp = new GameSave((char*)save->GetData(), save->GetDataLength());
+ notifyStampChanged();
+}
+
+void GameModel::AddStamp(GameSave * save)
+{
+ if(stamp)
+ delete stamp;
+ stamp = save;
+
+ char * saveData;
+ int saveSize;
+ saveData = save->Serialise(saveSize);
Save * tempSave = new Save(0, 0, 0, 0, "", "");
- tempSave->SetData(saveData, saveSize);
+ tempSave->SetData((unsigned char*)saveData, saveSize);
Client::Ref().AddStamp(tempSave);
delete tempSave;
+
+ notifyClipboardChanged();
}
-void GameModel::SetClipboard(unsigned char * saveData, int saveSize)
+void GameModel::SetClipboard(GameSave * save)
{
if(clipboard)
delete clipboard;
- clipboard = new Save(0, 0, 0, 0, "", "");
- clipboard->SetData(saveData, saveSize);
+ clipboard = save;
notifyClipboardChanged();
}
-Save * GameModel::GetClipboard()
+GameSave * GameModel::GetClipboard()
{
return clipboard;
}
-Save * GameModel::GetStamp()
+GameSave * GameModel::GetStamp()
{
return stamp;
}
-void GameModel::SetStamp(Save * newStamp)
-{
- if(stamp)
- delete stamp;
- if(newStamp)
- {
- stamp = new Save(*newStamp);
- }
- else
- stamp = NULL;
- notifyStampChanged();
-}
-
void GameModel::Log(string message)
{
consoleLog.push_front(message);
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 7dff6f2..c038493 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -34,8 +34,8 @@ class GameModel
private:
//int clipboardSize;
//unsigned char * clipboardData;
- Save * stamp;
- Save * clipboard;
+ GameSave * stamp;
+ GameSave * clipboard;
deque<string> consoleLog;
vector<GameView*> observers;
vector<Tool*> toolList;
@@ -111,12 +111,12 @@ public:
void SetZoomWindowPosition(ui::Point position);
ui::Point GetZoomWindowPosition();
void SetStamp(Save * newStamp);
- void AddStamp(unsigned char * saveData, int saveSize);
- void SetClipboard(unsigned char * saveData, int saveSize);
+ void AddStamp(GameSave * save);
+ void SetClipboard(GameSave * save);
void Log(string message);
deque<string> GetLog();
- Save * GetClipboard();
- Save * GetStamp();
+ GameSave * GetClipboard();
+ GameSave * GetStamp();
};
#endif // GAMEMODEL_H
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 9d97a33..adc5883 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -834,7 +834,7 @@ void GameView::NotifyClipboardChanged(GameModel * sender)
delete clipboardThumb;
if(sender->GetClipboard())
{
- clipboardThumb = SaveRenderer::Ref().Render(sender->GetClipboard()->GetData(), sender->GetClipboard()->GetDataLength());
+ clipboardThumb = SaveRenderer::Ref().Render(sender->GetClipboard());
}
else
clipboardThumb = NULL;
@@ -847,7 +847,7 @@ void GameView::NotifyStampChanged(GameModel * sender)
delete stampThumb;
if(sender->GetStamp())
{
- stampThumb = SaveRenderer::Ref().Render(sender->GetStamp()->GetData(), sender->GetStamp()->GetDataLength());
+ stampThumb = SaveRenderer::Ref().Render(sender->GetStamp());
}
else
stampThumb = NULL;
diff --git a/src/interface/Keys.h b/src/interface/Keys.h
index 85d8611..a06b4d7 100644
--- a/src/interface/Keys.h
+++ b/src/interface/Keys.h
@@ -1,5 +1,6 @@
-#if defined(USES_SDL)
+#if defined(USE_SDL)
+#include "SDL.h"
#define KEY_UP SDLK_UP
#define KEY_DOWN SDLK_DOWN
#define KEY_RIGHT SDLK_RIGHT
diff --git a/src/simulation/GOLMenu.h b/src/simulation/GOLMenu.h
new file mode 100644
index 0000000..36bb5dd
--- /dev/null
+++ b/src/simulation/GOLMenu.h
@@ -0,0 +1,20 @@
+//
+// GOLMenu.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_GOLMenu_h
+#define The_Powder_Toy_GOLMenu_h
+
+struct gol_menu
+{
+ const char *name;
+ pixel colour;
+ int goltype;
+ const char *description;
+};
+
+#endif
diff --git a/src/simulation/MenuSection.h b/src/simulation/MenuSection.h
new file mode 100644
index 0000000..b8e16fe
--- /dev/null
+++ b/src/simulation/MenuSection.h
@@ -0,0 +1,20 @@
+//
+// MenuSection.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_MenuSection_h
+#define The_Powder_Toy_MenuSection_h
+
+struct menu_section
+{
+ char *icon;
+ const char *name;
+ int itemcount;
+ int doshow;
+};
+
+#endif
diff --git a/src/simulation/Particle.h b/src/simulation/Particle.h
new file mode 100644
index 0000000..91a1315
--- /dev/null
+++ b/src/simulation/Particle.h
@@ -0,0 +1,46 @@
+//
+// Particle.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_Particle_h
+#define The_Powder_Toy_Particle_h
+
+#include "StructProperty.h"
+
+struct Particle
+{
+ int type;
+ int life, ctype;
+ float x, y, vx, vy;
+ float temp;
+ float pavg[2];
+ int flags;
+ int tmp;
+ int tmp2;
+ unsigned int dcolour;
+ /** Returns a list of properties, their type and offset within the structure that can be changed
+ by higher-level processes refering to them by name such as Lua or the property tool **/
+ static std::vector<StructProperty> GetProperties()
+ {
+ std::vector<StructProperty> properties;
+ properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
+ properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
+ properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
+ properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
+ properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
+ properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
+ properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
+ properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
+ properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
+ properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
+ properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
+ properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
+ return properties;
+ }
+};
+
+#endif
diff --git a/src/simulation/Player.h b/src/simulation/Player.h
new file mode 100644
index 0000000..af2b68e
--- /dev/null
+++ b/src/simulation/Player.h
@@ -0,0 +1,23 @@
+//
+// Player.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_Player_h
+#define The_Powder_Toy_Player_h
+
+struct playerst
+{
+ char comm; //command cell
+ char pcomm; //previous command
+ int elem; //element power
+ float legs[16]; //legs' positions
+ float accs[8]; //accelerations
+ char spwn; //if stick man was spawned
+ unsigned int frames; //frames since last particle spawn - used when spawning LIGH
+};
+
+#endif
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp
index 7a5f5c2..52dcfaf 100644
--- a/src/simulation/SaveRenderer.cpp
+++ b/src/simulation/SaveRenderer.cpp
@@ -18,41 +18,48 @@ SaveRenderer::SaveRenderer(){
ren = new Renderer(g, sim);
}
-Thumbnail * SaveRenderer::Render(unsigned char * data, int dataLength)
+Thumbnail * SaveRenderer::Render(GameSave * save)
{
Thumbnail * tempThumb = NULL;
int width, height;
+ width, height = save->width, save->height;
+
pixel * pData = NULL;
pixel * dst;
pixel * src = g->vid;
-
+
g->Clear();
sim->clear_sim();
- if(sim->Load(data, dataLength))
- goto finish;
-
- if(SaveLoader::Info(data, dataLength, width, height))
+ if(sim->Load(save))
goto finish;
-
+
ren->render_parts();
-
+
dst = pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
-
+
for(int i = 0; i < height*CELL; i++)
{
memcpy(dst, src, (width*CELL)*PIXELSIZE);
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
}
-
+
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
-
+
finish:
if(pData)
free(pData);
return tempThumb;
}
+Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
+{
+ GameSave * tempSave = new GameSave((char*)saveData, dataSize);
+ Thumbnail * thumb = Render(tempSave);
+ delete tempSave;
+ return thumb;
+}
+
SaveRenderer::~SaveRenderer() {
// TODO Auto-generated destructor stub
}
diff --git a/src/simulation/SaveRenderer.h b/src/simulation/SaveRenderer.h
index a43f100..22872aa 100644
--- a/src/simulation/SaveRenderer.h
+++ b/src/simulation/SaveRenderer.h
@@ -10,6 +10,7 @@
#include "Singleton.h"
#include "search/Thumbnail.h"
+#include "client/GameSave.h"
class Graphics;
class Simulation;
@@ -20,7 +21,8 @@ class SaveRenderer: public Singleton<SaveRenderer> {
Renderer * ren;
public:
SaveRenderer();
- Thumbnail * Render(unsigned char * data, int dataLength);
+ Thumbnail * Render(GameSave * save);
+ Thumbnail * Render(unsigned char * saveData, int saveDataSize);
virtual ~SaveRenderer();
};
diff --git a/src/simulation/Sign.h b/src/simulation/Sign.h
new file mode 100644
index 0000000..1b8a68c
--- /dev/null
+++ b/src/simulation/Sign.h
@@ -0,0 +1,27 @@
+//
+// Sign.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_Sign_h
+#define The_Powder_Toy_Sign_h
+
+class sign
+{
+public:
+ enum Justification { Left = 0, Centre = 1, Right = 2 };
+ sign(std::string text_, int x_, int y_, Justification justification_):
+ text(text_),
+ x(x_),
+ y(y_),
+ ju(justification_)
+ {}
+ int x, y;
+ Justification ju;
+ std::string text;
+};
+
+#endif
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index f4586a4..8fb4394 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -12,7 +12,64 @@
#undef LUACONSOLE
//#include "cat/LuaScriptHelper.h"
-int Simulation::Load(unsigned char * data, int dataLength)
+int Simulation::Load(GameSave * save)
+{
+ return Load(0, 0, save);
+}
+
+int Simulation::Load(int x, int y, GameSave * save)
+{
+ for(int i = 0; i < NPART && i < save->particlesCount; i++)
+ {
+ parts[i] = save->particles[i];
+ }
+ parts_lastActiveIndex = NPART-1;
+ for(int i = 0; i < save->signs.size() && signs.size() < MAXSIGNS; i++)
+ {
+ signs.push_back(save->signs[i]);
+ }
+ for(int x = 0; x < save->width/CELL; x++)
+ {
+ for(int y = 0; y < save->height/CELL; y++)
+ {
+ bmap[y][x] = save->blockMap[y][x];
+ fvx[y][x] = save->fanVelX[y][x];
+ fvy[y][x] = save->fanVelY[y][x];
+ }
+ }
+ return 0;
+}
+
+GameSave * Simulation::Save()
+{
+ Save(0, 0, XRES, YRES);
+}
+
+GameSave * Simulation::Save(int x1, int y1, int x2, int y2)
+{
+ GameSave * newSave = new GameSave(abs(x2-x1), abs(y2-y1));
+
+ for(int i = 0; i < NPART; i++)
+ {
+ int x, y;
+ x = int(parts[i].x + 0.5f);
+ y = int(parts[i].y + 0.5f);
+ if(parts[i].type && x >= x1 && y >= y1 && x < x2 && y < y2)
+ {
+ *newSave << parts[i];
+ }
+ }
+
+ for(int i = 0; i < MAXSIGNS && i < signs.size(); i++)
+ {
+ if(signs[i].text.length() && signs[i].x >= x1 && signs[i].y >= y1 && signs[i].x < x2 && signs[i].y < y2)
+ {
+ *newSave << signs[i];
+ }
+ }
+}
+
+/*int Simulation::Load(unsigned char * data, int dataLength)
{
return SaveLoader::Load(data, dataLength, this, true, 0, 0);
}
@@ -30,7 +87,7 @@ unsigned char * Simulation::Save(int & dataLength)
unsigned char * Simulation::Save(int x1, int y1, int x2, int y2, int & dataLength)
{
return SaveLoader::Build(dataLength, this, x1, y1, x2-x1, y2-y1);
-}
+}*/
void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
{
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index 7760741..883ff57 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -12,12 +12,20 @@
#include "Config.h"
#include "Renderer.h"
#include "Graphics.h"
-#include "Elements.h"
+//#include "Elements.h"
#include "Tools.h"
#include "Misc.h"
#include "game/Brush.h"
#include "Gravity.h"
#include "SimulationData.h"
+#include "Sign.h"
+#include "Particle.h"
+#include "StorageClasses.h"
+#include "Player.h"
+#include "WallType.h"
+#include "GOLMenu.h"
+#include "MenuSection.h"
+#include "client/GameSave.h"
#define CHANNELS ((int)(MAX_TEMP-73)/100+2)
@@ -25,156 +33,7 @@ class Simulation;
class Renderer;
class Gravity;
class Air;
-
-//Describes fields in structures such as Particle or Element
-struct StructProperty
-{
- enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String };
- std::string Name;
- PropertyType Type;
- intptr_t Offset;
-
- StructProperty(std::string name, PropertyType type, intptr_t offset):
- Name(name),
- Type(type),
- Offset(offset)
- {
-
- }
-};
-
-struct Particle
-{
- int type;
- int life, ctype;
- float x, y, vx, vy;
- float temp;
- float pavg[2];
- int flags;
- int tmp;
- int tmp2;
- unsigned int dcolour;
- /** Returns a list of properties, their type and offset within the structure that can be changed
- by higher-level processes refering to them by name such as Lua or the property tool **/
- static std::vector<StructProperty> GetProperties()
- {
- std::vector<StructProperty> properties;
- properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
- properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
- properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
- properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
- properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
- properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
- properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
- properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
- properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
- properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
- properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
- properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
- return properties;
- }
-};
-typedef struct Particle Particle;
-
-struct part_type
-{
- char *name;
- pixel pcolors;
- float advection;
- float airdrag;
- float airloss;
- float loss;
- float collision;
- float gravity;
- float diffusion;
- float hotair;
- int falldown;
- int flammable;
- int explosive;
- int meltable;
- int hardness;
- int menu;
- int enabled;
- int weight;
- int menusection;
- float heat;
- unsigned char hconduct;
- char *descs;
- char state;
- unsigned int properties;
- int (*update_func) (UPDATE_FUNC_ARGS);
- int (*graphics_func) (GRAPHICS_FUNC_ARGS);
-};
-typedef struct part_type part_type;
-
-struct part_transition
-{
- float plv; // transition occurs if pv is lower than this
- int plt;
- float phv; // transition occurs if pv is higher than this
- int pht;
- float tlv; // transition occurs if t is lower than this
- int tlt;
- float thv; // transition occurs if t is higher than this
- int tht;
-};
-typedef struct part_transition part_transition;
-
-
-struct wall_type
-{
- pixel colour;
- pixel eglow; // if emap set, add this to fire glow
- int drawstyle;
- const char *descs;
-};
-typedef struct wall_type wall_type;
-
-struct gol_menu
-{
- const char *name;
- pixel colour;
- int goltype;
- const char *description;
-};
-typedef struct gol_menu gol_menu;
-
-struct menu_section
-{
- char *icon;
- const char *name;
- int itemcount;
- int doshow;
-};
-typedef struct menu_section menu_section;
-
-struct sign
-{
-public:
- enum Justification { Left = 0, Centre = 1, Right = 2 };
- sign(std::string text_, int x_, int y_, Justification justification_):
- text(text_),
- x(x_),
- y(y_),
- ju(justification_)
- {}
- int x, y;
- Justification ju;
- std::string text;
-};
-typedef struct sign sign;
-
-struct playerst
-{
- char comm; //command cell
- char pcomm; //previous command
- int elem; //element power
- float legs[16]; //legs' positions
- float accs[8]; //accelerations
- char spwn; //if stick man was spawned
- unsigned int frames; //frames since last particle spawn - used when spawning LIGH
-};
-typedef struct playerst playerst;
+class GameSave;
//#ifdef _cplusplus
class Simulation
@@ -253,10 +112,10 @@ public:
int sandcolour_g;
int sandcolour_b; //TODO: Make a single variable
- int Load(unsigned char * data, int dataLength);
- int Load(int x, int y, unsigned char * data, int dataLength);
- unsigned char * Save(int & dataLength);
- unsigned char * Save(int x1, int y1, int x2, int y2, int & dataLength);
+ int Load(GameSave * save);
+ int Load(int x, int y, GameSave * save);
+ GameSave * Save();
+ GameSave * Save(int x1, int y1, int x2, int y2);
Particle Get(int x, int y);
inline int is_blocking(int t, int x, int y);
inline int is_boundary(int pt, int x, int y);
diff --git a/src/simulation/SimulationData.cpp b/src/simulation/SimulationData.cpp
index fd0c4a5..66e39a4 100644
--- a/src/simulation/SimulationData.cpp
+++ b/src/simulation/SimulationData.cpp
@@ -8,19 +8,6 @@
//#include "ElementFunctions.h"
#include "ElementGraphics.h"
-std::vector<Element*> GetDefaultElements()
-{
- std::vector<Element*> elements;
- //class Element;
- //elements.push_back(dynamic_cast<Element*>(new NULLElement()));
- //elements.push_back(dynamic_cast<Element*>(new DUSTElement()));
- //elements.push_back(dynamic_cast<Element*>(new WATRElement()));
- //for(int i = 3; i < PT_NUM; i++)
- // elements.push_back(dynamic_cast<Element*>(new DUSTElement()));
-
- return elements;
-}
-
gol_menu * LoadGOLMenu(int & golMenuCount)
{
gol_menu golMenu[NGOL] =
@@ -184,184 +171,6 @@ menu_section * LoadMenus(int & menuCount)
return msectionsT;
}
-part_type * LoadElements(int & elementCount)
-{
- part_type ptypes[PT_NUM] =
- {
- //Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
- /*{"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Erases particles.", ST_NONE, 0, NULL, NULL},
- {"DUST", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Flammable.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, NULL, &graphics_DUST},
- {"WATR", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Liquid. Conducts electricity. Freezes. Extinguishes fires.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_WATR, NULL},
- {"OIL", PIXPACK(0x404010), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 20, 0, 0, 5, 1, 1, 20, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Flammable.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
-#ifdef REALISTIC
- {"FIRE", PIXPACK(0xFF1000), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 1, 2, SC_EXPLOSIVE, R_TEMP+400.0f+273.15f, 1, "Ignites flammable materials. Heats air.", ST_GAS, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_PYRO, &graphics_FIRE},
-#else
- {"FIRE", PIXPACK(0xFF1000), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 1, 2, SC_EXPLOSIVE, R_TEMP+400.0f+273.15f, 88, "Ignites flammable materials. Heats air.", ST_GAS, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_PYRO, &graphics_FIRE},
-#endif
- {"STNE", PIXPACK(0xA0A0A0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Heavy particles. Meltable.", ST_SOLID, TYPE_PART, NULL, NULL},
- {"LAVA", PIXPACK(0xE05010), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.0003f * CFDS, 2, 0, 0, 0, 2, 1, 1, 45, SC_LIQUID, R_TEMP+1500.0f+273.15f, 60, "Heavy liquid. Ignites flammable materials. Solidifies when cold.", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC, &update_PYRO, &graphics_LAVA},
- {"GUN", PIXPACK(0xC0C0D0), 0.7f, 0.02f * CFDS, 0.94f, 0.80f, -0.1f, 0.1f, 0.00f, 0.000f * CFDS, 1, 600, 1, 0, 10, 1, 1, 85, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 97, "Light dust. Explosive.", ST_SOLID, TYPE_PART, NULL, NULL},
- {"NITR", PIXPACK(0x20E010), 0.5f, 0.02f * CFDS, 0.92f, 0.97f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 2, 1000, 2, 0, 3, 1, 1, 23, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 50, "Liquid. Pressure sensitive explosive.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
- {"CLNE", PIXPACK(0xFFD010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Duplicates any particles it touches.", ST_SOLID, TYPE_SOLID, &update_CLNE, NULL},
- {"GAS", PIXPACK(0xE0FF20), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 600, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Gas. Diffuses. Flammable. Liquefies under pressure.", ST_GAS, TYPE_GAS, NULL, NULL},
- {"C-4", PIXPACK(0xD080E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 2, 50, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Solid. Pressure sensitive explosive.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, NULL, NULL},
- {"GOO", PIXPACK(0x804000), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 75, "Solid. Deforms and disappears under pressure.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GOO, NULL},
- {"ICE", PIXPACK(0xA0C0FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0003f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP-50.0f+273.15f, 46, "Solid. Freezes water. Crushes under pressure. Cools down air.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_ICEI, NULL},
- {"METL", PIXPACK(0x404060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Conducts electricity. Meltable.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
- {"SPRK", PIXPACK(0xFFFF80), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.001f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Electricity. Conducted by metal and water.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SPRK, &graphics_SPRK},
- {"SNOW", PIXPACK(0xC0E0FF), 0.7f, 0.01f * CFDS, 0.96f, 0.90f, -0.1f, 0.05f, 0.01f, -0.00005f* CFDS,1, 0, 0, 0, 20, 1, 1, 50, SC_POWDERS, R_TEMP-30.0f+273.15f, 46, "Light particles.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_ICEI, NULL},
- {"WOOD", PIXPACK(0xC0A040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 15, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 164, "Solid. Flammable.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, NULL, NULL},
- {"NEUT", PIXPACK(0x20E0FF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 60, "Neutrons. Interact with matter in odd ways.", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_NEUT, &graphics_NEUT},
- {"PLUT", PIXPACK(0x407020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 251, "Heavy particles. Fissile. Generates neutrons under pressure.", ST_SOLID, TYPE_PART|PROP_NEUTPENETRATE|PROP_RADIOACTIVE, &update_PLUT, NULL},
- {"PLNT", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 65, "Plant, drinks water and grows.", ST_SOLID, TYPE_SOLID|PROP_NEUTPENETRATE|PROP_LIFE_DEC, &update_PLNT, NULL},
- {"ACID", PIXPACK(0xED55FF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 40, 0, 0, 1, 1, 1, 10, SC_LIQUID, R_TEMP+0.0f +273.15f, 34, "Dissolves almost everything.", ST_LIQUID, TYPE_LIQUID|PROP_DEADLY, &update_ACID, &graphics_ACID},
- {"VOID", PIXPACK(0x790B0B), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0003f* CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Hole, will drain away any particles.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"WTRV", PIXPACK(0xA0A0FF), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, -0.1f, 0.75f, 0.0003f * CFDS, 0, 0, 0, 0, 4, 1, 1, 1, SC_GAS, R_TEMP+100.0f+273.15f, 48, "Steam, heats up air, produced from hot water.", ST_GAS, TYPE_GAS, &update_WTRV, NULL},
- {"CNCT", PIXPACK(0xC0C0C0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 100, "Concrete, stronger than stone.", ST_SOLID, TYPE_PART|PROP_HOT_GLOW, NULL, NULL},
- {"DSTW", PIXPACK(0x1020C0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 23, "Distilled water, does not conduct electricity.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_DSTW, NULL},
- {"SALT", PIXPACK(0xFFFFFF), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 75, SC_POWDERS, R_TEMP+0.0f +273.15f, 110, "Salt, dissolves in water.", ST_SOLID, TYPE_PART, NULL, NULL},
- {"SLTW", PIXPACK(0x4050F0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP+0.0f +273.15f, 75, "Saltwater, conducts electricity, difficult to freeze.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_SLTW, NULL},
- {"DMND", PIXPACK(0xCCFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 186, "Diamond. Indestructible.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"BMTL", PIXPACK(0x505070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Breakable metal.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_BMTL, NULL},
- {"BRMT", PIXPACK(0x705060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken metal.", ST_SOLID, TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_BRMT, NULL},
- {"PHOT", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+900.0f+273.15f, 251, "Photons. Travel in straight lines.", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_PHOT, &graphics_PHOT},
- {"URAN", PIXPACK(0x707020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+30.0f+273.15f, 251, "Heavy particles. Generates heat under pressure.", ST_SOLID, TYPE_PART | PROP_RADIOACTIVE, &update_URAN, NULL},
- {"WAX", PIXPACK(0xF0F0BB), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 44, "Wax. Melts at moderately high temperatures.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"MWAX", PIXPACK(0xE0E0AA), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000001f* CFDS,2, 5, 0, 0, 2, 1, 1, 25, SC_LIQUID, R_TEMP+28.0f+273.15f, 44, "Liquid Wax.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
- {"PSCN", PIXPACK(0x805050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "P-Type Silicon, Will transfer current to any conductor.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"NSCN", PIXPACK(0x505080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "N-Type Silicon, Will not transfer current to P-Type Silicon.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"LN2", PIXPACK(0x80A0DF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 0, 1, 1, 30, SC_LIQUID, 70.15f, 70, "Liquid Nitrogen. Very cold.", ST_SOLID, TYPE_LIQUID, NULL, NULL},
- {"INSL", PIXPACK(0x9EA3B6), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 7, 0, 0, 10, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Insulator, does not conduct heat or electricity.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"VACU", PIXPACK(0x303030), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, -0.01f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+70.0f+273.15f, 255, "Vacuum, sucks in other particles and heats up.", ST_NONE, TYPE_SOLID, NULL, NULL},
- {"VENT", PIXPACK(0xEFEFEF), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.010f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP-16.0f+273.15f, 255, "Air vent, creates pressure and pushes other particles away.", ST_NONE, TYPE_SOLID, NULL, NULL},
- {"RBDM", PIXPACK(0xCCCCCC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 1, 50, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 240, "Rubidium, explosive, especially on contact with water, low melting point", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"LRBD", PIXPACK(0xAAAAAA), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000001f* CFDS,2, 1000, 1, 0, 2, 1, 1, 45, SC_EXPLOSIVE, R_TEMP+45.0f+273.15f, 170, "Liquid Rubidium.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"NTCT", PIXPACK(0x505040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Semi-conductor. Only conducts electricity when hot (More than 100C)", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, &update_NPTCT, NULL},
- {"SAND", PIXPACK(0xFFD090), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Sand, Heavy particles. Meltable.", ST_SOLID, TYPE_PART, NULL, NULL},
- {"GLAS", PIXPACK(0x404040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 150, "Solid. Meltable. Shatters under pressure", ST_SOLID, TYPE_SOLID | PROP_NEUTPASS | PROP_HOT_GLOW | PROP_SPARKSETTLE, &update_GLAS, NULL},
- {"PTCT", PIXPACK(0x405050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Semi-conductor. Only conducts electricity when cold (Less than 100C)", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, &update_NPTCT, NULL},
- {"BGLA", PIXPACK(0x606060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Broken Glass, Heavy particles. Meltable. Bagels.", ST_SOLID, TYPE_PART | PROP_HOT_GLOW, NULL, NULL},
- {"THDR", PIXPACK(0xFFFFA0), 0.0f, 0.00f * CFDS, 1.0f, 0.30f, -0.99f, 0.6f, 0.62f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_EXPLOSIVE, 9000.0f +273.15f, 1, "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.", ST_NONE, TYPE_ENERGY, &update_THDR, &graphics_THDR},
- {"PLSM", PIXPACK(0xBB99FF), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.30f, 0.001f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, 10000.0f +273.15f, 5, "Plasma, extremely hot.", ST_NONE, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_PYRO, &graphics_PLSM},
- {"ETRD", PIXPACK(0x404040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Electrode. Creates a surface that allows Plasma arcs. (Use sparingly)", ST_NONE, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"NICE", PIXPACK(0xC0E0FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0005f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, 35.0f, 46, "Nitrogen Ice.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"NBLE", PIXPACK(0xEB4917), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 106, "Noble Gas. Diffuses. Conductive. Ionizes into plasma when introduced to electricity", ST_GAS, TYPE_GAS|PROP_CONDUCTS|PROP_LIFE_DEC, &update_NBLE, NULL},
- {"BTRY", PIXPACK(0x858505), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Generates Electricity.", ST_SOLID, TYPE_SOLID, &update_BTRY, NULL},
- {"LCRY", PIXPACK(0x505050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Liquid Crystal. Changes colour when charged. (PSCN Charges, NSCN Discharges)", ST_SOLID, TYPE_SOLID, &update_LCRY, &graphics_LCRY},
- {"STKM", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Stickman. Don't kill him!", ST_NONE, 0, &update_STKM, &graphics_STKM},
- {"SWCH", PIXPACK(0x103B11), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Only conducts when switched on. (PSCN switches on, NSCN switches off)", ST_SOLID, TYPE_SOLID, &update_SWCH, &graphics_SWCH},
- {"SMKE", PIXPACK(0x222222), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+320.0f+273.15f, 88, "Smoke", ST_SOLID, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, NULL, &graphics_SMKE},
- {"DESL", PIXPACK(0x440000), 1.0f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.0f, 0.0f * CFDS, 2, 2, 0, 0, 5, 1, 1, 15, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Explodes under high pressure and temperatures", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
- {"COAL", PIXPACK(0x222222), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 200, "Solid. Burns slowly.", ST_SOLID, TYPE_SOLID, &update_COAL, &graphics_COAL},
- {"LOXY", PIXPACK(0x80A0EF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 5000, 0, 0, 0, 1, 1, 30, SC_LIQUID, 80.0f, 70, "Liquid Oxygen. Very cold. Reacts with fire", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
- {"OXYG", PIXPACK(0x80A0FF), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 3.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 70, "Gas. Ignites easily.", ST_GAS, TYPE_GAS, &update_O2, NULL},
- {"INWR", PIXPACK(0x544141), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Insulated Wire. Doesn't conduct to metal or semiconductors.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
- {"YEST", PIXPACK(0xEEE0C0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 15, 0, 0, 30, 1, 1, 80, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Yeast, grows when warm (~37C).", ST_SOLID, TYPE_PART, &update_YEST, NULL},
- {"DYST", PIXPACK(0xBBB0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 20, 0, 0, 30, 0, 1, 80, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Dead Yeast.", ST_SOLID, TYPE_PART, NULL, NULL},
- {"THRM", PIXPACK(0xA08090), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 211, "Thermite. Burns at extremely high temperature.", ST_SOLID, TYPE_PART, &update_THRM, NULL},
- {"GLOW", PIXPACK(0x445464), 0.3f, 0.02f * CFDS, 0.98f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 2, 1, 1, 40, SC_LIQUID, R_TEMP+20.0f+273.15f, 44, "Glow, Glows under pressure", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC, &update_GLOW, &graphics_GLOW},
- {"BRCK", PIXPACK(0x808080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Brick, breakable building material.", ST_SOLID, TYPE_SOLID|PROP_HOT_GLOW, NULL, NULL},
- {"CFLM", PIXPACK(0x8080FF), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.0005f * CFDS, 1, 0, 0, 0, 1, 1, 1, 2, SC_EXPLOSIVE, 0.0f, 88, "Sub-zero flame.", ST_LIQUID, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, NULL, &graphics_HFLM},
- {"FIRW", PIXPACK(0xFFA040), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, -0.99f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 55, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 70, "Fireworks!", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_FIRW, &graphics_FIRW},
- {"FUSE", PIXPACK(0x0A5706), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 200, "Solid. Burns slowly. Ignites at somewhat high temperatures and electricity.", ST_SOLID, TYPE_SOLID, &update_FUSE, NULL},
- {"FSEP", PIXPACK(0x63AD5F), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 70, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Fuse Powder. See FUSE.", ST_SOLID, TYPE_PART, &update_FSEP, NULL},
- {"AMTR", PIXPACK(0x808080), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.00f, 0.10f, 1.00f, 0.0000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_NUCLEAR, R_TEMP+0.0f +273.15f, 70, "Anti-Matter, Destroys a majority of particles", ST_NONE, TYPE_PART, &update_AMTR, NULL}, //Maybe TYPE_ENERGY?
- {"BCOL", PIXPACK(0x333333), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Broken Coal. Heavy particles. See COAL", ST_SOLID, TYPE_PART, &update_BCOL, &graphics_COAL},
- {"PCLN", PIXPACK(0x3B3B0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. When activated, duplicates any particles it touches.", ST_NONE, TYPE_SOLID, &update_PCLN, &graphics_PCLN},
- {"HSWC", PIXPACK(0x3B0A0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Heat switch. Conducts Heat only when activated", ST_NONE, TYPE_SOLID, &update_HSWC, &graphics_HSWC},
- {"IRON", PIXPACK(0x707070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 50, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Rusts with salt, can be used for electrolysis of WATR", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_IRON, NULL},
- {"MORT", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_CRACKER2, R_TEMP+4.0f +273.15f, 60, "Steam Train.", ST_NONE, TYPE_PART, &update_MORT, NULL},
- {"LIFE", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Game Of Life! B3/S23", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, &graphics_LIFE},
- {"DLAY", PIXPACK(0x753590), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, 4.0f+273.15f, 0, "Conducts with temperature-dependent delay. (use HEAT/COOL).", ST_SOLID, TYPE_SOLID, &update_DLAY, &graphics_DLAY},
- {"CO2", PIXPACK(0x666666), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.1f, 1.0f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+273.15f, 88, "Carbon Dioxide", ST_GAS, TYPE_GAS, &update_CO2, NULL},
- {"DRIC", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0005f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, 172.65f, 2, "Dry Ice.", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"BUBW", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Carbonated water. Conducts electricity. Freezes. Extinguishes fires.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_CBNW, &graphics_CBNW},
- {"STOR", PIXPACK(0x50DFDF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. Stores a single particle, releases when charged with PSCN, also passes to PIPE", ST_NONE, TYPE_SOLID, &update_STOR, &graphics_STOR},
- {"PVOD", PIXPACK(0x792020), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. When activated, destroys entering particles", ST_NONE, TYPE_SOLID, &update_PVOD, &graphics_PVOD},
- {"CONV", PIXPACK(0x0AAB0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Converts whatever touches it into its ctype.", ST_NONE, TYPE_SOLID, &update_CONV, NULL},
- {"CAUS", PIXPACK(0x80FFA0), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 1.50f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 70, "Caustic Gas, acts like Acid", ST_GAS, TYPE_GAS|PROP_DEADLY, &update_CAUS, NULL},
- {"LIGH", PIXPACK(0xFFFFC0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "More realistic lightning. Set pen size to set the size of the lightning.", ST_SOLID, TYPE_SOLID, &update_LIGH, &graphics_LIGH},
- {"TESC", PIXPACK(0x707040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Tesla coil!", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
- {"DEST", PIXPACK(0xFF3311), -0.05f, 0.00f * CFDS, 0.95f, 0.95f, -0.1f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 101, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 150, "More destructive Bomb.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_DEST, &graphics_DEST},
- {"SPNG", PIXPACK(0xFFBE30), 0.00f, 0.00f * CFDS, 0.00f, 0.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 1, 30, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "A sponge, absorbs water.", ST_SOLID, TYPE_SOLID, &update_SPNG, &graphics_SPNG},
- {"RIME", PIXPACK(0xCCCCCC), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 100, SC_CRACKER2, 243.15f, 100, "Not quite Ice", ST_SOLID, TYPE_SOLID, &update_RIME, NULL},
- {"FOG", PIXPACK(0xAAAAAA), 0.8f, 0.00f * CFDS, 0.4f, 0.70f, -0.1f, 0.0f, 0.99f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 1, SC_CRACKER2, 243.15f, 100, "Not quite Steam", ST_GAS, TYPE_GAS|PROP_LIFE_DEC, &update_FOG, NULL},
- {"BCLN", PIXPACK(0xFFD040), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Breakable Clone.", ST_NONE, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_BCLN, NULL},
- {"LOVE", PIXPACK(0xFF30FF), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_CRACKER2, 373.0f, 40, "Love...", ST_GAS, TYPE_SOLID, &update_MISC, NULL},
- {"DEUT", PIXPACK(0x00153F), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 31, SC_NUCLEAR, R_TEMP-2.0f +273.15f, 251, "Deuterium oxide. Volume changes with temp, radioactive with neutrons.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_DEUT, &graphics_DEUT},
- {"WARP", PIXPACK(0x000000), 0.8f, 0.00f * CFDS, 0.9f, 0.70f, -0.1f, 0.0f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 1, SC_NUCLEAR, R_TEMP +273.15f, 100, "Displaces other elements.", ST_GAS, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_WARP, NULL},
- {"PUMP", PIXPACK(0x0A0A3B), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, 1, 100, SC_POWERED, 273.15f, 0, "Changes pressure to its temp when activated. (use HEAT/COOL).", ST_SOLID, TYPE_SOLID, &update_PUMP, &graphics_PUMP},
- {"FWRK", PIXPACK(0x666666), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 1, 1, 1, 97, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 100, "First fireworks made, activated by heat/neutrons.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_FWRK, NULL},
- {"PIPE", PIXPACK(0x444444), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, 273.15f, 0, "Moves elements around, read FAQ on website for help.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_PIPE, &graphics_PIPE},
- {"FRZZ", PIXPACK(0xC0E0FF), 0.7f, 0.01f * CFDS, 0.96f, 0.90f, -0.1f, 0.05f, 0.01f, -0.00005f* CFDS,1, 0, 0, 0, 20, 1, 1, 50, SC_POWDERS, 90.0f, 46, "FREEZE", ST_SOLID, TYPE_PART, &update_FRZZ, NULL},
- {"FRZW", PIXPACK(0x1020C0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_CRACKER2, 120.0f, 29, "FREEZE WATER", ST_LIQUID, TYPE_LIQUID||PROP_LIFE_DEC, &update_FRZW, NULL},
- {"GRAV", PIXPACK(0xFFE0A0), 0.7f, 0.00f * CFDS, 1.00f, 1.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Changes colour based on velocity.", ST_SOLID, TYPE_PART, &update_MISC, &graphics_GRAV},
- {"BIZR", PIXPACK(0x00FF77), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP+0.0f +273.15f, 29, "Bizarre... contradicts the normal state changes.", ST_LIQUID, TYPE_LIQUID, &update_BIZR, &graphics_BIZR},
- {"BIZG", PIXPACK(0x00FFBB), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 2.75f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_CRACKER2, R_TEMP-200.0f+273.15f, 42, "Bizarre gas", ST_GAS, TYPE_GAS, &update_BIZR, &graphics_BIZR},
- {"BIZS", PIXPACK(0x00E455), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_CRACKER2, R_TEMP+300.0f+273.15f, 251, "Bizarre solid", ST_SOLID, TYPE_SOLID, &update_BIZR, &graphics_BIZR},
- {"INST", PIXPACK(0x404039), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Instantly conducts, PSCN to charge, NSCN to take.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, NULL, NULL},
- {"ISOZ", PIXPACK(0xAA30D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 0, 1, 1, 24, SC_NUCLEAR, R_TEMP-2.0f +273.15f, 29, "Radioactive liquid", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_ISZ, NULL},
- {"ISZS", PIXPACK(0x662089), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0007f* CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_NUCLEAR, 140.00f, 251, "Solid form of ISOZ, slowly decays.", ST_SOLID, TYPE_SOLID, &update_ISZ, NULL},
- {"PRTI", PIXPACK(0xEB5917), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.005f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Portal IN. Things go in here, now with channels (same as WIFI)", ST_SOLID, TYPE_SOLID, &update_PRTI, &graphics_PRTI},
- {"PRTO", PIXPACK(0x0020EB), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.005f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Portal OUT. Things come out here, now with channels (same as WIFI)", ST_SOLID, TYPE_SOLID, &update_PRTO, &graphics_PRTO},
- {"PSTE", PIXPACK(0xAA99AA), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 31, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Colloid, Hardens under pressure", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
- {"PSTS", PIXPACK(0x776677), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 20, 0, 1, 100, SC_CRACKER, R_TEMP-2.0f +273.15f, 29, "Solid form of PSTE, temporary", ST_SOLID, TYPE_SOLID, NULL, NULL},
- {"ANAR", PIXPACK(0xFFFFEE), -0.7f, -0.02f * CFDS, 0.96f, 0.80f, 0.1f, -0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Behaves opposite gravity", ST_SOLID, TYPE_PART, &update_ANAR, NULL},
- {"VINE", PIXPACK(0x079A00), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 65, "Vine, grows", ST_SOLID, TYPE_SOLID, &update_VINE, NULL},
- {"INVS", PIXPACK(0x00CCCC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 15, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 164, "Invisible to everything while under pressure.", ST_SOLID, TYPE_SOLID | PROP_NEUTPASS, NULL, &graphics_INVS},
- {"EQVE", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 0, 1, 85, SC_CRACKER2, R_TEMP+0.0f +273.15f, 70, "Shared velocity test", ST_SOLID, TYPE_PART, NULL, NULL},
- {"SPWN2", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "STK2 spawn point", ST_SOLID, TYPE_SOLID, &update_SPAWN2, NULL},
- {"SPWN", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "STKM spawn point", ST_SOLID, TYPE_SOLID, &update_SPAWN, NULL},
- {"SHLD", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "Shield, spark it to grow", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD1, NULL},
- {"SHD2", PIXPACK(0x777777), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 2", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD2, NULL},
- {"SHD3", PIXPACK(0x444444), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 3", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD3, NULL},
- {"SHD4", PIXPACK(0x212121), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 4", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD4, NULL},
- {"LOLZ", PIXPACK(0x569212), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_CRACKER2, 373.0f, 40, "Lolz", ST_GAS, TYPE_SOLID, &update_MISC, NULL},
- {"WIFI", PIXPACK(0x40A060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 2, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "Wireless transmitter, color coded.", ST_SOLID, TYPE_SOLID, &update_WIFI, &graphics_WIFI},
- {"FILT", PIXPACK(0x000056), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Filter for photons, changes the color.", ST_SOLID, TYPE_SOLID, NULL, &graphics_FILT},
- {"ARAY", PIXPACK(0xFFBB00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "Ray Emitter. Rays create points when they collide", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_ARAY, NULL},
- {"BRAY", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 0, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Ray Point. Rays create points when they collide", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL, NULL, &graphics_BRAY},
- {"STK2", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Stickman. Don't kill him!", ST_NONE, 0, &update_STKM2, &graphics_STKM2},
- {"BOMB", PIXPACK(0xFFF288), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Bomb.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE, &update_BOMB, &graphics_BOMB},
- {"C-5", PIXPACK(0x2050E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Cold explosive", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, &update_C5, NULL},
- {"SING", PIXPACK(0x242424), 0.7f, 0.36f * CFDS, 0.96f, 0.80f, 0.1f, 0.12f, 0.00f, -0.001f * CFDS, 1, 0, 0, 0, 0, 1, 1, 86, SC_NUCLEAR, R_TEMP+0.0f +273.15f, 70, "Singularity", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_SING, NULL},
- {"QRTZ", PIXPACK(0xAADDDD), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 3, "Quartz, breakable mineral. Conducts but becomes brittle at lower temperatures.", ST_SOLID, TYPE_SOLID|PROP_HOT_GLOW|PROP_LIFE_DEC, &update_QRTZ, &graphics_QRTZ},
- {"PQRT", PIXPACK(0x88BBBB), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.27f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 3, "Broken quartz.", ST_SOLID, TYPE_PART| PROP_HOT_GLOW, &update_QRTZ, &graphics_QRTZ},
- {"EMP", PIXPACK(0x66AAFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 3, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 121, "Breaks activated electronics.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_EMP, &graphics_EMP},
- {"BREL", PIXPACK(0x707060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.18f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken electronics", ST_SOLID, TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
- {"ELEC", PIXPACK(0xDFEFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+200.0f+273.15f, 251, "Electrons", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_ELEC, &graphics_ELEC},
- {"ACEL", PIXPACK(0x0099CC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, R_TEMP+0.0f +273.15f, 251, "Accelerator", ST_NONE, TYPE_SOLID, &update_ACEL, &graphics_ACEL},
- {"DCEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, R_TEMP+0.0f +273.15f, 251, "Decelerator", ST_NONE, TYPE_SOLID, &update_DCEL, &graphics_DCEL},
- {"TNT", PIXPACK(0xC05050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Explosive.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, &update_BANG, NULL},
- {"IGNC", PIXPACK(0xC0B050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Ignition cord.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE | PROP_SPARKSETTLE | PROP_LIFE_KILL, &update_IGNT, NULL},
- {"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", ST_GAS, TYPE_GAS, &update_BOYL, NULL},
- {"GEL", PIXPACK(0xFF9900), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Gel. A liquid with variable viscosity and heat conductivity", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_GEL, &graphics_GEL},
- {"TRON", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, 0.0f, 40, "Smart particles, Travels in straight lines and avoids obstacles. Grows with time.", ST_NONE, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_TRON, &graphics_TRON},
- {"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
- {"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
- {"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
- {"WIND", PIXPACK(0x101010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_SPECIAL, 0.0f, 40, "", ST_NONE, ST_NONE, NULL, NULL},
- {"HYGN", PIXPACK(0x5070FF), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.10f, 0.00f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 251, "Combines with O2 to make WATR", ST_GAS, TYPE_GAS, &update_H2, NULL},
- {"SOAP", PIXPACK(0xF5F5DC), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Soap. Creates bubbles.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE|PROP_LIFE_DEC, &update_SOAP, NULL},
- {"BHOL", PIXPACK(0x202020), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 186, "Black hole (Requires newtonian gravity)", ST_SOLID, TYPE_SOLID, &update_NBHL, NULL},
- {"WHOL", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 186, "White hole (Requires newtonian gravity)", ST_SOLID, TYPE_SOLID, &update_NWHL, NULL},
- {"MERC", PIXPACK(0x736B6D), 0.4f, 0.04f * CFDS, 0.94f, 0.80f, 0.0f, 0.3f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 91, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Mercury. Volume changes with temperature, Conductive.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_NEUTABSORB|PROP_LIFE_DEC, &update_MERC, NULL},
- {"PBCN", PIXPACK(0x3B1D0A), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Powered breakable clone", ST_NONE, TYPE_SOLID, &update_PBCN, &graphics_PBCN},
- {"GPMP", PIXPACK(0x0A3B3B), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, 0.0f +273.15f, 0, "Changes gravity to its temp when activated. (use HEAT/COOL).", ST_NONE, TYPE_SOLID, &update_GPMP, &graphics_GPMP},
- {"CLST", PIXPACK(0xE4A4A4), 0.7f, 0.02f * CFDS, 0.94f, 0.95f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Clay dust. Produces paste when mixed with water.", ST_SOLID, TYPE_PART, &update_CLST, &graphics_CLST},
- {"WIRE", PIXPACK(0xFFCC00), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 250, "WireWorld wires.",ST_SOLID,TYPE_SOLID,&update_WIRE, &graphics_WIRE},
- {"GBMB", PIXPACK(0x1144BB), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Sticks to first object it touches then produces strong gravity push.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GBMB, &graphics_GBMB},
- {"FIGH", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Fighter. Tries to kill stickmen.", ST_NONE, 0, &update_FIGH, &graphics_FIGH},
- {"FRAY", PIXPACK(0x00BBFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_FORCE, 20.0f+0.0f +273.15f, 0, "Force Emitter. Push or pull objects based on temp value, use like ARAY", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_FRAY, NULL},
- {"RPEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, 20.0f+0.0f +273.15f, 0, "Repel or attract particles based on temp value.", ST_NONE, TYPE_SOLID, &update_REPL, NULL},*/
- //Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
- };
- elementCount = PT_NUM;
- part_type * ptypesT = (part_type*)malloc(PT_NUM*sizeof(part_type));
- memcpy(ptypesT, ptypes, PT_NUM*sizeof(part_type));
- return ptypesT;
-}
-
unsigned int * LoadLatent(int & elementCount)
{
unsigned int platent[PT_NUM] =
@@ -533,190 +342,3 @@ unsigned int * LoadLatent(int & elementCount)
memcpy(platentT, platent, PT_NUM*sizeof(unsigned int));
return platentT;
}
-
-part_transition * LoadTransitions(int & transitionCount)
-{
- #define IPL -257.0f
- #define IPH 257.0f
- #define ITL MIN_TEMP-1
- #define ITH MAX_TEMP+1
- // no transition (PT_NONE means kill part)
- #define NT -1
- // special transition - lava ctypes etc need extra code, which is only found and run if ST is given
- #define ST PT_NUM
- part_transition ptransitions[PT_NUM] =
- { // if low pressure if high pressure if low temperature if high temperature
- // Name plv plt phv pht tlv tlt thv tht
- /* NONE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* DUST */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WATR */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
- /* OIL */ {IPL, NT, IPH, NT, ITL, NT, 333.0f, PT_GAS},
- /* FIRE */ {IPL, NT, IPH, NT, ITL, NT, 2773.0f,PT_PLSM},
- /* STNE */ {IPL, NT, IPH, NT, ITL, NT, 983.0f, PT_LAVA},
- /* LAVA */ {IPL, NT, IPH, NT, 2573.15f,ST, ITH, NT}, // 2573.15f is highest melt pt of possible ctypes
- /* GUN */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
- /* NITR */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
- /* CLNE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* GAS */ {IPL, NT, 6.0f, PT_OIL, ITL, NT, 573.0f, PT_FIRE},
- /* C-4 */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
- /* GOO */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ICE */ {IPL, NT, 0.8f, PT_SNOW, ITL, NT, 233.0f, ST},
- /* METL */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_LAVA},
- /* SPRK */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SNOW */ {IPL, NT, IPH, NT, ITL, NT, 273.0f, PT_WATR},
- /* WOOD */ {IPL, NT, IPH, NT, ITL, NT, 873.0f, PT_FIRE},
- /* NEUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PLUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PLNT */ {IPL, NT, IPH, NT, ITL, NT, 573.0f, PT_FIRE},
- /* ACID */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* VOID */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WTRV */ {IPL, NT, IPH, NT, 371.0f, ST, ITH, NT},
- /* CNCT */ {IPL, NT, IPH, NT, ITL, NT, 1123.0f,PT_LAVA},
- /* DSTW */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
- /* SALT */ {IPL, NT, IPH, NT, ITL, NT, 1173.0f,PT_LAVA},
- /* SLTW */ {IPL, NT, IPH, NT, 233.0f, PT_ICEI, 483.0f, ST},
- /* DMND */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BMTL */ {IPL, NT, 1.0f, ST, ITL, NT, 1273.0f,PT_LAVA},
- /* BRMT */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_LAVA},
- /* PHOT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* URAN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WAX */ {IPL, NT, IPH, NT, ITL, NT, 319.0f, PT_MWAX},
- /* MWAX */ {IPL, NT, IPH, NT, 318.0f, PT_WAX, 673.0f, PT_FIRE},
- /* PSCN */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
- /* NSCN */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
- /* LN2 */ {IPL, NT, IPH, NT, 63.0f, PT_NICE, 77.0f, PT_NONE},
- /* INSL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* VACU */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* VENT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* RBDM */ {IPL, NT, IPH, NT, ITL, NT, 312.0f, PT_LRBD},
- /* LRBD */ {IPL, NT, IPH, NT, 311.0f, PT_RBDM, 961.0f, PT_FIRE},
- /* NTCT */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
- /* SAND */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
- /* GLAS */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
- /* PTCT */ {IPL, NT, IPH, NT, ITL, NT, 1414.0f,PT_LAVA},
- /* BGLA */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
- /* THDR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PLSM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ETRD */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* NICE */ {IPL, NT, IPH, NT, ITL, NT, 63.1f, PT_LNTG},
- /* NBLE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BTRY */ {IPL, NT, IPH, NT, ITL, NT, 2273.0f,PT_PLSM},
- /* LCRY */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_BGLA},
- /* STKM */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
- /* SWCH */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SMKE */ {IPL, NT, IPH, NT, ITL, NT, 625.0f, PT_FIRE},
- /* DESL */ {IPL, NT, 5.0f, PT_FIRE, ITL, NT, 335.0f, PT_FIRE},
- /* COAL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* LO2 */ {IPL, NT, IPH, NT, ITL, NT, 90.1f, PT_O2},
- /* O2 */ {IPL, NT, IPH, NT, 90.0f, PT_LO2, ITH, NT},
- /* INWR */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
- /* YEST */ {IPL, NT, IPH, NT, ITL, NT, 373.0f, PT_DYST},
- /* DYST */ {IPL, NT, IPH, NT, ITL, NT, 473.0f, PT_DUST},
- /* THRM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* GLOW */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BRCK */ {IPL, NT, 8.8f, PT_STNE, ITL, NT, 1223.0f,PT_LAVA},
- /* CFLM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FIRW */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FUSE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FSEP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* AMTR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BCOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PCLN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* HSWC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* IRON */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
- /* MORT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* LIFE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* DLAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* CO2 */ {IPL, NT, IPH, NT, 194.65f,PT_DRIC, ITH, NT},
- /* DRIC */ {IPL, NT, IPH, NT, ITL, NT, 195.65f,PT_CO2},
- /* CBNW */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
- /* STOR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* STOR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SPNG */ {IPL, NT, IPH, NT, ITL, NT, 2730.0f,PT_FIRE},
- /* RIME */ {IPL, NT, IPH, NT, ITL, NT, 273.15f,PT_WATR},
- /* FOG */ {IPL, NT, IPH, NT, ITL, NT, 373.15f,PT_WTRV},
- /* BCLN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* LOVE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* DEUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WARP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PUMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FWRK */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PIPE */ {IPL, NT, 10.0f, PT_BRMT, ITL, NT, ITH, NT},
- /* FRZZ */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FRZW */ {IPL, NT, IPH, NT, ITL, NT, 53.0f, PT_ICEI},
- /* GRAV */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BIZR */ {IPL, NT, IPH, NT, 100.0f, PT_BIZRG, 400.0f, PT_BIZRS},
- /* BIZRG*/ {IPL, NT, IPH, NT, ITL, NT, 100.0f, PT_BIZR},//, 400.0f, PT_BIZRS},
- /* BIZRS*/ {IPL, NT, IPH, NT, 400.0f, PT_BIZR, ITH, NT},// 100.0f, PT_BIZRG},
- /* INST */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ISOZ */ {IPL, NT, IPH, NT, 160.0f, PT_ISZS, ITH, NT},
- /* ISZS */ {IPL, NT, IPH, NT, ITL, NT, 300.0f, PT_ISOZ},
- /* PRTI */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PRTO */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PSTE */ {IPL, NT, 0.5f, PT_PSTS, ITL, NT, 747.0f, PT_BRCK},
- /* PSTS */ {0.5f, PT_PSTE, IPH, NT, ITL, NT, ITH, NT},
- /* ANAR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* VINE */ {IPL, NT, IPH, NT, ITL, NT, 573.0f, PT_FIRE},
- /* INVS */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* EQVE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SPWN2*/ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SPAWN*/ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SHLD1*/ {IPL, NT, 7.0f, PT_NONE, ITL, NT, ITH, NT},
- /* SHLD2*/ {IPL, NT, 15.0f, PT_NONE, ITL, NT, ITH, NT},
- /* SHLD3*/ {IPL, NT, 25.0f, PT_NONE, ITL, NT, ITH, NT},
- /* SHLD4*/ {IPL, NT, 40.0f, PT_NONE, ITL, NT, ITH, NT},
- /* LOlZ */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WIFI */ {IPL, NT, 15.0f, PT_BRMT, ITL, NT, ITH, NT},
- /* FILT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ARAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BRAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* STKM2*/ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
- /* BOMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* C-5 */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SING */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* QRTZ */ {IPL, NT, IPH, NT, ITL, NT, 2573.15f,PT_LAVA},
- /* PQRT */ {IPL, NT, IPH, NT, ITL, NT, 2573.15f,PT_LAVA},
- /* EMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* BREL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ELEC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* ACEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* DCEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* TNT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* IGNP */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
- /* BOYL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* GEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* TRON */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* WIND */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* H2 */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* SOAP */ {IPL, NT, IPH, NT, ITL, NT, ITL, NT},
- /* NBHL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* NWHL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* MERC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* PBCN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* GPMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* CLST */ {IPL, NT, IPH, NT, ITL, NT, 1256.0f, PT_LAVA},
- /* WIRE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* GBMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* FIGH */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
- /* FRAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- /* REPL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
- };
- #undef IPL
- #undef IPH
- #undef ITL
- #undef ITH
- #undef NT
- #undef ST
- transitionCount = PT_NUM;
- part_transition * ptransitionsT = (part_transition*)malloc(PT_NUM*sizeof(part_transition));
- memcpy(ptransitionsT, ptransitions, PT_NUM*sizeof(part_transition));
- return ptransitionsT;
-}
diff --git a/src/simulation/SimulationData.h b/src/simulation/SimulationData.h
index c24ce39..72a8e58 100644
--- a/src/simulation/SimulationData.h
+++ b/src/simulation/SimulationData.h
@@ -160,8 +160,6 @@ class SimTool;
class Element;
-std::vector<Element*> GetDefaultElements();
-
gol_menu * LoadGOLMenu(int & golMenuCount);
int * LoadGOLTypes(int & golTypeCount);
@@ -172,10 +170,6 @@ wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
-part_type * LoadElements(int & elementCount);
-
unsigned int * LoadLatent(int & elementCount);
-part_transition * LoadTransitions(int & transitionCount);
-
#endif /* SIMULATIONDATA_H_ */
diff --git a/src/simulation/StorageClasses.h b/src/simulation/StorageClasses.h
new file mode 100644
index 0000000..45b9b00
--- /dev/null
+++ b/src/simulation/StorageClasses.h
@@ -0,0 +1,54 @@
+#ifndef STORAGECLASSES_H_
+#define STORAGECLASSES_H_
+
+#include <string>
+#include "Elements.h"
+
+class Renderer;
+class Simulation;
+
+/*struct part_type
+{
+ char *name;
+ pixel pcolors;
+ float advection;
+ float airdrag;
+ float airloss;
+ float loss;
+ float collision;
+ float gravity;
+ float diffusion;
+ float hotair;
+ int falldown;
+ int flammable;
+ int explosive;
+ int meltable;
+ int hardness;
+ int menu;
+ int enabled;
+ int weight;
+ int menusection;
+ float heat;
+ unsigned char hconduct;
+ char *descs;
+ char state;
+ unsigned int properties;
+ int (*update_func) (UPDATE_FUNC_ARGS);
+ int (*graphics_func) (GRAPHICS_FUNC_ARGS);
+};
+typedef struct part_type part_type;*/
+
+/*struct part_transition
+{
+ float plv; // transition occurs if pv is lower than this
+ int plt;
+ float phv; // transition occurs if pv is higher than this
+ int pht;
+ float tlv; // transition occurs if t is lower than this
+ int tlt;
+ float thv; // transition occurs if t is higher than this
+ int tht;
+};
+typedef struct part_transition part_transition;*/
+
+#endif \ No newline at end of file
diff --git a/src/simulation/StructProperty.h b/src/simulation/StructProperty.h
new file mode 100644
index 0000000..ddea96b
--- /dev/null
+++ b/src/simulation/StructProperty.h
@@ -0,0 +1,28 @@
+//
+// StructProperty.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_StructProperty_h
+#define The_Powder_Toy_StructProperty_h
+
+struct StructProperty
+{
+ enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String };
+ std::string Name;
+ PropertyType Type;
+ intptr_t Offset;
+
+ StructProperty(std::string name, PropertyType type, intptr_t offset):
+ Name(name),
+ Type(type),
+ Offset(offset)
+ {
+
+ }
+};
+
+#endif
diff --git a/src/simulation/WallType.h b/src/simulation/WallType.h
new file mode 100644
index 0000000..bd453d8
--- /dev/null
+++ b/src/simulation/WallType.h
@@ -0,0 +1,20 @@
+//
+// WallType.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_WallType_h
+#define The_Powder_Toy_WallType_h
+
+struct wall_type
+{
+ pixel colour;
+ pixel eglow; // if emap set, add this to fire glow
+ int drawstyle;
+ const char *descs;
+};
+
+#endif