summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorsavask <savask@savask.(none)>2012-05-12 10:55:38 (GMT)
committer Savely Skresanov <savask@yandex.ru>2012-05-12 11:05:22 (GMT)
commit9b8e0280eb0389dd93184d668b3ab853a85fbd67 (patch)
tree6deec378636d9d6f9cdbf82127a0d3e7936da534 /src
parentbb6dab940279dbddf1b5a22a7f121fa14663bfc2 (diff)
downloadpowder-9b8e0280eb0389dd93184d668b3ab853a85fbd67.zip
powder-9b8e0280eb0389dd93184d668b3ab853a85fbd67.tar.gz
Check screen resolution before scaling game window.
Diffstat (limited to 'src')
-rw-r--r--src/graphics.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/graphics.c b/src/graphics.c
index 1b1e8ce..281da0f 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -4094,6 +4094,12 @@ int sdl_open(void)
loadShaders();
}
#else
+ SDL_VideoInfo* info = SDL_GetVideoInfo();
+ if (info->current_w<((XRES+BARSIZE)*sdl_scale) || info->current_h<((YRES+MENUSIZE)*sdl_scale))
+ {
+ sdl_scale = 1;
+ fprintf(stderr, "Can't change scale factor, because screen resolution is too small");
+ }
#ifdef PIX16
if (kiosk_enable)
sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,16,SDL_FULLSCREEN|SDL_SWSURFACE);