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authorjacob1 <jfu614@gmail.com>2012-10-04 14:42:09 (GMT)
committer jacob1 <jfu614@gmail.com>2012-12-15 20:13:12 (GMT)
commita623959a314e544f092c85f037d8b564adc2af45 (patch)
treeb409fc023ed80900c0061314d12b05c8c43ecc17 /src
parent0fd86e994afb7edb4fb923f7b46da77ad423acc2 (diff)
downloadpowder-a623959a314e544f092c85f037d8b564adc2af45.zip
powder-a623959a314e544f092c85f037d8b564adc2af45.tar.gz
save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
Diffstat (limited to 'src')
-rw-r--r--src/game/GameView.cpp21
-rw-r--r--src/simulation/Simulation.cpp34
2 files changed, 30 insertions, 25 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 9d900ba..a1c7f70 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -942,9 +942,9 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
if(selectMode!=SelectNone)
{
if(selectMode==PlaceSave)
- selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
+ selectPoint1 = c->PointTranslate(ui::Point(x, y));
if(selectPoint1.X!=-1)
- selectPoint2 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
+ selectPoint2 = c->PointTranslate(ui::Point(x, y));
return;
}
currentMouse = ui::Point(x, y);
@@ -963,7 +963,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
{
if(button==BUTTON_LEFT)
{
- selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
+ selectPoint1 = c->PointTranslate(ui::Point(x, y));
selectPoint2 = selectPoint1;
}
return;
@@ -1023,15 +1023,12 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
int y2 = (selectPoint1.Y>selectPoint2.Y)?selectPoint1.Y:selectPoint2.Y;
int x1 = (selectPoint2.X<selectPoint1.X)?selectPoint2.X:selectPoint1.X;
int y1 = (selectPoint2.Y<selectPoint1.Y)?selectPoint2.Y:selectPoint1.Y;
- if(x2-x1>0 && y2-y1>0)
- {
- if(selectMode==SelectCopy)
- c->CopyRegion(ui::Point(x1, y1), ui::Point(x2, y2));
- else if(selectMode==SelectCut)
- c->CutRegion(ui::Point(x1, y1), ui::Point(x2, y2));
- else if(selectMode==SelectStamp)
- c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2));
- }
+ if(selectMode==SelectCopy)
+ c->CopyRegion(ui::Point(x1, y1), ui::Point(x2, y2));
+ else if(selectMode==SelectCut)
+ c->CutRegion(ui::Point(x1, y1), ui::Point(x2, y2));
+ else if(selectMode==SelectStamp)
+ c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2));
}
}
currentMouse = ui::Point(x, y);
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index f016112..21f8109 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -167,7 +167,7 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
GameSave * Simulation::Save()
{
- return Save(0, 0, XRES, YRES);
+ return Save(0, 0, XRES-1, YRES-1);
}
GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
@@ -192,14 +192,14 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
blockX = fullX/CELL;
blockY = fullY/CELL;
- blockX2 = fullX2/CELL;
- blockY2 = fullY2/CELL;
+ blockX2 = (fullX2+CELL)/CELL;
+ blockY2 = (fullY2+CELL)/CELL;
- fullX = blockX*CELL;
- fullY = blockY*CELL;
+ //fullX = blockX*CELL;
+ //fullY = blockY*CELL;
- fullX2 = blockX2*CELL;
- fullY2 = blockY2*CELL;
+ //fullX2 = blockX2*CELL;
+ //fullY2 = blockY2*CELL;
blockW = blockX2-blockX;
blockH = blockY2-blockY;
@@ -216,11 +216,11 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
int x, y;
x = int(parts[i].x + 0.5f);
y = int(parts[i].y + 0.5f);
- if(parts[i].type && x >= fullX && y >= fullY && x < fullX2 && y < fullY2)
+ if(parts[i].type && x >= fullX && y >= fullY && x <= fullX2 && y <= fullY2)
{
Particle tempPart = parts[i];
- tempPart.x -= fullX;
- tempPart.y -= fullY;
+ tempPart.x -= blockX*CELL;
+ tempPart.y -= blockY*CELL;
if(elements[tempPart.type].Enabled)
{
*newSave << tempPart;
@@ -243,11 +243,11 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
for(int i = 0; i < MAXSIGNS && i < signs.size(); i++)
{
- if(signs[i].text.length() && signs[i].x >= fullX && signs[i].y >= fullY && signs[i].x < fullX2 && signs[i].y < fullY2)
+ if(signs[i].text.length() && signs[i].x >= fullX && signs[i].y >= fullY && signs[i].x <= fullX2 && signs[i].y <= fullY2)
{
sign tempSign = signs[i];
- tempSign.x -= fullX;
- tempSign.y -= fullY;
+ tempSign.x -= blockX*CELL;
+ tempSign.y -= blockY*CELL;
*newSave << tempSign;
}
}
@@ -340,9 +340,17 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
if(bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] == WL_GRAV)
gravWallChanged = true;
bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] = 0;
+ emap[(cy+area_y)/CELL][(cx+area_x)/CELL] = 0;
delete_part(cx+area_x, cy+area_y, 0);
}
}
+ for(int i = 0; i < MAXSIGNS && i < signs.size(); i++)
+ {
+ if(signs[i].text.length() && signs[i].x >= area_x && signs[i].y >= area_y && signs[i].x <= area_x+area_w && signs[i].y <= area_y+area_h)
+ {
+ signs.erase(signs.begin()+i);
+ }
+ }
}
void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)