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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-30 12:17:40 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-30 12:17:40 (GMT)
commitab82847cd604bdaff9f458321b57f7ec8aa410a0 (patch)
tree38fbe8ae3f3ab79cc2c65f54d757b1fec7ce5552 /src
parent86746f38b0c0f382f06eb11c59b3dc49641490aa (diff)
downloadpowder-ab82847cd604bdaff9f458321b57f7ec8aa410a0.zip
powder-ab82847cd604bdaff9f458321b57f7ec8aa410a0.tar.gz
Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version.
Diffstat (limited to 'src')
-rw-r--r--src/Graphics.h13
-rw-r--r--src/OpenGLHeaders.h24
-rw-r--r--src/PowderToySDL.cpp6
-rw-r--r--src/Renderer.h13
4 files changed, 31 insertions, 25 deletions
diff --git a/src/Graphics.h b/src/Graphics.h
index d3f891c..f404d40 100644
--- a/src/Graphics.h
+++ b/src/Graphics.h
@@ -4,18 +4,7 @@
#include "SDL.h"
#include <string>
#if defined(OGLR)
-#ifdef MACOSX
-#include <OpenGL/gl3.h>
-#include <OpenGL/glu.h>
-#elif defined(WIN32)
-#include <GL/glew.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-//#include <GL/glew.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#endif
+#include "OpenGLHeaders.h"
#endif
#include "Config.h"
//#include "powder.h"
diff --git a/src/OpenGLHeaders.h b/src/OpenGLHeaders.h
new file mode 100644
index 0000000..3f925ac
--- /dev/null
+++ b/src/OpenGLHeaders.h
@@ -0,0 +1,24 @@
+#ifdef MACOSX
+
+#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+#include <OpenGL/gl3.h>
+#include <OpenGL/glu.h>
+#else
+//#include <GL/glew.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#define GL_RGBA32F 0x8814
+#endif
+
+#elif defined(WIN32)
+
+#include <GL/glew.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#else
+
+//#include <GL/glew.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#endif \ No newline at end of file
diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp
index 8ec1abd..0229103 100644
--- a/src/PowderToySDL.cpp
+++ b/src/PowderToySDL.cpp
@@ -1,3 +1,4 @@
+#ifdef USE_SDL
#include <time.h>
#include "SDL.h"
@@ -62,8 +63,8 @@ void blit(pixel * vid)
SDL_UnlockSurface(sdl_scrn);
SDL_UpdateRect(sdl_scrn,0,0,0,0);
}
-#endif
}
+#endif
SDL_Surface * SDLOpen()
{
@@ -228,4 +229,7 @@ int main(int argc, char * argv[])
ui::Engine::Ref().CloseWindow();
delete gameController;
delete ui::Engine::Ref().g;
+ return 0;
}
+
+#endif
diff --git a/src/Renderer.h b/src/Renderer.h
index bc91903..08befa6 100644
--- a/src/Renderer.h
+++ b/src/Renderer.h
@@ -3,18 +3,7 @@
#include <vector>
#if defined(OGLR)
-#ifdef MACOSX
-#include <OpenGL/gl3.h>
-#include <OpenGL/glu.h>
-#elif defined(WIN32)
-#include <GL/glew.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-//#include <GL/glew.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#endif
+#include "OpenGLHeaders.h"
#endif
#include "Config.h"