summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-15 19:01:20 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-15 19:01:20 (GMT)
commitbbf7851596988467632e4d3497cc4df224fa53b1 (patch)
treef63a17c13c4aa28208723f0468785eac972c1025 /src
parentba5efb101e30c75e9d1a639a717f48767785982d (diff)
downloadpowder-bbf7851596988467632e4d3497cc4df224fa53b1.zip
powder-bbf7851596988467632e4d3497cc4df224fa53b1.tar.gz
Seperate new/old CreateParts functions
Diffstat (limited to 'src')
-rw-r--r--src/game/Brush.h14
-rw-r--r--src/game/Tool.h8
-rw-r--r--src/simulation/Simulation.cpp173
-rw-r--r--src/simulation/Simulation.h8
4 files changed, 142 insertions, 61 deletions
diff --git a/src/game/Brush.h b/src/game/Brush.h
index 656f9f3..bb6df74 100644
--- a/src/game/Brush.h
+++ b/src/game/Brush.h
@@ -47,14 +47,26 @@ public:
{
SetRadius(size_);
};
+
+ //Radius of the brush 0x0 - infxinf (Radius of 0x0 would be 1x1, radius of 1x1 would be 3x3)
ui::Point GetRadius()
{
return radius;
}
+
+ //Size of the brush bitmap mask, 1x1 - infxinf
+ ui::Point GetSize()
+ {
+ return size;
+ }
void SetRadius(ui::Point radius)
{
this->radius = radius;
this->size = radius+radius+ui::Point(1, 1);
+
+ std::cout << "Radius: " << radius.X << " " << radius.Y << std::endl;
+ std::cout << "Size: " << size.X << " " << size.Y << std::endl;
+
GenerateBitmap();
updateOutline();
}
@@ -95,7 +107,7 @@ public:
updateOutline();
if(!outline)
return;
- g->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y-1, size.X, size.Y);
+ g->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y, size.X, size.Y);
}
virtual void GenerateBitmap()
{
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 81b6823..4a78be8 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -81,10 +81,10 @@ public:
}
virtual ~ElementTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, 1, 1, toolID, 0, brush);
+ sim->CreateParts(position.X, position.Y, toolID, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
@@ -125,10 +125,10 @@ public:
}
virtual ~GolTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
+ sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 0032bb2..f4586a4 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -725,36 +725,72 @@ void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrus
ToolBrush(i, j, tool, cBrush);
}
-//this creates particles from a brush, don't use if you want to create one particle
-int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
+int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
{
- int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
-
if(cBrush)
{
- rx = cBrush->GetRadius().X;
- ry = cBrush->GetRadius().Y;
+ int radiusX, radiusY, sizeX, sizeY;
+
+ radiusX = cBrush->GetRadius().X;
+ radiusY = cBrush->GetRadius().Y;
+
+ sizeX = cBrush->GetSize().X;
+ sizeY = cBrush->GetSize().Y;
+
+ unsigned char *bitmap = cBrush->GetBitmap();
+
+ if(c == PT_NONE)
+ {
+ for(int y = 0; y < sizeY; y++)
+ {
+ for(int x = 0; x < sizeX; x++)
+ {
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ {
+ delete_part(positionX+(x-radiusX), positionY+(y-radiusY), 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int y = 0; y < sizeY; y++)
+ {
+ for(int x = 0; x < sizeX; x++)
+ {
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ {
+ create_part(-2, positionX+(x-radiusX), positionY+(y-radiusY), c);
+ }
+ }
+ }
+ }
}
-
+ return 0;
+}
+
+int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags)
+{
+ int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;
int wall = c - 100;
if (c==SPC_WIND || c==PT_FIGH)
return 0;
if (c==PT_LIGH)
{
- if (lighting_recreate>0 && rx+ry>0)
- return 0;
- p=create_part(-2, x, y, c);
- if (p!=-1)
- {
- parts[p].life=rx+ry;
- if (parts[p].life>55)
- parts[p].life=55;
- parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
- lighting_recreate+=parts[p].life/2+1;
- return 1;
- }
- else return 0;
+ if (lighting_recreate>0 && rx+ry>0)
+ return 0;
+ p=create_part(-2, x, y, c);
+ if (p!=-1)
+ {
+ parts[p].life=rx+ry;
+ if (parts[p].life>55)
+ parts[p].life=55;
+ parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
+ lighting_recreate+=parts[p].life/2+1;
+ return 1;
+ }
+ else return 0;
}
//eraser
@@ -764,14 +800,6 @@ int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags, Brus
{
delete_part(x, y, 0);
}
- else if(cBrush)
- {
- unsigned char *bitmap = cBrush->GetBitmap();
- for (j=-ry; j<=ry; j++)
- for (i=-rx; i<=rx; i++)
- if(bitmap[(j+ry)*((rx*2)+1)+(i+rx+1)])
- delete_part(x+i, y+j, 0);
- }
else
{
for (j=-ry; j<=ry; j++)
@@ -787,18 +815,6 @@ int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags, Brus
{
create_part(-2, x, y, c);
}
- else if(cBrush)
- {
- unsigned char *bitmap = cBrush->GetBitmap();
- for (j=-ry; j<=ry; j++)
- for (i=-rx; i<=rx; i++)
- if(bitmap[(j+ry)*((rx*2)+1)+(i+rx+1)])
- {
- if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
- continue;
- create_part(-2, x+i, y+j, c);
- }
- }
else
{
for (j=-ry; j<=ry; j++)
@@ -818,15 +834,6 @@ int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags, Brus
if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
f = 1;
}
- else if(cBrush)
- {
- unsigned char *bitmap = cBrush->GetBitmap();
- for (j=-ry; j<=ry; j++)
- for (i=-rx; i<=rx; i++)
- if(bitmap[(j+ry)*((rx*2)+1)+(i+rx+1)])
- if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
- f = 1;
- }
else
{
for (j=-ry; j<=ry; j++)
@@ -894,7 +901,65 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
return 1;
}
-void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush)
+void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
+ rx = cBrush->GetRadius().X;
+ ry = cBrush->GetRadius().Y;
+ float e, de;
+ if (c==SPC_PROP)
+ return;
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ CreateParts(y, x, c, cBrush);
+ else
+ CreateParts(x, y, c, cBrush);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
+ && ((y1<y2) ? (y<=y2) : (y>=y2)))
+ {
+ if (cp)
+ CreateParts(y, x, c, cBrush);
+ else
+ CreateParts(x, y, c, cBrush);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+
+void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
@@ -930,9 +995,9 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int
for (x=x1; x<=x2; x++)
{
if (cp)
- CreateParts(y, x, rx, ry, c, flags, cBrush);
+ CreateParts(y, x, rx, ry, c, flags);
else
- CreateParts(x, y, rx, ry, c, flags, cBrush);
+ CreateParts(x, y, rx, ry, c, flags);
e += de;
if (e >= 0.5f)
{
@@ -941,9 +1006,9 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (cp)
- CreateParts(y, x, rx, ry, c, flags, cBrush);
+ CreateParts(y, x, rx, ry, c, flags);
else
- CreateParts(x, y, rx, ry, c, flags, cBrush);
+ CreateParts(x, y, rx, ry, c, flags);
}
e -= 1.0f;
}
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index fe65d41..f9a1e8f 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -298,8 +298,12 @@ public:
void CreateBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodParts(int x, int y, int c, int cm, int bm, int flags);
- int CreateParts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
- void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
+ //Create particles from brush/mask
+ int CreateParts(int positionX, int positionY, int c, Brush * cBrush);
+ //Old particle creation, will create a crappy square, do not use
+ int CreateParts(int x, int y, int rx, int ry, int c, int flags);
+ void CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush);
+ void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags);
void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodWalls(int x, int y, int c, int cm, int bm, int flags);