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authorCracker64 <cracker642@gmail.com>2011-02-23 01:55:50 (GMT)
committer Cracker64 <cracker642@gmail.com>2011-02-23 01:55:50 (GMT)
commitbdcc6e3fbaf4af4604c711652646552c34144b11 (patch)
tree9c2342506b64a21019caecc3961889bffdd5f8ae /src
parenta8439f221e7bc4a8314aa84d4be60dfa68d16831 (diff)
downloadpowder-bdcc6e3fbaf4af4604c711652646552c34144b11.zip
powder-bdcc6e3fbaf4af4604c711652646552c34144b11.tar.gz
Reduce GoL lag
Diffstat (limited to 'src')
-rw-r--r--src/powder.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/powder.c b/src/powder.c
index b6aab32..2cb8e24 100644
--- a/src/powder.c
+++ b/src/powder.c
@@ -1353,10 +1353,12 @@ void update_particles_i(pixel *vid, int start, int inc)
if (r && parts[r>>8].tmp<=0)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
+ for( z = 0;z<=NGOL;z++)
+ gol2[nx][ny][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
}
if (createdsomething)
GENERATION ++;
- memset(gol2, 0, sizeof(gol2));
+ //memset(gol2, 0, sizeof(gol2));
}
if (ISWIRE==1)
{