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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-25 18:42:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-25 18:42:35 (GMT)
commitc5cc1870f3ec0d9b6499b04b4ab2123bcf58db84 (patch)
treea21e48a8daad6f023cfbb5ab7ffb393918a5f5c1 /src
parent8b80942b16fd6292884fb3208bc52c29a25cfff8 (diff)
downloadpowder-c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84.zip
powder-c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84.tar.gz
Fix some memory leaks
Diffstat (limited to 'src')
-rw-r--r--src/Renderer.cpp3
-rw-r--r--src/game/GameController.cpp2
-rw-r--r--src/game/GameModel.cpp2
-rw-r--r--src/login/LoginController.cpp1
-rw-r--r--src/simulation/Simulation.cpp5
5 files changed, 11 insertions, 2 deletions
diff --git a/src/Renderer.cpp b/src/Renderer.cpp
index 9d6076f..4226483 100644
--- a/src/Renderer.cpp
+++ b/src/Renderer.cpp
@@ -1682,6 +1682,9 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
this->g = g;
this->sim = sim;
+ memset(fire_r, 0, sizeof(fire_r));
+ memset(fire_g, 0, sizeof(fire_g));
+ memset(fire_b, 0, sizeof(fire_b));
prepare_alpha(CELL, 1.0f);
init_display_modes();
prepare_graphicscache();
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index d7c9633..85518f7 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -118,7 +118,7 @@ void GameController::DrawPoints(queue<ui::Point*> & pointQueue)
void GameController::Tick()
{
- gameModel->GetSimulation()->update_particles();
+ //gameModel->GetSimulation()->update_particles();
}
void GameController::SetPaused(bool pauseState)
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 8062c64..33eb143 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -54,6 +54,8 @@ GameModel::~GameModel()
}
delete sim;
delete ren;
+ if(activeTool)
+ delete activeTool;
}
Brush * GameModel::GetBrush()
diff --git a/src/login/LoginController.cpp b/src/login/LoginController.cpp
index 5a81a55..a3162be 100644
--- a/src/login/LoginController.cpp
+++ b/src/login/LoginController.cpp
@@ -35,7 +35,6 @@ void LoginController::Exit()
if(ui::Engine::Ref().GetWindow() == loginView)
{
ui::Engine::Ref().CloseWindow();
- loginView = NULL;
}
if(callback)
callback->ControllerExit();
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 61d8ae7..243b903 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -3185,18 +3185,23 @@ Simulation::Simulation():
int menuCount;
menu_section * msectionsT = LoadMenus(menuCount);
memcpy(msections, msectionsT, menuCount * sizeof(menu_section));
+ free(msectionsT);
int wallCount;
wall_type * wtypesT = LoadWalls(wallCount);
memcpy(wtypes, wtypesT, wallCount * sizeof(wall_type));
+ free(wtypesT);
int elementCount;
part_type * ptypesT = LoadElements(elementCount);
memcpy(ptypes, ptypesT, elementCount * sizeof(part_type));
+ free(ptypesT);
int transitionCount;
part_transition * ptransitionsT = LoadTransitions(transitionCount);
memcpy(ptransitions, ptransitionsT, sizeof(part_transition) * transitionCount);
+ free(ptransitionsT);
+
init_can_move();
clear_sim();
}