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authorSimon Robertshaw <simon@hardwired.org.uk>2011-10-26 16:10:21 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2011-10-26 16:10:21 (GMT)
commite2c9882692fabcd22a7d022ebd21fd3b36ad84b0 (patch)
tree0afb6c4c35985625484d87adcdda40004910a3ff /src
parent4742c1bcd9103e93751b67a831403a66dc411804 (diff)
parent60de1cf5754d8132a7bf5b6868df34babe66397b (diff)
downloadpowder-e2c9882692fabcd22a7d022ebd21fd3b36ad84b0.zip
powder-e2c9882692fabcd22a7d022ebd21fd3b36ad84b0.tar.gz
Merge latest FIGH additions
Diffstat (limited to 'src')
-rw-r--r--src/elements/figh.c91
-rw-r--r--src/elements/ligh.c2
-rw-r--r--src/elements/prto.c4
-rw-r--r--src/elements/stkm.c370
-rw-r--r--src/elements/stkm2.c12
-rw-r--r--src/graphics.c99
-rw-r--r--src/interface.c40
-rw-r--r--src/main.c52
-rw-r--r--src/powder.c100
9 files changed, 446 insertions, 324 deletions
diff --git a/src/elements/figh.c b/src/elements/figh.c
new file mode 100644
index 0000000..99f39b1
--- /dev/null
+++ b/src/elements/figh.c
@@ -0,0 +1,91 @@
+#include <element.h>
+
+int update_FIGH(UPDATE_FUNC_ARGS)
+{
+ playerst* figh = &fighters[(unsigned char)parts[i].tmp];
+
+ float tarx, tary;
+
+ parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man
+
+ //Set target cords
+ if (player.spwn)
+ {
+ if (player2.spwn)
+ if ((pow(player.legs[2]-x, 2) + pow(player.legs[3]-y, 2))<=
+ (pow(player2.legs[2]-x, 2) + pow(player2.legs[3]-y, 2)))
+ {
+ tarx = player.legs[2];
+ tary = player.legs[3];
+ }
+ else
+ {
+ tarx = player2.legs[2];
+ tary = player2.legs[3];
+ }
+ else
+ {
+ tarx = player.legs[2];
+ tary = player.legs[3];
+ }
+
+ parts[i].tmp2 = 1;
+ }
+ else
+ if (player2.spwn)
+ {
+ tarx = player2.legs[2];
+ tary = player2.legs[3];
+
+ parts[i].tmp2 = 1;
+ }
+
+ switch (parts[i].tmp2)
+ {
+ case 1:
+ if ((pow(tarx-x, 2) + pow(tary-y, 2))<600)
+ {
+ if (figh->elem == PT_FIRE || figh->elem == PT_LIGH)
+ figh->comm = (int)figh->comm | 0x08;
+ }
+ else
+ if (tarx<x)
+ {
+ figh->comm = 0x01;
+ if (!eval_move(PT_DUST, figh->legs[4]-4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]-4, figh->legs[13]-1, NULL))
+ figh->comm = (int)figh->comm | 0x04;
+ }
+ else
+ {
+ figh->comm = 0x02;
+ if (!eval_move(PT_DUST, figh->legs[4]+4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]+4, figh->legs[13]-1, NULL))
+ figh->comm = (int)figh->comm | 0x04;
+ }
+ break;
+ default:
+ figh->comm = 0;
+ break;
+ }
+
+ figh->pcomm = figh->comm;
+
+ run_stickman(figh, UPDATE_FUNC_SUBCALL_ARGS);
+ return 0;
+}
+
+int graphics_FIGH(GRAPHICS_FUNC_ARGS)
+{
+ playerst * cplayer = &fighters[(unsigned char)cpart->tmp];
+ *pixel_mode = PSPEC_STICKMAN;
+ if (cplayer->elem<PT_NUM)
+ {
+ *colr = PIXR(ptypes[cplayer->elem].pcolors);
+ *colg = PIXG(ptypes[cplayer->elem].pcolors);
+ *colb = PIXB(ptypes[cplayer->elem].pcolors);
+ }
+ else
+ {
+ *colr = *colg = *colb = 255;
+ }
+ return 1;
+}
diff --git a/src/elements/ligh.c b/src/elements/ligh.c
index ea4e5ca..0fb700e 100644
--- a/src/elements/ligh.c
+++ b/src/elements/ligh.c
@@ -165,7 +165,7 @@ int update_LIGH(UPDATE_FUNC_ARGS)
}
if (ptypes[r&0xFF].hconduct)
parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
- if (((r&0xFF)==PT_STKM && player[2]!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2[2]!=PT_LIGH))
+ if (((r&0xFF)==PT_STKM && player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2.elem!=PT_LIGH))
{
parts[r>>8].life-=powderful/100;
}
diff --git a/src/elements/prto.c b/src/elements/prto.c
index e86891a..dcbc53c 100644
--- a/src/elements/prto.c
+++ b/src/elements/prto.c
@@ -44,9 +44,9 @@ int update_PRTO(UPDATE_FUNC_ARGS) {
else if (portalp[parts[i].tmp][randomness][nnx].type)
{
if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
- player[27] = 0;
+ player.spwn = 0;
if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
- player2[27] = 0;
+ player2.spwn = 0;
np = create_part(-1,x+rx,y+ry,portalp[parts[i].tmp][randomness][nnx].type);
if (np<0) continue;
parts[np] = portalp[parts[i].tmp][randomness][nnx];
diff --git a/src/elements/stkm.c b/src/elements/stkm.c
index 261c493..e8a1241 100644
--- a/src/elements/stkm.c
+++ b/src/elements/stkm.c
@@ -1,7 +1,7 @@
#include <element.h>
int update_SPAWN(UPDATE_FUNC_ARGS) {
- if (!player[27])
+ if (!player.spwn)
create_part(-1, x, y, PT_STKM);
return 0;
@@ -9,18 +9,18 @@ int update_SPAWN(UPDATE_FUNC_ARGS) {
int update_STKM(UPDATE_FUNC_ARGS)
{
- run_stickman(player, UPDATE_FUNC_SUBCALL_ARGS);
+ run_stickman(&player, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
int graphics_STKM(GRAPHICS_FUNC_ARGS)
{
*pixel_mode = PSPEC_STICKMAN;
- if ((int)player[2]<PT_NUM)
+ if ((int)player.elem<PT_NUM)
{
- *colr = PIXR(ptypes[(int)player[2]].pcolors);
- *colg = PIXG(ptypes[(int)player[2]].pcolors);
- *colb = PIXB(ptypes[(int)player[2]].pcolors);
+ *colr = PIXR(ptypes[player.elem].pcolors);
+ *colg = PIXG(ptypes[player.elem].pcolors);
+ *colb = PIXB(ptypes[player.elem].pcolors);
}
else
{
@@ -29,7 +29,7 @@ int graphics_STKM(GRAPHICS_FUNC_ARGS)
return 1;
}
-int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
+int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
int r, rx, ry;
float pp, d;
float dt = 0.9;///(FPSB*FPSB); //Delta time in square
@@ -37,8 +37,8 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
float gx, gy, dl, dr;
if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && ptypes[parts[i].ctype].falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH)
- playerp[2] = parts[i].ctype;
- playerp[28]++;
+ playerp->elem = parts[i].ctype;
+ playerp->frames++;
//Tempirature handling
if (parts[i].temp<243)
@@ -47,14 +47,14 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[i].temp += 1;
//Death
- if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
+ if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
{
for (r=-2; r<=1; r++)
{
- create_part(-1, x+r, y-2, playerp[2]);
- create_part(-1, x+r+1, y+2, playerp[2]);
- create_part(-1, x-2, y+r+1, playerp[2]);
- create_part(-1, x+2, y+r, playerp[2]);
+ create_part(-1, x+r, y-2, playerp->elem);
+ create_part(-1, x+r+1, y+2, playerp->elem);
+ create_part(-1, x-2, y+r+1, playerp->elem);
+ create_part(-1, x+2, y+r, playerp->elem);
}
kill_part(i); //Kill him
return 1;
@@ -87,116 +87,116 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[i].vy -= gvy*dt;
//Verlet integration
- pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;
- playerp[5] = playerp[3];
- playerp[3] = pp;
- pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;
- playerp[6] = playerp[4];
- playerp[4] = pp;
-
- pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt;
- playerp[9] = playerp[7];
- playerp[7] = pp;
- pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt;
- playerp[10] = playerp[8];
- playerp[8] = pp;
-
- pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;
- playerp[13] = playerp[11];
- playerp[11] = pp;
- pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;
- playerp[14] = playerp[12];
- playerp[12] = pp;
-
- pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt;
- playerp[17] = playerp[15];
- playerp[15] = pp;
- pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt;
- playerp[18] = playerp[16];
- playerp[16] = pp;
-
- //Setting acceleration to 0
- playerp[19] = 0;
- playerp[20] = 0;
-
- playerp[21] = 0;
- playerp[22] = 0;
-
- playerp[23] = 0;
- playerp[24] = 0;
-
- playerp[25] = 0;
- playerp[26] = 0;
-
- gx = (playerp[7] + playerp[15])/2 - gvy;
- gy = (playerp[8] + playerp[16])/2 + gvx;
- dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2);
- dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2);
+ pp = 2*playerp->legs[0]-playerp->legs[2]+playerp->accs[0]*dt*dt;
+ playerp->legs[2] = playerp->legs[0];
+ playerp->legs[0] = pp;
+ pp = 2*playerp->legs[1]-playerp->legs[3]+playerp->accs[1]*dt*dt;
+ playerp->legs[3] = playerp->legs[1];
+ playerp->legs[1] = pp;
+
+ pp = 2*playerp->legs[4]-playerp->legs[6]+(playerp->accs[2]+gvx)*dt*dt;
+ playerp->legs[6] = playerp->legs[4];
+ playerp->legs[4] = pp;
+ pp = 2*playerp->legs[5]-playerp->legs[7]+(playerp->accs[3]+gvy)*dt*dt;
+ playerp->legs[7] = playerp->legs[5];
+ playerp->legs[5] = pp;
+
+ pp = 2*playerp->legs[8]-playerp->legs[10]+playerp->accs[4]*dt*dt;
+ playerp->legs[10] = playerp->legs[8];
+ playerp->legs[8] = pp;
+ pp = 2*playerp->legs[9]-playerp->legs[11]+playerp->accs[5]*dt*dt;
+ playerp->legs[11] = playerp->legs[9];
+ playerp->legs[9] = pp;
+
+ pp = 2*playerp->legs[12]-playerp->legs[14]+(playerp->accs[6]+gvx)*dt*dt;
+ playerp->legs[14] = playerp->legs[12];
+ playerp->legs[12] = pp;
+ pp = 2*playerp->legs[13]-playerp->legs[15]+(playerp->accs[7]+gvy)*dt*dt;
+ playerp->legs[15] = playerp->legs[13];
+ playerp->legs[13] = pp;
+
+ //Setting accseleration to 0
+ playerp->accs[0] = 0;
+ playerp->accs[1] = 0;
+
+ playerp->accs[2] = 0;
+ playerp->accs[3] = 0;
+
+ playerp->accs[4] = 0;
+ playerp->accs[5] = 0;
+
+ playerp->accs[6] = 0;
+ playerp->accs[7] = 0;
+
+ gx = (playerp->legs[4] + playerp->legs[12])/2 - gvy;
+ gy = (playerp->legs[5] + playerp->legs[13])/2 + gvx;
+ dl = pow(gx - playerp->legs[4], 2) + pow(gy - playerp->legs[5], 2);
+ dr = pow(gx - playerp->legs[12], 2) + pow(gy - playerp->legs[13], 2);
//Go left
- if (((int)(playerp[0])&0x01) == 0x01)
+ if (((int)(playerp->comm)&0x01) == 0x01)
{
if (dl>dr)
{
- if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
- playerp[21] = -3*gvy-3*gvx;
- playerp[22] = 3*gvx-3*gvy;
- playerp[19] = -gvy;
- playerp[20] = gvx;
+ playerp->accs[2] = -3*gvy-3*gvx;
+ playerp->accs[3] = 3*gvx-3*gvy;
+ playerp->accs[0] = -gvy;
+ playerp->accs[1] = gvx;
}
}
else
{
- if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
- playerp[25] = -3*gvy-3*gvx;
- playerp[26] = 3*gvx-3*gvy;
- playerp[19] = -gvy;
- playerp[20] = gvx;
+ playerp->accs[6] = -3*gvy-3*gvx;
+ playerp->accs[7] = 3*gvx-3*gvy;
+ playerp->accs[0] = -gvy;
+ playerp->accs[1] = gvx;
}
}
}
//Go right
- if (((int)(playerp[0])&0x02) == 0x02)
+ if (((int)(playerp->comm)&0x02) == 0x02)
{
if (dl<dr)
{
- if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
- playerp[21] = 3*gvy-3*gvx;
- playerp[22] = -3*gvx-3*gvy;
- playerp[19] = gvy;
- playerp[20] = -gvx;
+ playerp->accs[2] = 3*gvy-3*gvx;
+ playerp->accs[3] = -3*gvx-3*gvy;
+ playerp->accs[0] = gvy;
+ playerp->accs[1] = -gvx;
}
}
else
{
- if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
- playerp[25] = 3*gvy-3*gvx;
- playerp[26] = -3*gvx-3*gvy;
- playerp[19] = gvy;
- playerp[20] = -gvx;
+ playerp->accs[6] = 3*gvy-3*gvx;
+ playerp->accs[7] = -3*gvx-3*gvy;
+ playerp->accs[0] = gvy;
+ playerp->accs[1] = -gvx;
}
}
}
//Jump
- if (((int)(playerp[0])&0x04) == 0x04 &&
- (!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
+ if (((int)(playerp->comm)&0x04) == 0x04 &&
+ (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)))
{
parts[i].vy -= 4*gvy;
- playerp[22] -= gvy;
- playerp[26] -= gvy;
+ playerp->accs[3] -= gvy;
+ playerp->accs[7] -= gvy;
}
//Charge detector wall if foot inside
- if (bmap[(int)(playerp[8]+0.5)/CELL][(int)(playerp[7]+0.5)/CELL]==WL_DETECT)
- set_emap((int)playerp[7]/CELL, (int)playerp[8]/CELL);
- if (bmap[(int)(playerp[16]+0.5)/CELL][(int)(playerp[15]+0.5)/CELL]==WL_DETECT)
- set_emap((int)(playerp[15]+0.5)/CELL, (int)(playerp[16]+0.5)/CELL);
+ if (bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)playerp->legs[4]/CELL, (int)playerp->legs[5]/CELL);
+ if (bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)(playerp->legs[12]+0.5)/CELL, (int)(playerp->legs[13]+0.5)/CELL);
//Searching for particles near head
for (rx=-2; rx<3; rx++)
@@ -212,10 +212,10 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (ptypes[r&0xFF].falldown!=0 || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT)
{
- playerp[2] = r&0xFF; //Current element
+ playerp->elem = r&0xFF; //Current element
}
if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH)
- playerp[2] = PT_LIGH;
+ playerp->elem = PT_LIGH;
if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP
{
if (parts[i].life<=95)
@@ -232,7 +232,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
kill_part(r>>8);
}
if (bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN)
- playerp[2] = SPC_AIR;
+ playerp->elem = SPC_AIR;
if ((r&0xFF)==PT_PRTI)
STKM_interact(playerp, i, rx, ry);
if (!parts[i].type)//STKM_interact may kill STKM
@@ -240,31 +240,31 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
}
//Head position
- rx = x + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01);
- ry = y - 3*(playerp[1] == 0);
+ rx = x + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01);
+ ry = y - 3*(playerp->pcomm == 0);
//Spawn
- if (((int)(playerp[0])&0x08) == 0x08)
+ if (((int)(playerp->comm)&0x08) == 0x08)
{
ry -= 2*(rand()%2)+1;
r = pmap[ry][rx];
if (ptypes[r&0xFF].state == ST_SOLID)
{
create_part(-1, rx, ry, PT_SPRK);
- playerp[28] = 0;
+ playerp->frames = 0;
}
else
{
int np = -1;
- if (playerp[2] == SPC_AIR)
- create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
- else if (playerp[2]==PT_LIGH && playerp[28]<30)//limit lightning creation rate
+ if (playerp->elem == SPC_AIR)
+ create_parts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
+ else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate
np = -1;
else
- np = create_part(-1, rx, ry, playerp[2]);
+ np = create_part(-1, rx, ry, playerp->elem);
if ( (np < NPART) && np>=0)
{
- if (playerp[2] == PT_PHOT)
+ if (playerp->elem == PT_PHOT)
{
int random = abs(rand()%3-1)*3;
if (random==0)
@@ -274,13 +274,13 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
else
{
parts[np].vy = 0;
- if (((int)playerp[1])&(0x01|0x02))
- parts[np].vx = (((((int)playerp[1])&0x02) == 0x02) - (((int)(playerp[1])&0x01) == 0x01))*random;
+ if (((int)playerp->pcomm)&(0x01|0x02))
+ parts[np].vx = (((((int)playerp->pcomm)&0x02) == 0x02) - (((int)(playerp->pcomm)&0x01) == 0x01))*random;
else
parts[np].vx = random;
}
}
- else if (playerp[2] == PT_LIGH)
+ else if (playerp->elem == PT_LIGH)
{
float angle;
int power = 100;
@@ -288,7 +288,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
angle = atan2(gvx, gvy)*180.0f/M_PI;
else
angle = rand()%360;
- if (((int)playerp[1])&0x01)
+ if (((int)playerp->comm)&0x01)
angle += 180;
if (angle>360)
angle-=360;
@@ -299,72 +299,72 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[np].temp=parts[np].life*power/2.5;
parts[np].tmp2=1;
}
- else if (playerp[2] != SPC_AIR)
+ else if (playerp->elem != SPC_AIR)
{
- parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
- parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
- parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000;
+ parts[np].vx -= -gvy*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01));
+ parts[np].vy -= gvx*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01));
+ parts[i].vx -= (ptypes[(int)playerp->elem].weight*parts[np].vx)/1000;
}
- playerp[28] = 0;
+ playerp->frames = 0;
}
}
}
//Simulation of joints
- d = 25/(pow((playerp[3]-playerp[7]), 2) + pow((playerp[4]-playerp[8]), 2)+25) - 0.5; //Fast distance
- playerp[7] -= (playerp[3]-playerp[7])*d;
- playerp[8] -= (playerp[4]-playerp[8])*d;
- playerp[3] += (playerp[3]-playerp[7])*d;
- playerp[4] += (playerp[4]-playerp[8])*d;
-
- d = 25/(pow((playerp[11]-playerp[15]), 2) + pow((playerp[12]-playerp[16]), 2)+25) - 0.5;
- playerp[15] -= (playerp[11]-playerp[15])*d;
- playerp[16] -= (playerp[12]-playerp[16])*d;
- playerp[11] += (playerp[11]-playerp[15])*d;
- playerp[12] += (playerp[12]-playerp[16])*d;
-
- d = 36/(pow((playerp[3]-parts[i].x), 2) + pow((playerp[4]-parts[i].y), 2)+36) - 0.5;
- parts[i].vx -= (playerp[3]-parts[i].x)*d;
- parts[i].vy -= (playerp[4]-parts[i].y)*d;
- playerp[3] += (playerp[3]-parts[i].x)*d;
- playerp[4] += (playerp[4]-parts[i].y)*d;
-
- d = 36/(pow((playerp[11]-parts[i].x), 2) + pow((playerp[12]-parts[i].y), 2)+36) - 0.5;
- parts[i].vx -= (playerp[11]-parts[i].x)*d;
- parts[i].vy -= (playerp[12]-parts[i].y)*d;
- playerp[11] += (playerp[11]-parts[i].x)*d;
- playerp[12] += (playerp[12]-parts[i].y)*d;
-
- if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
+ d = 25/(pow((playerp->legs[0]-playerp->legs[4]), 2) + pow((playerp->legs[1]-playerp->legs[5]), 2)+25) - 0.5; //Fast distance
+ playerp->legs[4] -= (playerp->legs[0]-playerp->legs[4])*d;
+ playerp->legs[5] -= (playerp->legs[1]-playerp->legs[5])*d;
+ playerp->legs[0] += (playerp->legs[0]-playerp->legs[4])*d;
+ playerp->legs[1] += (playerp->legs[1]-playerp->legs[5])*d;
+
+ d = 25/(pow((playerp->legs[8]-playerp->legs[12]), 2) + pow((playerp->legs[9]-playerp->legs[13]), 2)+25) - 0.5;
+ playerp->legs[12] -= (playerp->legs[8]-playerp->legs[12])*d;
+ playerp->legs[13] -= (playerp->legs[9]-playerp->legs[13])*d;
+ playerp->legs[8] += (playerp->legs[8]-playerp->legs[12])*d;
+ playerp->legs[9] += (playerp->legs[9]-playerp->legs[13])*d;
+
+ d = 36/(pow((playerp->legs[0]-parts[i].x), 2) + pow((playerp->legs[1]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (playerp->legs[0]-parts[i].x)*d;
+ parts[i].vy -= (playerp->legs[1]-parts[i].y)*d;
+ playerp->legs[0] += (playerp->legs[0]-parts[i].x)*d;
+ playerp->legs[1] += (playerp->legs[1]-parts[i].y)*d;
+
+ d = 36/(pow((playerp->legs[8]-parts[i].x), 2) + pow((playerp->legs[9]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (playerp->legs[8]-parts[i].x)*d;
+ parts[i].vy -= (playerp->legs[9]-parts[i].y)*d;
+ playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d;
+ playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d;
+
+ if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
- playerp[7] = playerp[9];
- playerp[8] = playerp[10];
+ playerp->legs[4] = playerp->legs[6];
+ playerp->legs[5] = playerp->legs[7];
}
- if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
- playerp[15] = playerp[17];
- playerp[16] = playerp[18];
+ playerp->legs[12] = playerp->legs[14];
+ playerp->legs[13] = playerp->legs[15];
}
//This makes stick man "pop" from obstacles
- if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
float t;
- t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t;
- t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t;
+ t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t;
+ t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t;
}
- if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
float t;
- t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t;
- t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t;
+ t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;
+ t = playerp->legs[13]; playerp->legs[13] = playerp->legs[15]; playerp->legs[15] = t;
}
//Keeping legs distance
- if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16)
+ if ((pow((playerp->legs[4] - playerp->legs[12]), 2) + pow((playerp->legs[5]-playerp->legs[13]), 2))<16)
{
float tvx, tvy;
tvx = -gvy;
@@ -372,15 +372,15 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (tvx || tvy)
{
- playerp[21] -= 0.2*tvx/hypot(tvx, tvy);
- playerp[22] -= 0.2*tvy/hypot(tvx, tvy);
+ playerp->accs[2] -= 0.2*tvx/hypot(tvx, tvy);
+ playerp->accs[3] -= 0.2*tvy/hypot(tvx, tvy);
- playerp[25] += 0.2*tvx/hypot(tvx, tvy);
- playerp[26] += 0.2*tvy/hypot(tvx, tvy);
+ playerp->accs[6] += 0.2*tvx/hypot(tvx, tvy);
+ playerp->accs[7] += 0.2*tvy/hypot(tvx, tvy);
}
}
- if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16)
+ if ((pow((playerp->legs[0] - playerp->legs[8]), 2) + pow((playerp->legs[1]-playerp->legs[9]), 2))<16)
{
float tvx, tvy;
tvx = -gvy;
@@ -388,25 +388,27 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (tvx || tvy)
{
- playerp[19] -= 0.2*tvx/hypot(tvx, tvy);
- playerp[20] -= 0.2*tvy/hypot(tvx, tvy);
+ playerp->accs[0] -= 0.2*tvx/hypot(tvx, tvy);
+ playerp->accs[1] -= 0.2*tvy/hypot(tvx, tvy);
- playerp[23] += 0.2*tvx/hypot(tvx, tvy);
- playerp[24] += 0.2*tvy/hypot(tvx, tvy);
+ playerp->accs[4] += 0.2*tvx/hypot(tvx, tvy);
+ playerp->accs[5] += 0.2*tvy/hypot(tvx, tvy);
}
}
//If legs touch something
- STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)(playerp[8]+0.5));
- STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)(playerp[16]+0.5));
+ STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)(playerp->legs[5]+0.5));
+ STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)(playerp->legs[13]+0.5));
+ STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)playerp->legs[5]);
+ STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)playerp->legs[13]);
if (!parts[i].type)
return 1;
- parts[i].ctype = playerp[2];
+ parts[i].ctype = playerp->elem;
return 0;
}
-void STKM_interact(float* playerp, int i, int x, int y)
+void STKM_interact(playerst* playerp, int i, int x, int y)
{
int r;
if (x<0 || y<0 || x>=XRES || y>=YRES || !parts[i].type)
@@ -414,15 +416,15 @@ void STKM_interact(float* playerp, int i, int x, int y)
r = pmap[y][x];
if (r)
{
- if ((r&0xFF)==PT_SPRK && playerp[2]!=PT_LIGH) //If on charge
+ if ((r&0xFF)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge
{
parts[i].life -= (int)(rand()*20/RAND_MAX)+32;
}
- if (ptypes[r&0xFF].hconduct && ((playerp[2]!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243))
+ if (ptypes[r&0xFF].hconduct && ((playerp->elem!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243))
{
parts[i].life -= 2;
- playerp[22] -= 1;
+ playerp->accs[3] -= 1;
}
if ((r&0xFF)==PT_ACID) //If on acid
@@ -445,37 +447,37 @@ void STKM_interact(float* playerp, int i, int x, int y)
{
portalp[parts[r>>8].tmp][count][nnx] = parts[i];
kill_part(i);
- playerp[27] = 1;//stop SPWN creating a new STKM while he is in portal
+ playerp->spwn = 1;//stop SPWN creating a new STKM while he is in portal
break;
}
}
}
}
-void STKM_init_legs(float* playerp, int i)
+void STKM_init_legs(playerst* playerp, int i)
{
int x, y;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
- playerp[3] = x-1;
- playerp[4] = y+6;
- playerp[5] = x-1;
- playerp[6] = y+6;
-
- playerp[7] = x-3;
- playerp[8] = y+12;
- playerp[9] = x-3;
- playerp[10] = y+12;
-
- playerp[11] = x+1;
- playerp[12] = y+6;
- playerp[13] = x+1;
- playerp[14] = y+6;
-
- playerp[15] = x+3;
- playerp[16] = y+12;
- playerp[17] = x+3;
- playerp[18] = y+12;
+ playerp->legs[0] = x-1;
+ playerp->legs[1] = y+6;
+ playerp->legs[2] = x-1;
+ playerp->legs[3] = y+6;
+
+ playerp->legs[4] = x-3;
+ playerp->legs[5] = y+12;
+ playerp->legs[6] = x-3;
+ playerp->legs[7] = y+12;
+
+ playerp->legs[8] = x+1;
+ playerp->legs[9] = y+6;
+ playerp->legs[10] = x+1;
+ playerp->legs[11] = y+6;
+
+ playerp->legs[12] = x+3;
+ playerp->legs[13] = y+12;
+ playerp->legs[14] = x+3;
+ playerp->legs[15] = y+12;
}
diff --git a/src/elements/stkm2.c b/src/elements/stkm2.c
index 7ada3cb..f43262c 100644
--- a/src/elements/stkm2.c
+++ b/src/elements/stkm2.c
@@ -1,25 +1,25 @@
#include <element.h>
int update_SPAWN2(UPDATE_FUNC_ARGS) {
- if (!player2[27])
+ if (!player2.spwn)
create_part(-1, x, y, PT_STKM2);
return 0;
}
int update_STKM2(UPDATE_FUNC_ARGS) {
- run_stickman(player2, UPDATE_FUNC_SUBCALL_ARGS);
+ run_stickman(&player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
int graphics_STKM2(GRAPHICS_FUNC_ARGS)
{
*pixel_mode = PSPEC_STICKMAN;
- if ((int)player2[2]<PT_NUM)
+ if ((int)player2.elem<PT_NUM)
{
- *colr = PIXR(ptypes[(int)player2[2]].pcolors);
- *colg = PIXG(ptypes[(int)player2[2]].pcolors);
- *colb = PIXB(ptypes[(int)player2[2]].pcolors);
+ *colr = PIXR(ptypes[player2.elem].pcolors);
+ *colg = PIXG(ptypes[player2.elem].pcolors);
+ *colb = PIXB(ptypes[player2.elem].pcolors);
}
else
{
diff --git a/src/graphics.c b/src/graphics.c
index eabefa1..6972ade 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1785,12 +1785,16 @@ void render_parts(pixel *vid)
if(pixel_mode & PSPEC_STICKMAN)
{
//Special case for stickman
-#ifdef OGLR
- float *cplayer;
+ playerst *cplayer;
if(t==PT_STKM)
- cplayer = player;
+ cplayer = &player;
+ else if(t==PT_STKM2)
+ cplayer = &player2;
+ else if(t==PT_FIGH)
+ cplayer = &fighters[(unsigned char)parts[i].tmp];
else
- cplayer = player2;
+ continue;
+#ifdef OGLR
glColor4f(((float)colr)/255.0f, ((float)colg)/255.0f, ((float)colb)/255.0f, 1.0f);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_STRIP);
@@ -1806,71 +1810,42 @@ void render_parts(pixel *vid)
glColor4f(0.6f, 0.6f, 1.0f, 1.0f);
glBegin(GL_LINES);
glVertex2f(nx, ny+3);
- glVertex2f(cplayer[3], cplayer[4]);
+ glVertex2f(cplayer->legs[0], cplayer->legs[1]);
- glVertex2f(cplayer[3], cplayer[4]);
- glVertex2f(cplayer[7], cplayer[8]);
+ glVertex2f(cplayer->legs[0], cplayer->legs[1]);
+ glVertex2f(cplayer->legs[4], cplayer->legs[5]);
glVertex2f(nx, ny+3);
- glVertex2f(cplayer[11], cplayer[12]);
+ glVertex2f(cplayer->legs[8], cplayer->legs[9]);
- glVertex2f(cplayer[11], cplayer[12]);
- glVertex2f(cplayer[15], cplayer[16]);
+ glVertex2f(cplayer->legs[8], cplayer->legs[9]);
+ glVertex2f(cplayer->legs[12], cplayer->legs[13]);
glEnd();
glDisable(GL_LINE_SMOOTH);
#else
- if (t==PT_STKM)
- {
- char buff[20]; //Buffer for HP
- int s;
- pixel pc;
+ char buff[20]; //Buffer for HP
+ int s;
+ pixel pc;
- if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
- {
- sprintf(buff, "%3d", parts[i].life); //Show HP
- drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
- }
-
- if ((int)player[2]<PT_NUM) pc = ptypes[(int)player[2]].pcolors;
- else pc = PIXPACK(0xFFFFFF);
- s = XRES+BARSIZE;
- //head
- draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- //legs
- draw_line(vid , nx, ny+3, player[3], player[4], 255, 255, 255, s);
- draw_line(vid , player[3], player[4], player[7], player[8], 255, 255, 255, s);
- draw_line(vid , nx, ny+3, player[11], player[12], 255, 255, 255, s);
- draw_line(vid , player[11], player[12], player[15], player[16], 255, 255, 255, s);
- }
- else if (t==PT_STKM2)
+ if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{
- char buff[20]; //Buffer for HP
- int s;
- pixel pc;
-
- if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
- {
- sprintf(buff, "%3d", parts[i].life); //Show HP
- drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
- }
-
- if ((int)player2[2]<PT_NUM) pc = ptypes[(int)player2[2]].pcolors;
- else pc = PIXPACK(0xFFFFFF);
- s = XRES+BARSIZE;
- //head
- draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
- //legs
- draw_line(vid , nx, ny+3, player2[3], player2[4], 100, 100, 255, s);
- draw_line(vid , player2[3], player2[4], player2[7], player2[8], 100, 100, 255, s);
- draw_line(vid , nx, ny+3, player2[11], player2[12], 100, 100, 255, s);
- draw_line(vid , player2[11], player2[12], player2[15], player2[16], 100, 100, 255, s);
+ sprintf(buff, "%3d", parts[i].life); //Show HP
+ drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}
+
+ if (cplayer->elem<PT_NUM) pc = ptypes[cplayer->elem].pcolors;
+ else pc = PIXPACK(0xFFFFFF);
+ s = XRES+BARSIZE;
+ //head
+ draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
+ draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s);
+ draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
+ draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
+ //legs
+ draw_line(vid , nx, ny+3, cplayer->legs[0], cplayer->legs[1], 255, 255, 255, s);
+ draw_line(vid , cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], 255, 255, 255, s);
+ draw_line(vid , nx, ny+3, cplayer->legs[8], cplayer->legs[9], 255, 255, 255, s);
+ draw_line(vid , cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], 255, 255, 255, s);
#endif
}
if(pixel_mode & PMODE_FLAT)
@@ -2258,7 +2233,7 @@ void render_parts(pixel *vid)
}
}
}
- }
+ }
#ifdef OGLR
//Go into array mode
@@ -3390,10 +3365,10 @@ pixel *prerender_save(void *save, int size, int *width, int *height)
j=d[p++];
if (j<PT_NUM && j>0)
{
- if (j==PT_STKM || j==PT_STKM2)
+ if (j==PT_STKM || j==PT_STKM2 || j==PT_FIGH)
{
pixel lc, hc=PIXRGB(255, 224, 178);
- if (j==PT_STKM) lc = PIXRGB(255, 255, 255);
+ if (j==PT_STKM || j==PT_FIGH) lc = PIXRGB(255, 255, 255);
else lc = PIXRGB(100, 100, 255);
//only need to check upper bound of y coord - lower bounds and x<w are checked in draw_line
draw_line(fb , x-2, y-2, x+2, y-2, PIXR(hc), PIXG(hc), PIXB(hc), w);
diff --git a/src/interface.c b/src/interface.c
index 0073a6e..8311dd9 100644
--- a/src/interface.c
+++ b/src/interface.c
@@ -2495,36 +2495,36 @@ int sdl_poll(void)
//1 8 2
if (event.key.keysym.sym == SDLK_RIGHT)
{
- player[0] = (int)(player[0])|0x02; //Go right command
+ player.comm = (int)(player.comm)|0x02; //Go right command
}
if (event.key.keysym.sym == SDLK_LEFT)
{
- player[0] = (int)(player[0])|0x01; //Go left command
+ player.comm = (int)(player.comm)|0x01; //Go left command
}
- if (event.key.keysym.sym == SDLK_DOWN && ((int)(player[0])&0x08)!=0x08)
+ if (event.key.keysym.sym == SDLK_DOWN && ((int)(player.comm)&0x08)!=0x08)
{
- player[0] = (int)(player[0])|0x08; //Go left command
+ player.comm = (int)(player.comm)|0x08; //Go left command
}
- if (event.key.keysym.sym == SDLK_UP && ((int)(player[0])&0x04)!=0x04)
+ if (event.key.keysym.sym == SDLK_UP && ((int)(player.comm)&0x04)!=0x04)
{
- player[0] = (int)(player[0])|0x04; //Jump command
+ player.comm = (int)(player.comm)|0x04; //Jump command
}
if (event.key.keysym.sym == SDLK_d)
{
- player2[0] = (int)(player2[0])|0x02; //Go right command
+ player2.comm = (int)(player2.comm)|0x02; //Go right command
}
if (event.key.keysym.sym == SDLK_a)
{
- player2[0] = (int)(player2[0])|0x01; //Go left command
+ player2.comm = (int)(player2.comm)|0x01; //Go left command
}
- if (event.key.keysym.sym == SDLK_s && ((int)(player2[0])&0x08)!=0x08)
+ if (event.key.keysym.sym == SDLK_s && ((int)(player2.comm)&0x08)!=0x08)
{
- player2[0] = (int)(player2[0])|0x08; //Go left command
+ player2.comm = (int)(player2.comm)|0x08; //Go left command
}
- if (event.key.keysym.sym == SDLK_w && ((int)(player2[0])&0x04)!=0x04)
+ if (event.key.keysym.sym == SDLK_w && ((int)(player2.comm)&0x04)!=0x04)
{
- player2[0] = (int)(player2[0])|0x04; //Jump command
+ player2.comm = (int)(player2.comm)|0x04; //Jump command
}
break;
@@ -2536,30 +2536,30 @@ int sdl_poll(void)
sdl_zoom_trig = 0;
if (event.key.keysym.sym == SDLK_RIGHT || event.key.keysym.sym == SDLK_LEFT)
{
- player[1] = player[0]; //Saving last movement
- player[0] = (int)(player[0])&12; //Stop command
+ player.pcomm = player.comm; //Saving last movement
+ player.comm = (int)(player.comm)&12; //Stop command
}
if (event.key.keysym.sym == SDLK_UP)
{
- player[0] = (int)(player[0])&11;
+ player.comm = (int)(player.comm)&11;
}
if (event.key.keysym.sym == SDLK_DOWN)
{
- player[0] = (int)(player[0])&7;
+ player.comm = (int)(player.comm)&7;
}
if (event.key.keysym.sym == SDLK_d || event.key.keysym.sym == SDLK_a)
{
- player2[1] = player2[0]; //Saving last movement
- player2[0] = (int)(player2[0])&12; //Stop command
+ player2.pcomm = player2.comm; //Saving last movement
+ player2.comm = (int)(player2.comm)&12; //Stop command
}
if (event.key.keysym.sym == SDLK_w)
{
- player2[0] = (int)(player2[0])&11;
+ player2.comm = (int)(player2.comm)&11;
}
if (event.key.keysym.sym == SDLK_s)
{
- player2[0] = (int)(player2[0])&7;
+ player2.comm = (int)(player2.comm)&7;
}
break;
case SDL_MOUSEBUTTONDOWN:
diff --git a/src/main.c b/src/main.c
index 0187599..998cc40 100644
--- a/src/main.c
+++ b/src/main.c
@@ -977,21 +977,19 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
// no more particle properties to load, so we can change type here without messing up loading
if (i && i<=NPART)
{
- if ((player[27] == 1 && ty==PT_STKM) || (player2[27] == 1 && ty==PT_STKM2))
+ if ((player.spwn == 1 && ty==PT_STKM) || (player2.spwn == 1 && ty==PT_STKM2))
{
parts[i-1].type = PT_NONE;
}
else if (parts[i-1].type == PT_STKM)
{
- //player[2] = PT_DUST;
- STKM_init_legs(player, i-1);
- player[27] = 1;
+ STKM_init_legs(&player, i-1);
+ player.spwn = 1;
}
else if (parts[i-1].type == PT_STKM2)
{
- //player2[2] = PT_DUST;
- STKM_init_legs(player2, i-1);
- player2[27] = 1;
+ STKM_init_legs(&player2, i-1);
+ player2.spwn = 1;
}
if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&parts[i-1].life==0)))
@@ -1110,9 +1108,11 @@ void clear_sim(void)
memset(wireless, 0, sizeof(wireless));
memset(gol2, 0, sizeof(gol2));
memset(portalp, 0, sizeof(portalp));
+ memset(fighters, 0, sizeof(fighters));
+ fighcount = 0;
ISSPAWN1 = ISSPAWN2 = 0;
- player[27] = 0;
- player2[27] = 0;
+ player.spwn = 0;
+ player2.spwn = 0;
memset(pers_bg, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g));
@@ -1494,8 +1494,8 @@ int main(int argc, char *argv[])
pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
prepare_alpha(4, 1.0f);
- player[2] = player2[2] = PT_DUST;
- player[28] = player2[28] = 0;
+ player.elem = player2.elem = PT_DUST;
+ player.frames = player2.frames = 0;
sprintf(ppmfilename, "%s.ppm", argv[2]);
sprintf(ptifilename, "%s.pti", argv[2]);
@@ -2152,7 +2152,7 @@ int main(int argc, char *argv[])
free(load_data);
}
}
- if (sdl_key=='s' && ((sdl_mod & (KMOD_CTRL)) || !player2[27]))
+ if (sdl_key=='s' && ((sdl_mod & (KMOD_CTRL)) || !player2.spwn))
{
if (it > 50)
it = 50;
@@ -2286,7 +2286,7 @@ int main(int argc, char *argv[])
bsy = 0;
}
}
- if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2[27]))
+ if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2.spwn))
DEBUG_MODE = !DEBUG_MODE;
if (sdl_key=='i')
{
@@ -2370,7 +2370,7 @@ int main(int argc, char *argv[])
}
}
- if (sdl_key=='w' && (!player2[27] || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach
+ if (sdl_key=='w' && (!player2.spwn || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach
{
++gravityMode; // cycle gravity mode
itc = 51;
@@ -3123,7 +3123,7 @@ int main(int argc, char *argv[])
c = (b&1) ? sl : sr; //c is element to be spawned
su = c;
- if (c!=WL_SIGN+100)
+ if (c!=WL_SIGN+100 && c!=PT_FIGH)
{
if (!bq)
for (signi=0; signi<MAXSIGNS; signi++)
@@ -3152,6 +3152,12 @@ int main(int argc, char *argv[])
if (!bq)
add_sign_ui(vid_buf, x, y);
}
+
+ if (c==PT_FIGH)
+ {
+ if (!bq)
+ create_part(-1, x, y, PT_FIGH);
+ }
//for the click functions, lx and ly, are the positions of where the FIRST click happened. x,y are current mouse position.
else if (lb)//lb means you are holding mouse down
{
@@ -3586,19 +3592,19 @@ int main(int argc, char *argv[])
sdl_blit(0, 0, XRES+BARSIZE, YRES+MENUSIZE, vid_buf, XRES+BARSIZE);
//Setting an element for the stick man
- if (player[27]==0)
+ if (player.spwn==0)
{
- if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT)
- player[2] = sr;
+ if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH)
+ player.elem = sr;
else
- player[2] = PT_DUST;
+ player.elem = PT_DUST;
}
- if (player2[27]==0)
+ if (player2.spwn==0)
{
- if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT)
- player2[2] = sr;
+ if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH)
+ player2.elem = sr;
else
- player2[2] = PT_DUST;
+ player2.elem = PT_DUST;
}
}
SDL_CloseAudio();
diff --git a/src/powder.c b/src/powder.c
index bf31b18..3343825 100644
--- a/src/powder.c
+++ b/src/powder.c
@@ -11,10 +11,11 @@ int wire_placed = 0;
int lighting_recreate = 0;
-//[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned
-//[28] is frames since last particle spawn - used when spawning LIGH
-float player[29];
-float player2[29];
+playerst player;
+playerst player2;
+
+playerst fighters[256]; //255 is the maximum number of fighters
+unsigned char fighcount = 0; //Contains the number of fighters
particle *parts;
particle *cb_parts;
@@ -110,6 +111,7 @@ void init_can_move()
//all stickman collisions are done in stickman update function
can_move[PT_STKM][t] = 2;
can_move[PT_STKM2][t] = 2;
+ can_move[PT_FIGH][t] = 2;
}
for (t=0;t<PT_NUM;t++)
{
@@ -120,6 +122,7 @@ void init_can_move()
//all stickman collisions are done in stickman update function
can_move[t][PT_STKM] = 2;
can_move[t][PT_STKM2] = 2;
+ can_move[PT_FIGH][t] = 2;
//INVIS behaviour varies with pressure
can_move[t][PT_INVIS] = 3;
//stop CNCT being displaced by other particles
@@ -304,11 +307,16 @@ int try_move(int i, int x, int y, int nx, int ny)
{
if (parts[i].type == PT_STKM)
{
- player[27] = 0;
+ player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
- player2[27] = 0;
+ player2.spwn = 0;
+ }
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
}
parts[i].type=PT_NONE;
return 0;
@@ -317,11 +325,16 @@ int try_move(int i, int x, int y, int nx, int ny)
{
if (parts[i].type == PT_STKM)
{
- player[27] = 0;
+ player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
- player2[27] = 0;
+ player2.spwn = 0;
+ }
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
}
parts[i].type=PT_NONE;
if (!legacy_enable)
@@ -586,11 +599,16 @@ void kill_part(int i)//kills particle number i
y = (int)(parts[i].y+0.5f);
if (parts[i].type == PT_STKM)
{
- player[27] = 0;
+ player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
- player2[27] = 0;
+ player2.spwn = 0;
+ }
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
}
if (parts[i].type == PT_SPAWN)
{
@@ -628,10 +646,16 @@ inline void part_change_type(int i, int x, int y, int t)//changes the type of pa
t = PT_NONE;
if (parts[i].type == PT_STKM)
- player[27] = 0;
+ player.spwn = 0;
if (parts[i].type == PT_STKM2)
- player2[27] = 0;
+ player2.spwn = 0;
+
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
+ }
parts[i].type = t;
if (t==PT_PHOT || t==PT_NEUT)
@@ -761,7 +785,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
{
if ((pmap[y][x]&0xFF)!=PT_SPAWN&&(pmap[y][x]&0xFF)!=PT_SPAWN2)
{
- if (t!=PT_STKM&&t!=PT_STKM2)
+ if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)
{
return -1;
}
@@ -787,7 +811,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
t!=PT_CLNE&&t!=PT_PCLN&&
t!=PT_BCLN&&t!=PT_STKM&&
t!=PT_STKM2&&t!=PT_PBCN&&
- t!=PT_STOR)
+ t!=PT_STOR&&t!=PT_FIGH)
)
{
parts[pmap[y][x]>>8].ctype = t;
@@ -836,7 +860,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = 0.0f;
}
- if (t!=PT_STKM&&t!=PT_STKM2)//set everything to default values first, except for stickman.
+ if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@@ -961,7 +985,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
}
if (t==PT_STKM)
{
- if (player[27]==0)
+ if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@@ -971,8 +995,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
- STKM_init_legs(player, i);
- player[27] = 1;
+ STKM_init_legs(&player, i);
+ player.spwn = 1;
}
else
{
@@ -983,7 +1007,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
}
if (t==PT_STKM2)
{
- if (player2[27]==0)
+ if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@@ -993,8 +1017,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
- STKM_init_legs(player2, i);
- player2[27] = 1;
+ STKM_init_legs(&player2, i);
+ player2.spwn = 1;
}
else
{
@@ -1003,12 +1027,36 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
create_part(-1,x,y,PT_SPAWN2);
ISSPAWN2 = 1;
}
+ if (t==PT_FIGH)
+ {
+ unsigned char cunt = 0;
+ while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt].spwn==1) cunt++;
+ if (cunt < 100 && fighters[cunt].spwn==0)
+ {
+ parts[i].x = (float)x;
+ parts[i].y = (float)y;
+ parts[i].type = PT_FIGH;
+ parts[i].vx = 0;
+ parts[i].vy = 0;
+ parts[i].life = 100;
+ parts[i].ctype = 0;
+ parts[i].tmp = cunt;
+ parts[i].temp = ptypes[t].heat;
+ STKM_init_legs(&fighters[cunt], i);
+ fighters[cunt].spwn = 1;
+ fighters[cunt].elem = PT_DUST;
+ fighcount++;
+
+ return i;
+ }
+ return -1;
+ }
if (t==PT_BIZR||t==PT_BIZRG)
parts[i].ctype = 0x47FFFF;
//and finally set the pmap/photon maps to the newly created particle
if (t==PT_PHOT||t==PT_NEUT)
photons[y][x] = t|(i<<8);
- if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT)
+ if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_FIGH && t!=PT_PHOT && t!=PT_NEUT)
pmap[y][x] = t|(i<<8);
//Fancy dust effects for powder types
@@ -1674,7 +1722,7 @@ void update_particles_i(pixel *vid, int start, int inc)
(bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(ptypes[t].properties&TYPE_GAS)) || //&& ptypes[t].falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(ptypes[t].properties&TYPE_ENERGY)) ||
(bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
- (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2)))
+ (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
{
kill_part(i);
continue;
@@ -1736,7 +1784,7 @@ void update_particles_i(pixel *vid, int start, int inc)
pGravX -= gravxf[(y*XRES)+x];
pGravY -= gravyf[(y*XRES)+x];
}
- else if(t!=PT_STKM && t!=PT_STKM2 && !(ptypes[t].properties & TYPE_SOLID))
+ else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(ptypes[t].properties & TYPE_SOLID))
{
pGravX += gravxf[(y*XRES)+x];
pGravY += gravyf[(y*XRES)+x];
@@ -2838,9 +2886,9 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags)
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
int wall = c - 100;
- if (c==SPC_WIND){
+ if (c==SPC_WIND || c==PT_FIGH)
return 0;
- }
+
if(c==SPC_PROP){
prop_edit_ui(vid_buf, x, y);
return 0;