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-rw-r--r--src/graphics/Renderer.cpp21
-rw-r--r--src/simulation/Simulation.cpp5
-rw-r--r--src/simulation/Stickman.h1
-rw-r--r--src/simulation/elements/STKM.cpp139
4 files changed, 156 insertions, 10 deletions
diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp
index 1f4aed8..af6826e 100644
--- a/src/graphics/Renderer.cpp
+++ b/src/graphics/Renderer.cpp
@@ -1483,6 +1483,27 @@ void Renderer::render_parts()
draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, 255);
draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, 255);
draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, 255);
+ if (cplayer->rocketBoots)
+ {
+ for (int leg=0; leg<2; leg++)
+ {
+ int nx = cplayer->legs[leg*8+4], ny = cplayer->legs[leg*8+5];
+ int colr = 255, colg = 0, colb = 255;
+ if (((int)(cplayer->comm)&0x04) == 0x04 || (((int)(cplayer->comm)&0x01) == 0x01 && leg==0) || (((int)(cplayer->comm)&0x02) == 0x02 && leg==1))
+ blendpixel(nx, ny, 0, 255, 0, 255);
+ else
+ blendpixel(nx, ny, 255, 0, 0, 255);
+ blendpixel(nx+1, ny, colr, colg, colb, 223);
+ blendpixel(nx-1, ny, colr, colg, colb, 223);
+ blendpixel(nx, ny+1, colr, colg, colb, 223);
+ blendpixel(nx, ny-1, colr, colg, colb, 223);
+
+ blendpixel(nx+1, ny-1, colr, colg, colb, 112);
+ blendpixel(nx-1, ny-1, colr, colg, colb, 112);
+ blendpixel(nx+1, ny+1, colr, colg, colb, 112);
+ blendpixel(nx-1, ny+1, colr, colg, colb, 112);
+ }
+ }
#endif
}
if(pixel_mode & PMODE_FLAT)
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 699a611..1ab97fd 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -112,12 +112,14 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1;
player.elem = PT_DUST;
+ player.rocketBoots = false;
}
else if (parts[i].type == PT_STKM2)
{
Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1;
player2.elem = PT_DUST;
+ player2.rocketBoots = false;
}
else if (parts[i].type == PT_FIGH)
{
@@ -3052,6 +3054,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1;
player.elem = PT_DUST;
+ player.rocketBoots = false;
}
else
{
@@ -3073,6 +3076,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1;
player2.elem = PT_DUST;
+ player2.rocketBoots = false;
}
else
{
@@ -3108,6 +3112,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
+ fighters[fcount].rocketBoots = false;
fighcount++;
return i;
diff --git a/src/simulation/Stickman.h b/src/simulation/Stickman.h
index 0e9cd3c..a62a747 100644
--- a/src/simulation/Stickman.h
+++ b/src/simulation/Stickman.h
@@ -10,6 +10,7 @@ struct playerst
float accs[8]; //accelerations
char spwn; //if stick man was spawned
unsigned int frames; //frames since last particle spawn - used when spawning LIGH
+ bool rocketBoots;
};
#endif
diff --git a/src/simulation/elements/STKM.cpp b/src/simulation/elements/STKM.cpp
index faeb5f9..2323be3 100644
--- a/src/simulation/elements/STKM.cpp
+++ b/src/simulation/elements/STKM.cpp
@@ -74,6 +74,10 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
float dt = 0.9;///(FPSB*FPSB); //Delta time in square
float gvx, gvy;
float gx, gy, dl, dr;
+ float rocketBootsHeadEffect = 0.35f;
+ float rocketBootsFeetEffect = 0.15f;
+ float rocketBootsHeadEffectV = 0.3f;// stronger acceleration vertically, to counteract gravity
+ float rocketBootsFeetEffectV = 0.45f;
if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && sim->elements[parts[i].ctype].Enabled && sim->elements[parts[i].ctype].Falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH)
playerp->elem = parts[i].ctype;
@@ -123,6 +127,33 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
gvx += sim->gravx[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)];
gvy += sim->gravy[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)];
+ float rbx = gvx;
+ float rby = gvy;
+ bool rbLowGrav = false;
+ float tmp = fmaxf(fabsf(rbx), fabsf(rby));
+ if (tmp < 0.001f)
+ {
+ rbLowGrav = true;
+ rbx = -parts[i].vx;
+ rby = -parts[i].vy;
+ tmp = fmaxf(fabsf(rbx), fabsf(rby));
+ }
+ if (tmp < 0.001f)
+ {
+ rbx = 0;
+ rby = 1.0f;
+ tmp = 1.0f;
+ }
+ float rbx1 = rbx/tmp, rby1 = rby/tmp;// scale so that the largest is 1.0
+ tmp = 1.0f/sqrtf(rbx*rbx+rby*rby);
+ rbx *= tmp;// scale to a unit vector
+ rby *= tmp;
+ if (rbLowGrav)
+ {
+ rocketBootsHeadEffectV = rocketBootsHeadEffect;
+ rocketBootsFeetEffectV = rocketBootsFeetEffect;
+ }
+
parts[i].vx -= gvx*dt; //Head up!
parts[i].vy -= gvy*dt;
@@ -176,6 +207,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
//Go left
if (((int)(playerp->comm)&0x01) == 0x01)
{
+ bool moved = false;
if (dl>dr)
{
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
@@ -184,6 +216,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[3] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
+ moved = true;
}
}
else
@@ -194,6 +227,29 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[7] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
+ moved = true;
+ }
+ }
+ if (!moved && playerp->rocketBoots)
+ {
+ parts[i].vx -= rocketBootsHeadEffect*rby;
+ parts[i].vy += rocketBootsHeadEffect*rbx;
+ playerp->accs[2] -= rocketBootsFeetEffect*rby;
+ playerp->accs[6] -= rocketBootsFeetEffect*rby;
+ playerp->accs[3] += rocketBootsFeetEffect*rbx;
+ playerp->accs[7] += rocketBootsFeetEffect*rbx;
+ for (int leg=0; leg<2; leg++)
+ {
+ if (leg==1 && (((int)(playerp->comm)&0x02) == 0x02))
+ continue;
+ int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
+ int np = sim->create_part(-1, footX, footY, PT_PLSM);
+ if (np>=0)
+ {
+ parts[np].vx = parts[i].vx+rby*25;
+ parts[np].vy = parts[i].vy-rbx*25;
+ parts[np].life += 30;
+ }
}
}
}
@@ -201,6 +257,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
//Go right
if (((int)(playerp->comm)&0x02) == 0x02)
{
+ bool moved = false;
if (dl<dr)
{
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
@@ -209,6 +266,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[3] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
+ moved = true;
}
}
else
@@ -219,20 +277,75 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[7] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
+ moved = true;
+ }
+ }
+ if (!moved && playerp->rocketBoots)
+ {
+ parts[i].vx += rocketBootsHeadEffect*rby;
+ parts[i].vy -= rocketBootsHeadEffect*rbx;
+ playerp->accs[2] += rocketBootsFeetEffect*rby;
+ playerp->accs[6] += rocketBootsFeetEffect*rby;
+ playerp->accs[3] -= rocketBootsFeetEffect*rbx;
+ playerp->accs[7] -= rocketBootsFeetEffect*rbx;
+ for (int leg=0; leg<2; leg++)
+ {
+ if (leg==0 && (((int)(playerp->comm)&0x01) == 0x01))
+ continue;
+ int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
+ int np = sim->create_part(-1, footX, footY, PT_PLSM);
+ if (np>=0)
+ {
+ parts[np].vx = parts[i].vx-rby*25;
+ parts[np].vy = parts[i].vy+rbx*25;
+ parts[np].life += 30;
+ }
}
}
}
+ if (playerp->rocketBoots && ((int)(playerp->comm)&0x03) == 0x03)
+ {
+ // Pressing left and right simultaneously with rocket boots on slows the stickman down
+ // Particularly useful in zero gravity
+ parts[i].vx *= 0.5f;
+ parts[i].vy *= 0.5f;
+ playerp->accs[2] = playerp->accs[6] = 0;
+ playerp->accs[3] = playerp->accs[7] = 0;
+ }
+
//Jump
- if (((int)(playerp->comm)&0x04) == 0x04 &&
- (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)))
+ if (((int)(playerp->comm)&0x04) == 0x04)
{
- parts[i].vx -= 4*gvx;
- parts[i].vy -= 4*gvy;
- playerp->accs[2] -= gvx;
- playerp->accs[6] -= gvx;
- playerp->accs[3] -= gvy;
- playerp->accs[7] -= gvy;
+ if (playerp->rocketBoots)
+ {
+ parts[i].vx -= rocketBootsHeadEffectV*rbx;
+ parts[i].vy -= rocketBootsHeadEffectV*rby;
+ playerp->accs[2] -= rocketBootsFeetEffectV*rbx;
+ playerp->accs[6] -= rocketBootsFeetEffectV*rbx;
+ playerp->accs[3] -= rocketBootsFeetEffectV*rby;
+ playerp->accs[7] -= rocketBootsFeetEffectV*rby;
+ for (int leg=0; leg<2; leg++)
+ {
+ int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
+ int np = sim->create_part(-1, footX, footY+1, PT_PLSM);
+ if (np>=0)
+ {
+ parts[np].vx = parts[i].vx+rbx*30;
+ parts[np].vy = parts[i].vy+rby*30;
+ parts[np].life += 10;
+ }
+ }
+ }
+ else if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
+ {
+ parts[i].vx -= 4*gvx;
+ parts[i].vy -= 4*gvy;
+ playerp->accs[2] -= gvx;
+ playerp->accs[6] -= gvx;
+ playerp->accs[3] -= gvy;
+ playerp->accs[7] -= gvy;
+ }
}
//Charge detector wall if foot inside
@@ -258,7 +371,8 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
|| sim->elements[r&0xFF].Properties&TYPE_LIQUID
|| (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT)
{
- playerp->elem = r&0xFF; //Current element
+ if (!playerp->rocketBoots || (r&0xFF)!=PT_PLSM)
+ playerp->elem = r&0xFF; //Current element
}
if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH)
playerp->elem = PT_LIGH;
@@ -278,7 +392,12 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
sim->kill_part(r>>8);
}
if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN)
+ {
+ playerp->rocketBoots = false;
playerp->elem = SPC_AIR;
+ }
+ else if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_GRAV && parts[i].type!=PT_FIGH)
+ playerp->rocketBoots = true;
if ((r&0xFF)==PT_PRTI)
Element_STKM::STKM_interact(sim, playerp, i, rx, ry);
if (!parts[i].type)//STKM_interact may kill STKM
@@ -468,7 +587,7 @@ void Element_STKM::STKM_interact(Simulation * sim, playerst* playerp, int i, int
sim->parts[i].life -= (int)(rand()*20/RAND_MAX)+32;
}
- if (sim->elements[r&0xFF].HeatConduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243))
+ if (sim->elements[r&0xFF].HeatConduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243) && (!playerp->rocketBoots || (r&0xFF)!=PT_PLSM))
{
sim->parts[i].life -= 2;
playerp->accs[3] -= 1;