diff options
Diffstat (limited to 'build/test.frag')
| -rw-r--r-- | build/test.frag | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/build/test.frag b/build/test.frag index 5176ed2..0b7a0a8 100644 --- a/build/test.frag +++ b/build/test.frag @@ -1,12 +1,4 @@ -uniform sampler2D fireAlpha; // the texture with the scene you want to blur -//varying vec2 vTexCoord; - -//precision mediump float; -//uniform sampler2D tex; -//varying float vAlpha; - -in vec2 gl_PointCoord; - +uniform sampler2D fireAlpha; void main () { vec4 texColor = texture2D(fireAlpha, gl_PointCoord); gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a); |
