diff options
Diffstat (limited to 'includes/interface/Point.h')
| -rw-r--r-- | includes/interface/Point.h | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/includes/interface/Point.h b/includes/interface/Point.h deleted file mode 100644 index 0d0250c..0000000 --- a/includes/interface/Point.h +++ /dev/null @@ -1,136 +0,0 @@ -#pragma once -#include "Platform.h" - -namespace ui -{ - -//Lightweight 2D Int32/Float32 Point struct for UI -struct Point -{ -#if ENABLE_FLOAT_UI -# define POINT_T float -#else -# define POINT_T int -#endif - - POINT_T X; - POINT_T Y; - - Point(POINT_T x, POINT_T y) - : X(x) - , Y(y) - { - } - - inline Point operator - () const - { - return Point(-X, -Y); - } - - inline Point operator + (const Point& v) const - { - return Point(X + v.X, Y + v.Y); - } - - inline Point operator - (const Point& v) const - { - return Point(X - v.X, Y - v.Y); - } - - inline Point operator * (const Point& v) const - { - return Point(X * v.X, Y * v.Y); - } - - inline Point operator * (int v) const - { - return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v)); - } - - inline Point operator * (float v) const - { - return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v)); - } - - inline Point operator / (const Point& v) const - { - return Point(X / v.X, Y / v.Y); - } - - inline Point operator / (int v) const - { - return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v)); - } - - inline Point operator / (float v) const - { - return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v)); - } - - inline void operator += (const Point& v) - { - X += v.X; - Y += v.Y; - } - - inline void operator -= (const Point& v) - { - X -= v.X; - Y -= v.Y; - } - - inline void operator *= (const Point& v) - { - X *= v.X; - Y *= v.Y; - } - - inline void operator *= (int v) - { - X *= static_cast<POINT_T>(v); - Y *= static_cast<POINT_T>(v); - } - - inline void operator *= (float v) - { - X *= static_cast<POINT_T>(v); - Y *= static_cast<POINT_T>(v); - } - - inline void operator /= (const Point& v) - { - X /= v.X; - Y /= v.Y; - } - - inline void operator /= (int v) - { - X /= static_cast<POINT_T>(v); - Y /= static_cast<POINT_T>(v); - } - - inline void operator /= (float v) - { - X /= static_cast<POINT_T>(v); - Y /= static_cast<POINT_T>(v); - } - - inline bool operator == (const Point& v) const - { - return (X == v.X && Y == v.Y); - } - - inline bool operator != (const Point& v) const - { - return (X != v.X || Y != v.Y); - } - - inline void operator = (const Point& v) - { - X = v.X; - Y = v.Y; - } - -}; - -} |
