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-rw-r--r--includes/interface/Point.h136
1 files changed, 0 insertions, 136 deletions
diff --git a/includes/interface/Point.h b/includes/interface/Point.h
deleted file mode 100644
index 0d0250c..0000000
--- a/includes/interface/Point.h
+++ /dev/null
@@ -1,136 +0,0 @@
-#pragma once
-#include "Platform.h"
-
-namespace ui
-{
-
-//Lightweight 2D Int32/Float32 Point struct for UI
-struct Point
-{
-#if ENABLE_FLOAT_UI
-# define POINT_T float
-#else
-# define POINT_T int
-#endif
-
- POINT_T X;
- POINT_T Y;
-
- Point(POINT_T x, POINT_T y)
- : X(x)
- , Y(y)
- {
- }
-
- inline Point operator - () const
- {
- return Point(-X, -Y);
- }
-
- inline Point operator + (const Point& v) const
- {
- return Point(X + v.X, Y + v.Y);
- }
-
- inline Point operator - (const Point& v) const
- {
- return Point(X - v.X, Y - v.Y);
- }
-
- inline Point operator * (const Point& v) const
- {
- return Point(X * v.X, Y * v.Y);
- }
-
- inline Point operator * (int v) const
- {
- return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v));
- }
-
- inline Point operator * (float v) const
- {
- return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v));
- }
-
- inline Point operator / (const Point& v) const
- {
- return Point(X / v.X, Y / v.Y);
- }
-
- inline Point operator / (int v) const
- {
- return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v));
- }
-
- inline Point operator / (float v) const
- {
- return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v));
- }
-
- inline void operator += (const Point& v)
- {
- X += v.X;
- Y += v.Y;
- }
-
- inline void operator -= (const Point& v)
- {
- X -= v.X;
- Y -= v.Y;
- }
-
- inline void operator *= (const Point& v)
- {
- X *= v.X;
- Y *= v.Y;
- }
-
- inline void operator *= (int v)
- {
- X *= static_cast<POINT_T>(v);
- Y *= static_cast<POINT_T>(v);
- }
-
- inline void operator *= (float v)
- {
- X *= static_cast<POINT_T>(v);
- Y *= static_cast<POINT_T>(v);
- }
-
- inline void operator /= (const Point& v)
- {
- X /= v.X;
- Y /= v.Y;
- }
-
- inline void operator /= (int v)
- {
- X /= static_cast<POINT_T>(v);
- Y /= static_cast<POINT_T>(v);
- }
-
- inline void operator /= (float v)
- {
- X /= static_cast<POINT_T>(v);
- Y /= static_cast<POINT_T>(v);
- }
-
- inline bool operator == (const Point& v) const
- {
- return (X == v.X && Y == v.Y);
- }
-
- inline bool operator != (const Point& v) const
- {
- return (X != v.X || Y != v.Y);
- }
-
- inline void operator = (const Point& v)
- {
- X = v.X;
- Y = v.Y;
- }
-
-};
-
-}