diff options
Diffstat (limited to 'includes/interface/State.h')
| -rw-r--r-- | includes/interface/State.h | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/includes/interface/State.h b/includes/interface/State.h deleted file mode 100644 index 75e969d..0000000 --- a/includes/interface/State.h +++ /dev/null @@ -1,77 +0,0 @@ -#pragma once - -#include <vector> - -#include "Engine.h" -#include "Component.h" -#include "Platform.h" - -namespace ui -{ - class Engine; - class Component; - - /* class State - * - * A UI state. Contains all components. - */ - class State - { - public: - State(); - virtual ~State(); - - bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds - - // Add Component to state - void AddComponent(Component* c); - - // Get the number of components this state has. - unsigned GetComponentCount(); - - // Get component by index. (See GetComponentCount()) - Component* GetComponent(unsigned idx); - - // Remove a component from state. NOTE: This DOES NOT free component from memory. - void RemoveComponent(Component* c); - - // Remove a component from state. NOTE: This WILL free component from memory. - void RemoveComponent(unsigned idx); - - void DoInitialized(); - void DoExit(); - void DoTick(float dt); - void DoDraw(); - - void DoMouseMove(int x, int y, int dx, int dy); - void DoMouseDown(int x, int y, unsigned button); - void DoMouseUp(int x, int y, unsigned button); - void DoMouseWheel(int x, int y, int d); - void DoKeyPress(int key, bool shift, bool ctrl, bool alt); - void DoKeyRelease(int key, bool shift, bool ctrl, bool alt); - - bool IsFocused(const Component* c) const; - void FocusComponent(Component* c); - - void* UserData; - - protected: - virtual void OnInitialized() {} - virtual void OnExit() {} - virtual void OnTick(float dt) {} - virtual void OnDraw() {} - - virtual void OnMouseMove(int x, int y, int dx, int dy) {} - virtual void OnMouseDown(int x, int y, unsigned button) {} - virtual void OnMouseUp(int x, int y, unsigned button) {} - virtual void OnMouseWheel(int x, int y, int d) {} - virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt) {} - virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt) {} - - private: - std::vector<Component*> Components; - Component* focusedComponent_; - - }; - -} |
