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-rw-r--r--includes/interface/State.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/includes/interface/State.h b/includes/interface/State.h
deleted file mode 100644
index 75e969d..0000000
--- a/includes/interface/State.h
+++ /dev/null
@@ -1,77 +0,0 @@
-#pragma once
-
-#include <vector>
-
-#include "Engine.h"
-#include "Component.h"
-#include "Platform.h"
-
-namespace ui
-{
- class Engine;
- class Component;
-
- /* class State
- *
- * A UI state. Contains all components.
- */
- class State
- {
- public:
- State();
- virtual ~State();
-
- bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
-
- // Add Component to state
- void AddComponent(Component* c);
-
- // Get the number of components this state has.
- unsigned GetComponentCount();
-
- // Get component by index. (See GetComponentCount())
- Component* GetComponent(unsigned idx);
-
- // Remove a component from state. NOTE: This DOES NOT free component from memory.
- void RemoveComponent(Component* c);
-
- // Remove a component from state. NOTE: This WILL free component from memory.
- void RemoveComponent(unsigned idx);
-
- void DoInitialized();
- void DoExit();
- void DoTick(float dt);
- void DoDraw();
-
- void DoMouseMove(int x, int y, int dx, int dy);
- void DoMouseDown(int x, int y, unsigned button);
- void DoMouseUp(int x, int y, unsigned button);
- void DoMouseWheel(int x, int y, int d);
- void DoKeyPress(int key, bool shift, bool ctrl, bool alt);
- void DoKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- bool IsFocused(const Component* c) const;
- void FocusComponent(Component* c);
-
- void* UserData;
-
- protected:
- virtual void OnInitialized() {}
- virtual void OnExit() {}
- virtual void OnTick(float dt) {}
- virtual void OnDraw() {}
-
- virtual void OnMouseMove(int x, int y, int dx, int dy) {}
- virtual void OnMouseDown(int x, int y, unsigned button) {}
- virtual void OnMouseUp(int x, int y, unsigned button) {}
- virtual void OnMouseWheel(int x, int y, int d) {}
- virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt) {}
- virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt) {}
-
- private:
- std::vector<Component*> Components;
- Component* focusedComponent_;
-
- };
-
-}