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path: root/src/client/GameSave.cpp
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Diffstat (limited to 'src/client/GameSave.cpp')
-rw-r--r--src/client/GameSave.cpp19
1 files changed, 3 insertions, 16 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 84ecd5e..c60bd2f 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -98,22 +98,6 @@ char * GameSave::Serialise(int & dataSize)
void GameSave::Transform(matrix2d transform, vector2d translate)
{
- void *ndata;
- /*unsigned char (*blockMap)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
- unsigned char (*blockMapNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
- particle *partst = calloc(sizeof(particle), NPART);
- sign *signst = calloc(MAXSIGNS, sizeof(sign));
- unsigned (*pmapt)[XRES] = calloc(YRES*XRES, sizeof(unsigned));
- float (*fanVelX)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*fanVelY)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*fanVelXNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*fanVelYNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*vxo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*vyo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*vxn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*vyn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*pvo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
- float (*pvn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));*/
unsigned char (*blockMapNew)[blockWidth] = (unsigned char(*)[blockWidth])new unsigned char[blockHeight*blockWidth];
float (*fanVelXNew)[blockWidth] = (float(*)[blockWidth])new float[blockHeight*blockWidth];
float (*fanVelYNew)[blockWidth] = (float(*)[blockWidth])new float[blockHeight*blockWidth];
@@ -197,6 +181,9 @@ void GameSave::Transform(matrix2d transform, vector2d translate)
}
}
//ndata = build_save(size,0,0,nw,nh,blockMapNew,vxn,vyn,pvn,fanVelXNew,fanVelYNew,signst,partst);
+ delete blockMapPtr;
+ delete fanVelXPtr;
+ delete fanVelYPtr;
blockMapPtr = (unsigned char*)blockMapNew;
fanVelXPtr = (float*)fanVelXNew;
fanVelYPtr = (float*)fanVelYNew;