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-rw-r--r--src/client/GameSave.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 7e3cdf8..46a600f 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -1165,7 +1165,7 @@ void GameSave::readPSv(char * data, int dataLength)
// no more particle properties to load, so we can change type here without messing up loading
if (i && i<=NPART)
{
- if (particles[i-1].type == PT_SPNG)
+ if (ver<79 && particles[i-1].type == PT_SPNG)
{
if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
particles[i-1].flags |= FLAG_MOVABLE;