diff options
Diffstat (limited to 'src/client/GameSave.cpp')
| -rw-r--r-- | src/client/GameSave.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index f615c6f..3cb3c29 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -41,10 +41,10 @@ originalData(save.originalData) { setSize(save.blockWidth, save.blockHeight); - copy(save.particles, save.particles+NPART, particles); - copy(save.blockMapPtr, save.blockMapPtr+(blockHeight*blockWidth), blockMapPtr); - copy(save.fanVelXPtr, save.fanVelXPtr+(blockHeight*blockWidth), fanVelXPtr); - copy(save.fanVelYPtr, save.fanVelYPtr+(blockHeight*blockWidth), fanVelYPtr); + std::copy(save.particles, save.particles+NPART, particles); + std::copy(save.blockMapPtr, save.blockMapPtr+(blockHeight*blockWidth), blockMapPtr); + std::copy(save.fanVelXPtr, save.fanVelXPtr+(blockHeight*blockWidth), fanVelXPtr); + std::copy(save.fanVelYPtr, save.fanVelYPtr+(blockHeight*blockWidth), fanVelYPtr); } else { @@ -261,11 +261,11 @@ void GameSave::setSize(int newWidth, int newHeight) particles = new Particle[NPART]; blockMapPtr = new unsigned char[blockHeight*blockWidth]; - fill(blockMapPtr, blockMapPtr+(blockHeight*blockWidth), 0); + std::fill(blockMapPtr, blockMapPtr+(blockHeight*blockWidth), 0); fanVelXPtr = new float[(blockHeight)*(blockWidth)]; - fill(fanVelXPtr, fanVelXPtr+((blockHeight)*(blockWidth)), 0); + std::fill(fanVelXPtr, fanVelXPtr+((blockHeight)*(blockWidth)), 0); fanVelYPtr = new float[(blockHeight)*(blockWidth)]; - fill(fanVelYPtr, fanVelYPtr+((blockHeight)*(blockWidth)), 0); + std::fill(fanVelYPtr, fanVelYPtr+((blockHeight)*(blockWidth)), 0); blockMap = new unsigned char*[blockHeight]; for(int y = 0; y < blockHeight; y++) @@ -330,11 +330,11 @@ void GameSave::Transform(matrix2d transform, vector2d translate) unsigned char * blockMapPtrNew; blockMapPtrNew = new unsigned char[newBlockHeight*newBlockWidth]; - fill(blockMapPtrNew, blockMapPtrNew+(newBlockHeight*newBlockWidth), 0); + std::fill(blockMapPtrNew, blockMapPtrNew+(newBlockHeight*newBlockWidth), 0); fanVelXPtrNew = new float[newBlockHeight*newBlockWidth]; - fill(fanVelXPtrNew, fanVelXPtrNew+(newBlockHeight*newBlockWidth), 0); + std::fill(fanVelXPtrNew, fanVelXPtrNew+(newBlockHeight*newBlockWidth), 0); fanVelYPtrNew = new float[(newBlockHeight)*(newBlockWidth)]; - fill(fanVelYPtrNew, fanVelYPtrNew+(newBlockHeight*newBlockWidth), 0); + std::fill(fanVelYPtrNew, fanVelYPtrNew+(newBlockHeight*newBlockWidth), 0); blockMapNew = new unsigned char*[newBlockHeight]; for(int y = 0; y < newBlockHeight; y++) @@ -992,7 +992,7 @@ void GameSave::readPSv(char * data, int dataLength) memcpy(goltype, golTypesT, sizeof(int) * (golTypesCount)); free(golTypesT); - vector<Element> elements = GetElements(); + std::vector<Element> elements = GetElements(); try { @@ -1609,7 +1609,7 @@ char * GameSave::serialiseOPS(int & dataLength) int posCount, signsCount; bson b; - fill(elementCount, elementCount+PT_NUM, 0); + std::fill(elementCount, elementCount+PT_NUM, 0); //Get coords in blocks blockX = 0;//orig_x0/CELL; |
