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-rw-r--r--src/client/GameSave.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index c500fc3..14a5837 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -625,39 +625,6 @@ void GameSave::readOPS(char * data, int dataLength)
if(i >= partsDataLen) goto fail;
particles[newIndex].tmp2 = partsData[i++];
}
-
- /*if ((sim->player.spwn == 1 && particles[newIndex].type==PT_STKM) || (sim->player2.spwn == 1 && particles[newIndex].type==PT_STKM2))
- {
- particles[newIndex].type = PT_NONE;
- }
- else if (particles[newIndex].type == PT_STKM)
- {
- //STKM_init_legs(&player, newIndex);
- sim->player.spwn = 1;
- sim->player.elem = PT_DUST;
- }
- else if (particles[newIndex].type == PT_STKM2)
- {
- //STKM_init_legs(&player2, newIndex);
- sim->player2.spwn = 1;
- sim->player2.elem = PT_DUST;
- }
- else if (particles[newIndex].type == PT_FIGH)
- {
- //TODO: 100 should be replaced with a macro
- unsigned char fcount = 0;
- while (fcount < 100 && fcount < (sim->fighcount+1) && sim->fighters[fcount].spwn==1) fcount++;
- if (fcount < 100 && sim->fighters[fcount].spwn==0)
- {
- particles[newIndex].tmp = fcount;
- sim->fighters[fcount].spwn = 1;
- sim->fighters[fcount].elem = PT_DUST;
- sim->fighcount++;
- //STKM_init_legs(&(sim->fighters[sim->fcount]), newIndex);
- }
- }
- if (!sim->elements[particles[newIndex].type].Enabled)
- particles[newIndex].type = PT_NONE;*/
newIndex++;
}
}