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-rw-r--r--src/elements/ligh.cpp296
1 files changed, 0 insertions, 296 deletions
diff --git a/src/elements/ligh.cpp b/src/elements/ligh.cpp
deleted file mode 100644
index 586dfc4..0000000
--- a/src/elements/ligh.cpp
+++ /dev/null
@@ -1,296 +0,0 @@
-#include "simulation/Element.h"
-
-#define LIGHTING_POWER 0.65
-
-int LIGH_nearest_part(Simulation * sim, int ci, int max_d)
-{
- int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
- int ndistance = 0;
- int id = -1;
- int i = 0;
- int cx = (int)sim->parts[ci].x;
- int cy = (int)sim->parts[ci].y;
- for (i=0; i<=sim->parts_lastActiveIndex; i++)
- {
- if (sim->parts[i].type && sim->parts[i].life && i!=ci && sim->parts[i].type!=PT_LIGH && sim->parts[i].type!=PT_THDR && sim->parts[i].type!=PT_NEUT && sim->parts[i].type!=PT_PHOT)
- {
- ndistance = abs(cx-sim->parts[i].x)+abs(cy-sim->parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
- if (ndistance<distance)
- {
- distance = ndistance;
- id = i;
- }
- }
- }
- return id;
-}
-
-int contact_part(Simulation * sim, int i, int tp)
-{
- int x=sim->parts[i].x, y=sim->parts[i].y;
- int r,rx,ry;
- for (rx=-2; rx<3; rx++)
- for (ry=-2; ry<3; ry++)
- if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
- {
- r = sim->pmap[y+ry][x+rx];
- if (!r)
- continue;
- if ((r&0xFF)==tp)
- return r>>8;
- }
- return -1;
-}
-
-void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
-{
- int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
- float e, de;
- if (c==WL_EHOLE || c==WL_ALLOWGAS || c==WL_ALLOWALLELEC || c==WL_ALLOWSOLID || c==WL_ALLOWAIR || c==WL_WALL || c==WL_DESTROYALL || c==WL_ALLOWLIQUID || c==WL_FAN || c==WL_STREAM || c==WL_DETECT || c==WL_EWALL || c==WL_WALLELEC)
- return; // this function only for particles, no walls
- if (cp)
- {
- y = x1;
- x1 = y1;
- y1 = y;
- y = x2;
- x2 = y2;
- y2 = y;
- }
- if (x1 > x2)
- {
- y = x1;
- x1 = x2;
- x2 = y;
- y = y1;
- y1 = y2;
- y2 = y;
- }
- dx = x2 - x1;
- dy = abs(y2 - y1);
- e = 0.0f;
- if (dx)
- de = dy/(float)dx;
- else
- de = 0.0f;
- y = y1;
- sy = (y1<y2) ? 1 : -1;
- for (x=x1; x<=x2; x++)
- {
- int p;
- if (cp)
- p = sim->create_part(-1, y, x, c);
- else
- p = sim->create_part(-1, x, y,c);
- if (p!=-1)
- {
- sim->parts[p].life = life;
- sim->parts[p].temp = temp;
- sim->parts[p].tmp = tmp;
- sim->parts[p].tmp2 = tmp2;
- }
- e += de;
- if (e >= 0.5f)
- {
- y += sy;
- e -= 1.0f;
- }
- }
-}
-
-int update_LIGH(UPDATE_FUNC_ARGS)
-{
- /*
- *
- * tmp2:
- * -1 - part will be removed
- * 0 - "branches" of the lightning
- * 1 - bending
- * 2 - branching
- * 3 - transfer spark or make destruction
- * 4 - first pixel
- *
- * life - "thickness" of lighting (but anyway one pixel)
- *
- * tmp - angle of lighting
- *
- */
- int r,rx,ry, multipler, powderful;
- float angle, angle2=-1;
- int pNear = 0;
- powderful = powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER;
- update_PYRO(UPDATE_FUNC_SUBCALL_ARGS);
- if (sim->aheat_enable)
- {
- sim->hv[y/CELL][x/CELL]+=powderful/50;
- if (sim->hv[y/CELL][x/CELL]>MAX_TEMP)
- sim->hv[y/CELL][x/CELL]=MAX_TEMP;
- }
-
- for (rx=-2; rx<3; rx++)
- for (ry=-2; ry<3; ry++)
- if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
- {
- r = pmap[y+ry][x+rx];
- if (!r)
- continue;
- if ((r&0xFF)!=PT_LIGH && (r&0xFF)!=PT_TESC)
- {
- if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT)
- {
- if ((sim->ptypes[r&0xFF].properties&PROP_CONDUCTS) && parts[r>>8].life==0)
- {
- sim->create_part(r>>8,x+rx,y+ry,PT_SPRK);
- }
- sim->pv[y/CELL][x/CELL] += powderful/400;
- if (sim->ptypes[r&0xFF].hconduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/1.5, MIN_TEMP, MAX_TEMP);
- }
- if ((r&0xFF)==PT_DEUT || (r&0xFF)==PT_PLUT) // start nuclear reactions
- {
- parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful, MIN_TEMP, MAX_TEMP);
- sim->pv[y/CELL][x/CELL] +=powderful/35;
- if (rand()%3==0)
- {
- sim->part_change_type(r>>8,x+rx,y+ry,PT_NEUT);
- parts[r>>8].life = rand()%480+480;
- parts[r>>8].vx=rand()%10-5;
- parts[r>>8].vy=rand()%10-5;
- }
- }
- if ((r&0xFF)==PT_COAL || (r&0xFF)==PT_BCOL) // ignite coal
- {
- if (parts[r>>8].life>100) {
- parts[r>>8].life = 99;
- }
- }
- if (sim->ptypes[r&0xFF].hconduct)
- parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
- if (((r&0xFF)==PT_STKM && sim->player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && sim->player2.elem!=PT_LIGH))
- {
- parts[r>>8].life-=powderful/100;
- }
- }
- }
- if (parts[i].tmp2==3)
- {
- parts[i].tmp2=0;
- return 1;
- }
-
- if (parts[i].tmp2==-1)
- {
- sim->kill_part(i);
- return 1;
- }
- if (parts[i].tmp2<=0 || parts[i].life<=1)
- {
- if (parts[i].tmp2>0)
- parts[i].tmp2=0;
- parts[i].tmp2--;
- return 1;
- }
- if (parts[i].tmp2<=-2)
- {
- sim->kill_part(i);
- return 1;
- }
-
- angle2=-1;
-
- pNear = LIGH_nearest_part(sim, i, parts[i].life*2.5);
- if (pNear!=-1)
- {
- int t=parts[pNear].type;
- float n_angle; // angle to nearest part
- rx=parts[pNear].x-x;
- ry=parts[pNear].y-y;
- if (rx*rx+ry*ry!=0)
- n_angle = asin(-ry/sqrt(rx*rx+ry*ry));
- else
- n_angle = 0;
- if (n_angle<0)
- n_angle+=M_PI*2;
- if (parts[i].life<5 || fabs(n_angle-parts[i].tmp*M_PI/180)<M_PI*0.8) // lightning strike
- {
- create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, parts[i].tmp-90, 0);
-
- if (t!=PT_TESC)
- {
- pNear=contact_part(sim, pNear, PT_LIGH);
- if (pNear!=-1)
- {
- parts[pNear].tmp2=3;
- parts[pNear].life=(int)(1.0*parts[i].life/2-1);
- parts[pNear].tmp=parts[i].tmp-180;
- parts[pNear].temp=parts[i].temp;
- }
- }
- }
- else pNear=-1;
- }
-
- //if (parts[i].tmp2==1/* || near!=-1*/)
- //angle=0;//parts[i].tmp-30+rand()%60;
- angle = parts[i].tmp-30+rand()%60;
- if (angle<0)
- angle+=360;
- if (angle>=360)
- angle-=360;
- if (parts[i].tmp2==2 && pNear==-1)
- {
- angle2=angle+100-rand()%200;
- if (angle2<0)
- angle2+=360;
- if (angle2>=360)
- angle-=360;
- }
-
- multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
- rx=cos(angle*M_PI/180)*multipler;
- ry=-sin(angle*M_PI/180)*multipler;
- create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, 0);
-
- if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
- {
- r = pmap[y+ry][x+rx];
- if ((r&0xFF)==PT_LIGH)
- {
- parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+60);
- parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
- parts[r>>8].tmp=angle;
- parts[r>>8].temp=parts[i].temp;
- }
- }
-
- if (angle2!=-1)
- {
- multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
- rx=cos(angle2*M_PI/180)*multipler;
- ry=-sin(angle2*M_PI/180)*multipler;
- create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, 0);
-
- if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
- {
- r = pmap[y+ry][x+rx];
- if ((r&0xFF)==PT_LIGH)
- {
- parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+40);
- parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
- parts[r>>8].tmp=angle;
- parts[r>>8].temp=parts[i].temp;
- }
- }
- }
-
- parts[i].tmp2=-1;
- return 1;
-}
-int graphics_LIGH(GRAPHICS_FUNC_ARGS)
-{
- *firea = 120;
- *firer = *colr = 235;
- *fireg = *colg = 245;
- *fireb = *colb = 255;
- *pixel_mode |= PMODE_GLOW | FIRE_ADD;
- return 1;
-}