diff options
Diffstat (limited to 'src/elements/ligh.cpp')
| -rw-r--r-- | src/elements/ligh.cpp | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/src/elements/ligh.cpp b/src/elements/ligh.cpp deleted file mode 100644 index 586dfc4..0000000 --- a/src/elements/ligh.cpp +++ /dev/null @@ -1,296 +0,0 @@ -#include "simulation/Element.h" - -#define LIGHTING_POWER 0.65 - -int LIGH_nearest_part(Simulation * sim, int ci, int max_d) -{ - int distance = (max_d!=-1)?max_d:MAX_DISTANCE; - int ndistance = 0; - int id = -1; - int i = 0; - int cx = (int)sim->parts[ci].x; - int cy = (int)sim->parts[ci].y; - for (i=0; i<=sim->parts_lastActiveIndex; i++) - { - if (sim->parts[i].type && sim->parts[i].life && i!=ci && sim->parts[i].type!=PT_LIGH && sim->parts[i].type!=PT_THDR && sim->parts[i].type!=PT_NEUT && sim->parts[i].type!=PT_PHOT) - { - ndistance = abs(cx-sim->parts[i].x)+abs(cy-sim->parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2)); - if (ndistance<distance) - { - distance = ndistance; - id = i; - } - } - } - return id; -} - -int contact_part(Simulation * sim, int i, int tp) -{ - int x=sim->parts[i].x, y=sim->parts[i].y; - int r,rx,ry; - for (rx=-2; rx<3; rx++) - for (ry=-2; ry<3; ry++) - if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = sim->pmap[y+ry][x+rx]; - if (!r) - continue; - if ((r&0xFF)==tp) - return r>>8; - } - return -1; -} - -void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2) -{ - int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; - float e, de; - if (c==WL_EHOLE || c==WL_ALLOWGAS || c==WL_ALLOWALLELEC || c==WL_ALLOWSOLID || c==WL_ALLOWAIR || c==WL_WALL || c==WL_DESTROYALL || c==WL_ALLOWLIQUID || c==WL_FAN || c==WL_STREAM || c==WL_DETECT || c==WL_EWALL || c==WL_WALLELEC) - return; // this function only for particles, no walls - if (cp) - { - y = x1; - x1 = y1; - y1 = y; - y = x2; - x2 = y2; - y2 = y; - } - if (x1 > x2) - { - y = x1; - x1 = x2; - x2 = y; - y = y1; - y1 = y2; - y2 = y; - } - dx = x2 - x1; - dy = abs(y2 - y1); - e = 0.0f; - if (dx) - de = dy/(float)dx; - else - de = 0.0f; - y = y1; - sy = (y1<y2) ? 1 : -1; - for (x=x1; x<=x2; x++) - { - int p; - if (cp) - p = sim->create_part(-1, y, x, c); - else - p = sim->create_part(-1, x, y,c); - if (p!=-1) - { - sim->parts[p].life = life; - sim->parts[p].temp = temp; - sim->parts[p].tmp = tmp; - sim->parts[p].tmp2 = tmp2; - } - e += de; - if (e >= 0.5f) - { - y += sy; - e -= 1.0f; - } - } -} - -int update_LIGH(UPDATE_FUNC_ARGS) -{ - /* - * - * tmp2: - * -1 - part will be removed - * 0 - "branches" of the lightning - * 1 - bending - * 2 - branching - * 3 - transfer spark or make destruction - * 4 - first pixel - * - * life - "thickness" of lighting (but anyway one pixel) - * - * tmp - angle of lighting - * - */ - int r,rx,ry, multipler, powderful; - float angle, angle2=-1; - int pNear = 0; - powderful = powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER; - update_PYRO(UPDATE_FUNC_SUBCALL_ARGS); - if (sim->aheat_enable) - { - sim->hv[y/CELL][x/CELL]+=powderful/50; - if (sim->hv[y/CELL][x/CELL]>MAX_TEMP) - sim->hv[y/CELL][x/CELL]=MAX_TEMP; - } - - for (rx=-2; rx<3; rx++) - for (ry=-2; ry<3; ry++) - if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = pmap[y+ry][x+rx]; - if (!r) - continue; - if ((r&0xFF)!=PT_LIGH && (r&0xFF)!=PT_TESC) - { - if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT) - { - if ((sim->ptypes[r&0xFF].properties&PROP_CONDUCTS) && parts[r>>8].life==0) - { - sim->create_part(r>>8,x+rx,y+ry,PT_SPRK); - } - sim->pv[y/CELL][x/CELL] += powderful/400; - if (sim->ptypes[r&0xFF].hconduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/1.5, MIN_TEMP, MAX_TEMP); - } - if ((r&0xFF)==PT_DEUT || (r&0xFF)==PT_PLUT) // start nuclear reactions - { - parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful, MIN_TEMP, MAX_TEMP); - sim->pv[y/CELL][x/CELL] +=powderful/35; - if (rand()%3==0) - { - sim->part_change_type(r>>8,x+rx,y+ry,PT_NEUT); - parts[r>>8].life = rand()%480+480; - parts[r>>8].vx=rand()%10-5; - parts[r>>8].vy=rand()%10-5; - } - } - if ((r&0xFF)==PT_COAL || (r&0xFF)==PT_BCOL) // ignite coal - { - if (parts[r>>8].life>100) { - parts[r>>8].life = 99; - } - } - if (sim->ptypes[r&0xFF].hconduct) - parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP); - if (((r&0xFF)==PT_STKM && sim->player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && sim->player2.elem!=PT_LIGH)) - { - parts[r>>8].life-=powderful/100; - } - } - } - if (parts[i].tmp2==3) - { - parts[i].tmp2=0; - return 1; - } - - if (parts[i].tmp2==-1) - { - sim->kill_part(i); - return 1; - } - if (parts[i].tmp2<=0 || parts[i].life<=1) - { - if (parts[i].tmp2>0) - parts[i].tmp2=0; - parts[i].tmp2--; - return 1; - } - if (parts[i].tmp2<=-2) - { - sim->kill_part(i); - return 1; - } - - angle2=-1; - - pNear = LIGH_nearest_part(sim, i, parts[i].life*2.5); - if (pNear!=-1) - { - int t=parts[pNear].type; - float n_angle; // angle to nearest part - rx=parts[pNear].x-x; - ry=parts[pNear].y-y; - if (rx*rx+ry*ry!=0) - n_angle = asin(-ry/sqrt(rx*rx+ry*ry)); - else - n_angle = 0; - if (n_angle<0) - n_angle+=M_PI*2; - if (parts[i].life<5 || fabs(n_angle-parts[i].tmp*M_PI/180)<M_PI*0.8) // lightning strike - { - create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, parts[i].tmp-90, 0); - - if (t!=PT_TESC) - { - pNear=contact_part(sim, pNear, PT_LIGH); - if (pNear!=-1) - { - parts[pNear].tmp2=3; - parts[pNear].life=(int)(1.0*parts[i].life/2-1); - parts[pNear].tmp=parts[i].tmp-180; - parts[pNear].temp=parts[i].temp; - } - } - } - else pNear=-1; - } - - //if (parts[i].tmp2==1/* || near!=-1*/) - //angle=0;//parts[i].tmp-30+rand()%60; - angle = parts[i].tmp-30+rand()%60; - if (angle<0) - angle+=360; - if (angle>=360) - angle-=360; - if (parts[i].tmp2==2 && pNear==-1) - { - angle2=angle+100-rand()%200; - if (angle2<0) - angle2+=360; - if (angle2>=360) - angle-=360; - } - - multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1)); - rx=cos(angle*M_PI/180)*multipler; - ry=-sin(angle*M_PI/180)*multipler; - create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, 0); - - if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = pmap[y+ry][x+rx]; - if ((r&0xFF)==PT_LIGH) - { - parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+60); - parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2); - parts[r>>8].tmp=angle; - parts[r>>8].temp=parts[i].temp; - } - } - - if (angle2!=-1) - { - multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1)); - rx=cos(angle2*M_PI/180)*multipler; - ry=-sin(angle2*M_PI/180)*multipler; - create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, 0); - - if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = pmap[y+ry][x+rx]; - if ((r&0xFF)==PT_LIGH) - { - parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+40); - parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2); - parts[r>>8].tmp=angle; - parts[r>>8].temp=parts[i].temp; - } - } - } - - parts[i].tmp2=-1; - return 1; -} -int graphics_LIGH(GRAPHICS_FUNC_ARGS) -{ - *firea = 120; - *firer = *colr = 235; - *fireg = *colg = 245; - *fireb = *colb = 255; - *pixel_mode |= PMODE_GLOW | FIRE_ADD; - return 1; -} |
