diff options
Diffstat (limited to 'src/elements/prto.cpp')
| -rw-r--r-- | src/elements/prto.cpp | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/src/elements/prto.cpp b/src/elements/prto.cpp deleted file mode 100644 index 88a2927..0000000 --- a/src/elements/prto.cpp +++ /dev/null @@ -1,116 +0,0 @@ -#include "simulation/Element.h" -/*these are the count values of where the particle gets stored, depending on where it came from - 0 1 2 - 7 . 3 - 6 5 4 - PRTO does (count+4)%8, so that it will come out at the opposite place to where it came in - PRTO does +/-1 to the count, so it doesn't jam as easily -*/ -int update_PRTO(UPDATE_FUNC_ARGS) { - int r, nnx, rx, ry, np, fe = 0; - int count = 0; - parts[i].tmp = (int)((parts[i].temp-73.15f)/100+1); - if (parts[i].tmp>=CHANNELS) parts[i].tmp = CHANNELS-1; - else if (parts[i].tmp<0) parts[i].tmp = 0; - for (count=0; count<8; count++) - { - rx = sim->portal_rx[count]; - ry = sim->portal_ry[count]; - if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = pmap[y+ry][x+rx]; - if (!r) - fe = 1; - if (r) - continue; - if (!r) - { - for ( nnx =0 ; nnx<80; nnx++) - { - int randomness = (count + rand()%3-1 + 4)%8;//add -1,0,or 1 to count - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_SPRK)// TODO: make it look better, spark creation - { - sim->create_part(-1,x+1,y,PT_SPRK); - sim->create_part(-1,x+1,y+1,PT_SPRK); - sim->create_part(-1,x+1,y-1,PT_SPRK); - sim->create_part(-1,x,y-1,PT_SPRK); - sim->create_part(-1,x,y+1,PT_SPRK); - sim->create_part(-1,x-1,y+1,PT_SPRK); - sim->create_part(-1,x-1,y,PT_SPRK); - sim->create_part(-1,x-1,y-1,PT_SPRK); - sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle; - break; - } - else if (sim->portalp[parts[i].tmp][randomness][nnx].type) - { - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM) - sim->player.spwn = 0; - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2) - sim->player2.spwn = 0; - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH) - { - sim->fighcount--; - sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 0; - } - np = sim->create_part(-1, x+rx, y+ry, sim->portalp[parts[i].tmp][randomness][nnx].type); - if (np<0) - { - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM) - sim->player.spwn = 1; - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2) - sim->player2.spwn = 1; - if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH) - { - sim->fighcount++; - sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1; - } - continue; - } - if (parts[np].type==PT_FIGH) - { - // Release the fighters[] element allocated by create_part, the one reserved when the fighter went into the portal will be used - sim->fighters[(unsigned char)parts[np].tmp].spwn = 0; - sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1; - } - parts[np] = sim->portalp[parts[i].tmp][randomness][nnx]; - parts[np].x = x+rx; - parts[np].y = y+ry; - sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle; - break; - } - } - } - } - } - if (fe) { - int orbd[4] = {0, 0, 0, 0}; //Orbital distances - int orbl[4] = {0, 0, 0, 0}; //Orbital locations - if (!sim->parts[i].life) parts[i].life = rand()*rand()*rand(); - if (!sim->parts[i].ctype) parts[i].ctype = rand()*rand()*rand(); - sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl); - for (r = 0; r < 4; r++) { - if (orbd[r]<254) { - orbd[r] += 16; - if (orbd[r]>254) { - orbd[r] = 0; - orbl[r] = rand()%255; - } - else - { - orbl[r] += 1; - orbl[r] = orbl[r]%255; - } - //orbl[r] += 1; - //orbl[r] = orbl[r]%255; - } else { - orbd[r] = 0; - orbl[r] = rand()%255; - } - } - sim->orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl); - } else { - parts[i].life = 0; - parts[i].ctype = 0; - } - return 0; -} |
