diff options
Diffstat (limited to 'src/elements/stkm.cpp')
| -rw-r--r-- | src/elements/stkm.cpp | 492 |
1 files changed, 0 insertions, 492 deletions
diff --git a/src/elements/stkm.cpp b/src/elements/stkm.cpp deleted file mode 100644 index e7eecf4..0000000 --- a/src/elements/stkm.cpp +++ /dev/null @@ -1,492 +0,0 @@ -#include "simulation/Element.h" - -int update_SPAWN(UPDATE_FUNC_ARGS) { - if (!sim->player.spwn) - sim->create_part(-1, x, y, PT_STKM); - - return 0; -} - -int update_STKM(UPDATE_FUNC_ARGS) -{ - run_stickman(&sim->player, UPDATE_FUNC_SUBCALL_ARGS); - return 0; -} - -int graphics_STKM(GRAPHICS_FUNC_ARGS) -{ - /**pixel_mode = PSPEC_STICKMAN; - if ((int)sim->player.elem<PT_NUM) - { - *colr = PIXR(ptypes[sim->player.elem].pcolors); - *colg = PIXG(ptypes[sim->player.elem].pcolors); - *colb = PIXB(ptypes[sim->player.elem].pcolors); - } - else*/ - { - *colr = *colg = *colb = 255; - } - return 1; -} - -int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { - int r, rx, ry; - float pp, d; - float dt = 0.9;///(FPSB*FPSB); //Delta time in square - float gvx, gvy; - float gx, gy, dl, dr; - - if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && sim->ptypes[parts[i].ctype].falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH) - playerp->elem = parts[i].ctype; - playerp->frames++; - - //Tempirature handling - if (parts[i].temp<243) - parts[i].life -= 1; - if ((parts[i].temp<309.6f) && (parts[i].temp>=243)) - parts[i].temp += 1; - - //Death - if (parts[i].life<1 || (sim->pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... - { - for (r=-2; r<=1; r++) - { - sim->create_part(-1, x+r, y-2, playerp->elem); - sim->create_part(-1, x+r+1, y+2, playerp->elem); - sim->create_part(-1, x-2, y+r+1, playerp->elem); - sim->create_part(-1, x+2, y+r, playerp->elem); - } - sim->kill_part(i); //Kill him - return 1; - } - - //Follow gravity - gvx = gvy = 0.0f; - switch (sim->gravityMode) - { - default: - case 0: - gvy = 1; - break; - case 1: - gvy = gvx = 0.0f; - break; - case 2: - { - float gravd; - gravd = 0.01f - hypotf((parts[i].x - XCNTR), (parts[i].y - YCNTR)); - gvx = ((float)(parts[i].x - XCNTR) / gravd); - gvy = ((float)(parts[i].y - YCNTR) / gravd); - } - break; - } - - gvx += sim->gravx[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)]; - gvy += sim->gravy[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)]; - - parts[i].vx -= gvx*dt; //Head up! - parts[i].vy -= gvy*dt; - - //Verlet integration - pp = 2*playerp->legs[0]-playerp->legs[2]+playerp->accs[0]*dt*dt; - playerp->legs[2] = playerp->legs[0]; - playerp->legs[0] = pp; - pp = 2*playerp->legs[1]-playerp->legs[3]+playerp->accs[1]*dt*dt; - playerp->legs[3] = playerp->legs[1]; - playerp->legs[1] = pp; - - pp = 2*playerp->legs[4]-playerp->legs[6]+(playerp->accs[2]+gvx)*dt*dt; - playerp->legs[6] = playerp->legs[4]; - playerp->legs[4] = pp; - pp = 2*playerp->legs[5]-playerp->legs[7]+(playerp->accs[3]+gvy)*dt*dt; - playerp->legs[7] = playerp->legs[5]; - playerp->legs[5] = pp; - - pp = 2*playerp->legs[8]-playerp->legs[10]+playerp->accs[4]*dt*dt; - playerp->legs[10] = playerp->legs[8]; - playerp->legs[8] = pp; - pp = 2*playerp->legs[9]-playerp->legs[11]+playerp->accs[5]*dt*dt; - playerp->legs[11] = playerp->legs[9]; - playerp->legs[9] = pp; - - pp = 2*playerp->legs[12]-playerp->legs[14]+(playerp->accs[6]+gvx)*dt*dt; - playerp->legs[14] = playerp->legs[12]; - playerp->legs[12] = pp; - pp = 2*playerp->legs[13]-playerp->legs[15]+(playerp->accs[7]+gvy)*dt*dt; - playerp->legs[15] = playerp->legs[13]; - playerp->legs[13] = pp; - - //Setting accseleration to 0 - playerp->accs[0] = 0; - playerp->accs[1] = 0; - - playerp->accs[2] = 0; - playerp->accs[3] = 0; - - playerp->accs[4] = 0; - playerp->accs[5] = 0; - - playerp->accs[6] = 0; - playerp->accs[7] = 0; - - gx = (playerp->legs[4] + playerp->legs[12])/2 - gvy; - gy = (playerp->legs[5] + playerp->legs[13])/2 + gvx; - dl = pow(gx - playerp->legs[4], 2) + pow(gy - playerp->legs[5], 2); - dr = pow(gx - playerp->legs[12], 2) + pow(gy - playerp->legs[13], 2); - - //Go left - if (((int)(playerp->comm)&0x01) == 0x01) - { - if (dl>dr) - { - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) - { - playerp->accs[2] = -3*gvy-3*gvx; - playerp->accs[3] = 3*gvx-3*gvy; - playerp->accs[0] = -gvy; - playerp->accs[1] = gvx; - } - } - else - { - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) - { - playerp->accs[6] = -3*gvy-3*gvx; - playerp->accs[7] = 3*gvx-3*gvy; - playerp->accs[0] = -gvy; - playerp->accs[1] = gvx; - } - } - } - - //Go right - if (((int)(playerp->comm)&0x02) == 0x02) - { - if (dl<dr) - { - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) - { - playerp->accs[2] = 3*gvy-3*gvx; - playerp->accs[3] = -3*gvx-3*gvy; - playerp->accs[0] = gvy; - playerp->accs[1] = -gvx; - } - } - else - { - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) - { - playerp->accs[6] = 3*gvy-3*gvx; - playerp->accs[7] = -3*gvx-3*gvy; - playerp->accs[0] = gvy; - playerp->accs[1] = -gvx; - } - } - } - - //Jump - if (((int)(playerp->comm)&0x04) == 0x04 && - (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))) - { - parts[i].vy -= 4*gvy; - playerp->accs[3] -= gvy; - playerp->accs[7] -= gvy; - } - - //Charge detector wall if foot inside - if (sim->bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT) - sim->set_emap((int)playerp->legs[4]/CELL, (int)playerp->legs[5]/CELL); - if (sim->bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT) - sim->set_emap((int)(playerp->legs[12]+0.5)/CELL, (int)(playerp->legs[13]+0.5)/CELL); - - //Searching for particles near head - for (rx=-2; rx<3; rx++) - for (ry=-2; ry<3; ry++) - if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) - { - r = pmap[y+ry][x+rx]; - if (!r) - r = sim->photons[y+ry][x+rx]; - - if (!r && !sim->bmap[(y+ry)/CELL][(x+rx)/CELL]) - continue; - - if (sim->ptypes[r&0xFF].falldown!=0 || sim->ptypes[r&0xFF].state == ST_GAS || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT) - { - playerp->elem = r&0xFF; //Current element - } - if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH) - playerp->elem = PT_LIGH; - if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP - { - if (parts[i].life<=95) - parts[i].life += 5; - else - parts[i].life = 100; - sim->kill_part(r>>8); - } - - if ((r&0xFF) == PT_NEUT) - { - if (parts[i].life<=100) parts[i].life -= (102-parts[i].life)/2; - else parts[i].life *= 0.9f; - sim->kill_part(r>>8); - } - if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN) - playerp->elem = SPC_AIR; - if ((r&0xFF)==PT_PRTI) - STKM_interact(sim, playerp, i, rx, ry); - if (!parts[i].type)//STKM_interact may kill STKM - return 1; - } - - //Head position - rx = x + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01); - ry = y - 3*(playerp->pcomm == 0); - - //Spawn - if (((int)(playerp->comm)&0x08) == 0x08) - { - ry -= 2*(rand()%2)+1; - r = pmap[ry][rx]; - if (sim->ptypes[r&0xFF].state == ST_SOLID) - { - sim->create_part(-1, rx, ry, PT_SPRK); - playerp->frames = 0; - } - else - { - int np = -1; - if (playerp->elem == SPC_AIR) - sim->create_parts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); - else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate - np = -1; - else - np = sim->create_part(-1, rx, ry, playerp->elem); - if ( (np < NPART) && np>=0) - { - if (playerp->elem == PT_PHOT) - { - int random = abs(rand()%3-1)*3; - if (random==0) - { - sim->kill_part(np); - } - else - { - parts[np].vy = 0; - if (((int)playerp->pcomm)&(0x01|0x02)) - parts[np].vx = (((((int)playerp->pcomm)&0x02) == 0x02) - (((int)(playerp->pcomm)&0x01) == 0x01))*random; - else - parts[np].vx = random; - } - } - else if (playerp->elem == PT_LIGH) - { - float angle; - int power = 100; - if (gvx!=0 || gvy!=0) - angle = atan2(gvx, gvy)*180.0f/M_PI; - else - angle = rand()%360; - if (((int)playerp->comm)&0x01) - angle += 180; - if (angle>360) - angle-=360; - if (angle<0) - angle+=360; - parts[np].tmp = angle; - parts[np].life=rand()%(2+power/15)+power/7; - parts[np].temp=parts[np].life*power/2.5; - parts[np].tmp2=1; - } - else if (playerp->elem != SPC_AIR) - { - parts[np].vx -= -gvy*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); - parts[np].vy -= gvx*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); - parts[i].vx -= (sim->ptypes[(int)playerp->elem].weight*parts[np].vx)/1000; - } - playerp->frames = 0; - } - - } - } - - //Simulation of joints - d = 25/(pow((playerp->legs[0]-playerp->legs[4]), 2) + pow((playerp->legs[1]-playerp->legs[5]), 2)+25) - 0.5; //Fast distance - playerp->legs[4] -= (playerp->legs[0]-playerp->legs[4])*d; - playerp->legs[5] -= (playerp->legs[1]-playerp->legs[5])*d; - playerp->legs[0] += (playerp->legs[0]-playerp->legs[4])*d; - playerp->legs[1] += (playerp->legs[1]-playerp->legs[5])*d; - - d = 25/(pow((playerp->legs[8]-playerp->legs[12]), 2) + pow((playerp->legs[9]-playerp->legs[13]), 2)+25) - 0.5; - playerp->legs[12] -= (playerp->legs[8]-playerp->legs[12])*d; - playerp->legs[13] -= (playerp->legs[9]-playerp->legs[13])*d; - playerp->legs[8] += (playerp->legs[8]-playerp->legs[12])*d; - playerp->legs[9] += (playerp->legs[9]-playerp->legs[13])*d; - - d = 36/(pow((playerp->legs[0]-parts[i].x), 2) + pow((playerp->legs[1]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (playerp->legs[0]-parts[i].x)*d; - parts[i].vy -= (playerp->legs[1]-parts[i].y)*d; - playerp->legs[0] += (playerp->legs[0]-parts[i].x)*d; - playerp->legs[1] += (playerp->legs[1]-parts[i].y)*d; - - d = 36/(pow((playerp->legs[8]-parts[i].x), 2) + pow((playerp->legs[9]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (playerp->legs[8]-parts[i].x)*d; - parts[i].vy -= (playerp->legs[9]-parts[i].y)*d; - playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d; - playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d; - - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) - { - playerp->legs[4] = playerp->legs[6]; - playerp->legs[5] = playerp->legs[7]; - } - - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) - { - playerp->legs[12] = playerp->legs[14]; - playerp->legs[13] = playerp->legs[15]; - } - - //This makes stick man "pop" from obstacles - if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) - { - float t; - t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t; - t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t; - } - - if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) - { - float t; - t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t; - t = playerp->legs[13]; playerp->legs[13] = playerp->legs[15]; playerp->legs[15] = t; - } - - //Keeping legs distance - if ((pow((playerp->legs[4] - playerp->legs[12]), 2) + pow((playerp->legs[5]-playerp->legs[13]), 2))<16) - { - float tvx, tvy; - tvx = -gvy; - tvy = gvx; - - if (tvx || tvy) - { - playerp->accs[2] -= 0.2*tvx/hypot(tvx, tvy); - playerp->accs[3] -= 0.2*tvy/hypot(tvx, tvy); - - playerp->accs[6] += 0.2*tvx/hypot(tvx, tvy); - playerp->accs[7] += 0.2*tvy/hypot(tvx, tvy); - } - } - - if ((pow((playerp->legs[0] - playerp->legs[8]), 2) + pow((playerp->legs[1]-playerp->legs[9]), 2))<16) - { - float tvx, tvy; - tvx = -gvy; - tvy = gvx; - - if (tvx || tvy) - { - playerp->accs[0] -= 0.2*tvx/hypot(tvx, tvy); - playerp->accs[1] -= 0.2*tvy/hypot(tvx, tvy); - - playerp->accs[4] += 0.2*tvx/hypot(tvx, tvy); - playerp->accs[5] += 0.2*tvy/hypot(tvx, tvy); - } - } - - //If legs touch something - STKM_interact(sim, playerp, i, (int)(playerp->legs[4]+0.5), (int)(playerp->legs[5]+0.5)); - STKM_interact(sim, playerp, i, (int)(playerp->legs[12]+0.5), (int)(playerp->legs[13]+0.5)); - STKM_interact(sim, playerp, i, (int)(playerp->legs[4]+0.5), (int)playerp->legs[5]); - STKM_interact(sim, playerp, i, (int)(playerp->legs[12]+0.5), (int)playerp->legs[13]); - if (!parts[i].type) - return 1; - - parts[i].ctype = playerp->elem; - return 0; -} - -void STKM_interact(Simulation * sim, playerst* playerp, int i, int x, int y) -{ - int r; - if (x<0 || y<0 || x>=XRES || y>=YRES || !sim->parts[i].type) - return; - r = sim->pmap[y][x]; - if (r) - { - if ((r&0xFF)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge - { - sim->parts[i].life -= (int)(rand()*20/RAND_MAX)+32; - } - - if (sim->ptypes[r&0xFF].hconduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243)) - { - sim->parts[i].life -= 2; - playerp->accs[3] -= 1; - } - - if (sim->ptypes[r&0xFF].properties&PROP_DEADLY) - switch (r&0xFF) - { - case PT_ACID: - sim->parts[i].life -= 5; - break; - default: - sim->parts[i].life -= 1; - break; - } - - if (sim->ptypes[r&0xFF].properties&PROP_RADIOACTIVE) - sim->parts[i].life -= 1; - - if ((r&0xFF)==PT_PRTI && sim->parts[i].type) - { - int nnx, count=1;//gives rx=0, ry=1 in update_PRTO - sim->parts[r>>8].tmp = (int)((sim->parts[r>>8].temp-73.15f)/100+1); - if (sim->parts[r>>8].tmp>=CHANNELS) sim->parts[r>>8].tmp = CHANNELS-1; - else if (sim->parts[r>>8].tmp<0) sim->parts[r>>8].tmp = 0; - for (nnx=0; nnx<80; nnx++) - if (!sim->portalp[sim->parts[r>>8].tmp][count][nnx].type) - { - sim->portalp[sim->parts[r>>8].tmp][count][nnx] = sim->parts[i]; - sim->kill_part(i); - //stop new STKM/fighters being created to replace the ones in the portal: - playerp->spwn = 1; - if (sim->portalp[sim->parts[r>>8].tmp][count][nnx].type==PT_FIGH) - sim->fighcount++; - break; - } - } - } -} - -void STKM_init_legs(Simulation * sim, playerst* playerp, int i) -{ - int x, y; - - x = (int)(sim->parts[i].x+0.5f); - y = (int)(sim->parts[i].y+0.5f); - - playerp->legs[0] = x-1; - playerp->legs[1] = y+6; - playerp->legs[2] = x-1; - playerp->legs[3] = y+6; - - playerp->legs[4] = x-3; - playerp->legs[5] = y+12; - playerp->legs[6] = x-3; - playerp->legs[7] = y+12; - - playerp->legs[8] = x+1; - playerp->legs[9] = y+6; - playerp->legs[10] = x+1; - playerp->legs[11] = y+6; - - playerp->legs[12] = x+3; - playerp->legs[13] = y+12; - playerp->legs[14] = x+3; - playerp->legs[15] = y+12; -} |
