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-rw-r--r--src/game/Brush.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/game/Brush.h b/src/game/Brush.h
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+++ b/src/game/Brush.h
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+/*
+ * Brush.h
+ *
+ * Created on: Jan 22, 2012
+ * Author: Simon
+ */
+
+#ifndef BRUSH_H_
+#define BRUSH_H_
+
+#include "interface/Point.h"
+
+class Brush
+{
+ bool * bitmap;
+ ui::Point size;
+public:
+ Brush(ui::Point size_):
+ bitmap(NULL),
+ size(size_)
+ {
+
+ };
+ ui::Point GetRadius()
+ {
+ return size;
+ }
+ void SetRadius(ui::Point size)
+ {
+ this->size = size;
+ GenerateBitmap();
+ }
+ virtual ~Brush() {
+ if(bitmap)
+ delete bitmap;
+ }
+ //Draw the brush outline onto the screen
+ virtual void Render(Graphics * g, ui::Point position)
+ {
+ g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
+ }
+ virtual void GenerateBitmap()
+ {
+ if(bitmap)
+ free(bitmap);
+ bitmap = (bool *)malloc(sizeof(bool)*(((size.X*2)+1)*((size.Y*2)+1)));
+ for(int x = 0; x <= size.X*2; x++)
+ {
+ for(int y = 0; y <= size.Y*2; y++)
+ {
+ bitmap[y*(size.X*2)+x] = true;
+ }
+ }
+ }
+ //Get a bitmap for drawing particles
+ bool * GetBitmap()
+ {
+ if(!bitmap)
+ GenerateBitmap();
+ return bitmap;
+ }
+};
+
+
+#endif /* BRUSH_H_ */