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-rw-r--r--src/game/DecorationTool.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/game/DecorationTool.h b/src/game/DecorationTool.h
deleted file mode 100644
index 679c854..0000000
--- a/src/game/DecorationTool.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#ifndef DECORATIONTOOL_H_
-#define DECORATIONTOOL_H_
-
-#include "Tool.h"
-
-class DecorationTool: public Tool
-{
-public:
- enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW, BlendSmudge = DECO_SMUDGE, Remove = DECO_CLEAR };
-
- ToolType decoMode;
-
- unsigned char Red;
- unsigned char Green;
- unsigned char Blue;
- unsigned char Alpha;
-
- DecorationTool(ToolType decoMode_, string name, string description, int r, int g, int b, std::string identifier):
- Tool(0, name, description, r, g, b, identifier),
- decoMode(decoMode_),
- Red(0),
- Green(0),
- Blue(0),
- Alpha(0)
- {
- }
- virtual ~DecorationTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, decoMode, brush);
- }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode, brush);
- }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode);
- }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
-
- }
-};
-
-#endif