diff options
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 860c23a..fd64654 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -374,7 +374,7 @@ void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point poi if(!activeTool || !cBrush) return; activeTool->SetStrength(gameModel->GetToolStrength()); - activeTool->DrawRect(sim, cBrush, PointTranslate(point1), PointTranslate(point2)); + activeTool->DrawRect(sim, cBrush, point1, point2); } void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2) @@ -386,7 +386,7 @@ void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point poi if(!activeTool || !cBrush) return; activeTool->SetStrength(gameModel->GetToolStrength()); - activeTool->DrawLine(sim, cBrush, PointTranslate(point1), PointTranslate(point2)); + activeTool->DrawLine(sim, cBrush, point1, point2); } void GameController::DrawFill(int toolSelection, ui::Point point) @@ -398,7 +398,7 @@ void GameController::DrawFill(int toolSelection, ui::Point point) if(!activeTool || !cBrush) return; activeTool->SetStrength(gameModel->GetToolStrength()); - activeTool->DrawFill(sim, cBrush, PointTranslate(point)); + activeTool->DrawFill(sim, cBrush, point); } void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue) @@ -427,7 +427,7 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu bool first = true; while(!pointQueue.empty()) { - ui::Point fPoint = PointTranslate(*pointQueue.front()); + ui::Point fPoint = *pointQueue.front(); delete pointQueue.front(); pointQueue.pop(); if(!first) @@ -480,7 +480,7 @@ void GameController::ToolClick(int toolSelection, ui::Point point) Brush * cBrush = gameModel->GetBrush(); if(!activeTool || !cBrush) return; - activeTool->Click(sim, cBrush, PointTranslate(point)); + activeTool->Click(sim, cBrush, point); } void GameController::StampRegion(ui::Point point1, ui::Point point2) |
