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-rw-r--r--src/game/GameController.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 3d36b75..622752b 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -248,6 +248,7 @@ void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point poi
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
+ activeTool->SetStrength(gameModel->GetToolStrength());
activeTool->DrawRect(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
}
@@ -258,6 +259,7 @@ void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point poi
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
+ activeTool->SetStrength(gameModel->GetToolStrength());
activeTool->DrawLine(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
}
@@ -268,6 +270,7 @@ void GameController::DrawFill(int toolSelection, ui::Point point)
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
+ activeTool->SetStrength(gameModel->GetToolStrength());
activeTool->DrawFill(sim, cBrush, PointTranslate(point));
}
@@ -288,6 +291,7 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu
}
}
+ activeTool->SetStrength(gameModel->GetToolStrength());
if(!pointQueue.empty())
{
ui::Point sPoint(0, 0);
@@ -595,6 +599,11 @@ void GameController::SetZoomEnabled(bool zoomEnabled)
gameModel->SetZoomEnabled(zoomEnabled);
}
+void GameController::SetToolStrength(float value)
+{
+ gameModel->SetToolStrength(value);
+}
+
void GameController::SetZoomPosition(ui::Point position)
{
ui::Point zoomPosition = position-(gameModel->GetZoomSize()/2);