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-rw-r--r--src/game/GameModel.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 80b56f8..099a501 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -7,6 +7,7 @@
#include "Brush.h"
#include "EllipseBrush.h"
#include "client/Client.h"
+#include "game/DecorationTool.h"
GameModel::GameModel():
activeTools({NULL, NULL, NULL}),
@@ -58,7 +59,7 @@ GameModel::GameModel():
}
menuList.clear();
- for(int i = 0; i < 12; i++)
+ for(int i = 0; i < SC_TOTAL; i++)
{
menuList.push_back(new Menu((const char)sim->msections[i].icon[0], sim->msections[i].name));
}
@@ -87,6 +88,13 @@ GameModel::GameModel():
//sim->wtypes[i]
}
+ //Add decoration tools to menu
+ menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendAdd, "ADD", 0, 0, 0));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendRemove, "SUB", 0, 0, 0));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendMultiply, "MUL", 0, 0, 0));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendDivide, "DIV", 0, 0, 0));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendSet, "SET", 0, 0, 0));
+
//Set default brush palette
brushList.push_back(new Brush(ui::Point(4, 4)));
brushList.push_back(new EllipseBrush(ui::Point(4, 4)));