diff options
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 80b56f8..099a501 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -7,6 +7,7 @@ #include "Brush.h" #include "EllipseBrush.h" #include "client/Client.h" +#include "game/DecorationTool.h" GameModel::GameModel(): activeTools({NULL, NULL, NULL}), @@ -58,7 +59,7 @@ GameModel::GameModel(): } menuList.clear(); - for(int i = 0; i < 12; i++) + for(int i = 0; i < SC_TOTAL; i++) { menuList.push_back(new Menu((const char)sim->msections[i].icon[0], sim->msections[i].name)); } @@ -87,6 +88,13 @@ GameModel::GameModel(): //sim->wtypes[i] } + //Add decoration tools to menu + menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendAdd, "ADD", 0, 0, 0)); + menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendRemove, "SUB", 0, 0, 0)); + menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendMultiply, "MUL", 0, 0, 0)); + menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendDivide, "DIV", 0, 0, 0)); + menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendSet, "SET", 0, 0, 0)); + //Set default brush palette brushList.push_back(new Brush(ui::Point(4, 4))); brushList.push_back(new EllipseBrush(ui::Point(4, 4))); |
