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-rw-r--r--src/game/GameModel.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 4dd14ef..bb69479 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -71,10 +71,10 @@ GameModel::GameModel():
//Build menus from Simulation elements
for(int i = 0; i < PT_NUM; i++)
{
- if(sim->ptypes[i].menusection < 12 && sim->ptypes[i].enabled && sim->ptypes[i].menu)
+ if(sim->elements[i].MenuSection < 12 && sim->elements[i].Enabled && sim->elements[i].MenuVisible)
{
- Tool * tempTool = new ElementTool(i, sim->ptypes[i].name, PIXR(sim->ptypes[i].pcolors), PIXG(sim->ptypes[i].pcolors), PIXB(sim->ptypes[i].pcolors));
- menuList[sim->ptypes[i].menusection]->AddTool(tempTool);
+ Tool * tempTool = new ElementTool(i, sim->elements[i].Name, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
+ menuList[sim->elements[i].MenuSection]->AddTool(tempTool);
}
}
@@ -106,8 +106,8 @@ GameModel::GameModel():
brushList.push_back(new EllipseBrush(ui::Point(4, 4)));
//Set default tools
- activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0];
- activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0];
+ //activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0];
+ //activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0];
//Set default menu
activeMenu = menuList[SC_POWDERS];