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Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 55f8e9c..15dfad1 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -29,7 +29,8 @@ GameModel::GameModel():
colour(255, 0, 0, 255),
toolStrength(1.0f),
activeColourPreset(-1),
- activeMenu(NULL)
+ activeMenu(NULL),
+ edgeMode(0)
{
sim = new Simulation();
ren = new Renderer(ui::Engine::Ref().g, sim);
@@ -75,7 +76,8 @@ GameModel::GameModel():
}
//Load config into simulation
- sim->SetEdgeMode(Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0));
+ edgeMode = Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0);
+ sim->SetEdgeMode(edgeMode);
//Load last user
if(Client::Ref().GetAuthUser().ID)
@@ -350,6 +352,17 @@ Tool * GameModel::GetToolFromIdentifier(std::string identifier)
return NULL;
}
+void GameModel::SetEdgeMode(int edgeMode)
+{
+ this->edgeMode = edgeMode;
+ sim->SetEdgeMode(edgeMode);
+}
+
+int GameModel::GetEdgeMode()
+{
+ return this->edgeMode;
+}
+
std::deque<Snapshot*> GameModel::GetHistory()
{
return history;
@@ -512,8 +525,8 @@ void GameModel::SetSave(SaveInfo * newSave)
sim->grav->start_grav_async();
else
sim->grav->stop_grav_async();
- sim->clear_sim();
sim->SetEdgeMode(0);
+ sim->clear_sim();
ren->ClearAccumulation();
sim->Load(saveData);
}
@@ -541,8 +554,8 @@ void GameModel::SetSaveFile(SaveFile * newSave)
{
sim->grav->stop_grav_async();
}
- sim->clear_sim();
sim->SetEdgeMode(0);
+ sim->clear_sim();
ren->ClearAccumulation();
sim->Load(saveData);
}
@@ -733,6 +746,20 @@ void GameModel::ClearSimulation()
{
sim->clear_sim();
ren->ClearAccumulation();
+
+ //Load defaults
+ SetPaused(false);
+ sim->gravityMode = 0;
+ sim->air->airMode = 0;
+ sim->legacy_enable = false;
+ sim->water_equal_test = false;
+ sim->grav->stop_grav_async();
+ sim->SetEdgeMode(edgeMode);
+ sim->clear_sim();
+ ren->ClearAccumulation();
+
+ notifySaveChanged();
+ UpdateQuickOptions();
}
void GameModel::SetStamp(GameSave * save)