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Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 3955c67..a05e7ef 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -981,8 +981,8 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
currentMouse = ui::Point(x, y);
if(isMouseDown && drawMode == DrawPoints)
{
- pointQueue.push(new ui::Point(x-dx, y-dy));
- pointQueue.push(new ui::Point(x, y));
+ pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x-dx, y-dy))));
+ pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
@@ -1014,7 +1014,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
}
if(drawMode == DrawPoints)
{
- pointQueue.push(new ui::Point(x, y));
+ pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
}
@@ -1082,26 +1082,26 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
if(drawSnap && drawMode == DrawLine)
{
- finalDrawPoint2 = lineSnapCoords(drawPoint1, drawPoint2);
+ finalDrawPoint2 = c->PointTranslate(lineSnapCoords(c->PointTranslate(drawPoint1), drawPoint2));
}
if(drawSnap && drawMode == DrawRect)
{
- finalDrawPoint2 = rectSnapCoords(drawPoint1, drawPoint2);
+ finalDrawPoint2 = c->PointTranslate(rectSnapCoords(c->PointTranslate(drawPoint1), drawPoint2));
}
if(drawMode == DrawRect)
{
- c->DrawRect(toolIndex, drawPoint1, finalDrawPoint2);
+ c->DrawRect(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2);
}
if(drawMode == DrawLine)
{
- c->DrawLine(toolIndex, drawPoint1, finalDrawPoint2);
+ c->DrawLine(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2);
}
}
if(drawMode == DrawPoints)
{
- c->ToolClick(toolIndex, ui::Point(x, y));
+ c->ToolClick(toolIndex, c->PointTranslate(ui::Point(x, y)));
//pointQueue.push(new ui::Point(x, y));
}
if(drawModeReset)
@@ -1169,7 +1169,7 @@ void GameView::OnMouseWheel(int x, int y, int d)
c->AdjustBrushSize(d, false, shiftBehaviour, ctrlBehaviour);
if(isMouseDown)
{
- pointQueue.push(new ui::Point(x, y));
+ pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
}
@@ -1453,7 +1453,7 @@ void GameView::OnTick(float dt)
{
if(isMouseDown)
{
- pointQueue.push(new ui::Point(currentMouse));
+ pointQueue.push(new ui::Point(c->PointTranslate(currentMouse)));
}
if(!pointQueue.empty())
{
@@ -1462,7 +1462,7 @@ void GameView::OnTick(float dt)
}
if(drawMode == DrawFill && isMouseDown)
{
- c->DrawFill(toolIndex, currentMouse);
+ c->DrawFill(toolIndex, c->PointTranslate(currentMouse));
}
if(introText)
{