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-rw-r--r--src/game/GameView.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 7969ed0..f84acb1 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -207,11 +207,11 @@ GameView::GameView():
}
};
ColourChange * colC = new ColourChange(this);
- colourRSlider = new ui::Slider(ui::Point(5, Size.Y-40), ui::Point(100, 16), 255);
+ colourRSlider = new ui::Slider(ui::Point(5, Size.Y-39), ui::Point(80, 14), 255);
colourRSlider->SetActionCallback(colC);
- colourGSlider = new ui::Slider(ui::Point(115, Size.Y-40), ui::Point(100, 16), 255);
+ colourGSlider = new ui::Slider(ui::Point(95, Size.Y-39), ui::Point(80, 14), 255);
colourGSlider->SetActionCallback(colC);
- colourBSlider = new ui::Slider(ui::Point(225, Size.Y-40), ui::Point(100, 16), 255);
+ colourBSlider = new ui::Slider(ui::Point(185, Size.Y-39), ui::Point(80, 14), 255);
colourBSlider->SetActionCallback(colC);
}
@@ -367,8 +367,11 @@ void GameView::NotifyColourSelectorVisibilityChanged(GameModel * sender)
void GameView::NotifyColourSelectorColourChanged(GameModel * sender)
{
colourRSlider->SetValue(sender->GetColourSelectorColour().Red);
+ colourRSlider->SetColour(ui::Colour(0, sender->GetColourSelectorColour().Green, sender->GetColourSelectorColour().Blue), ui::Colour(255, sender->GetColourSelectorColour().Green, sender->GetColourSelectorColour().Blue));
colourGSlider->SetValue(sender->GetColourSelectorColour().Green);
+ colourGSlider->SetColour(ui::Colour(sender->GetColourSelectorColour().Red, 0, sender->GetColourSelectorColour().Blue), ui::Colour(sender->GetColourSelectorColour().Red, 255, sender->GetColourSelectorColour().Blue));
colourBSlider->SetValue(sender->GetColourSelectorColour().Blue);
+ colourBSlider->SetColour(ui::Colour(sender->GetColourSelectorColour().Red, sender->GetColourSelectorColour().Green, 0), ui::Colour(sender->GetColourSelectorColour().Red, sender->GetColourSelectorColour().Green, 255));
vector<Tool*> tools = sender->GetMenuList()[SC_DECO]->GetToolList();
for(int i = 0; i < tools.size(); i++)