diff options
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 05ffcab..5b52424 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -2069,7 +2069,7 @@ void GameView::OnDraw() ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2) { ui::Point newPoint(0, 0); - float snapAngle = floor(atan2(point2.Y-point1.Y, point2.X-point1.X)/(M_PI*0.25)+0.5)*M_PI*0.25; + float snapAngle = floor(atan2((float)point2.Y-point1.Y, point2.X-point1.X)/(M_PI*0.25)+0.5)*M_PI*0.25; float lineMag = sqrtf(pow((float)(point2.X-point1.X),2)+pow((float)(point2.Y-point1.Y),2)); newPoint.X = (int)(lineMag*cos(snapAngle)+point1.X+0.5f); newPoint.Y = (int)(lineMag*sin(snapAngle)+point1.Y+0.5f); @@ -2079,7 +2079,7 @@ ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2) ui::Point GameView::rectSnapCoords(ui::Point point1, ui::Point point2) { ui::Point newPoint(0, 0); - float snapAngle = floor((atan2(point2.Y-point1.Y, point2.X-point1.X)+M_PI*0.25)/(M_PI*0.5)+0.5)*M_PI*0.5 - M_PI*0.25; + float snapAngle = floor((atan2((float)point2.Y-point1.Y, point2.X-point1.X)+M_PI*0.25)/(M_PI*0.5)+0.5)*M_PI*0.5 - M_PI*0.25; float lineMag = sqrtf(pow((float)(point2.X-point1.X),2)+pow((float)(point2.Y-point1.Y),2)); newPoint.X = (int)(lineMag*cos(snapAngle)+point1.X+0.5f); newPoint.Y = (int)(lineMag*sin(snapAngle)+point1.Y+0.5f); |
