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-rw-r--r--src/game/QuickOptions.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/game/QuickOptions.h b/src/game/QuickOptions.h
new file mode 100644
index 0000000..7c31f9c
--- /dev/null
+++ b/src/game/QuickOptions.h
@@ -0,0 +1,120 @@
+#include "QuickOption.h"
+#include "GameModel.h"
+
+class SandEffectOption: public QuickOption
+{
+public:
+ SandEffectOption(GameModel * m):
+ QuickOption("P", "Sand effect", m, Toggle)
+ {
+
+ }
+ virtual bool GetToggle()
+ {
+ return m->GetSimulation()->pretty_powder;
+ }
+ virtual void perform()
+ {
+ m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
+ }
+};
+
+class DrawGravOption: public QuickOption
+{
+public:
+ DrawGravOption(GameModel * m):
+ QuickOption("G", "Draw gravity field", m, Toggle)
+ {
+
+ }
+ virtual bool GetToggle()
+ {
+ return m->GetGravityGrid();
+ }
+ virtual void perform()
+ {
+ m->ShowGravityGrid(!m->GetGravityGrid());
+ }
+};
+
+class DecorationsOption: public QuickOption
+{
+public:
+ DecorationsOption(GameModel * m):
+ QuickOption("D", "Draw decorations", m, Toggle)
+ {
+
+ }
+ virtual bool GetToggle()
+ {
+ return m->GetDecoration();
+ }
+ virtual void perform()
+ {
+ m->SetDecoration(!m->GetDecoration());
+ }
+};
+
+class NGravityOption: public QuickOption
+{
+public:
+ NGravityOption(GameModel * m):
+ QuickOption("N", "Newtonian Gravity", m, Toggle)
+ {
+
+ }
+ virtual bool GetToggle()
+ {
+ return m->GetSimulation()->grav->ngrav_enable;
+ }
+ virtual void perform()
+ {
+ if(m->GetSimulation()->grav->ngrav_enable)
+ {
+ m->GetSimulation()->grav->stop_grav_async();
+ m->SetInfoTip("Newtonian Gravity: Off");
+ }
+ else
+ {
+ m->GetSimulation()->grav->start_grav_async();
+ m->SetInfoTip("Newtonian Gravity: On");
+ }
+ }
+};
+
+class AHeatOption: public QuickOption
+{
+public:
+ AHeatOption(GameModel * m):
+ QuickOption("A", "Ambient heat", m, Toggle)
+ {
+
+ }
+ virtual bool GetToggle()
+ {
+ return m->GetAHeatEnable();
+ }
+ virtual void perform()
+ {
+ m->SetAHeatEnable(!m->GetAHeatEnable());
+ }
+};
+
+class ConsoleShowOption: public QuickOption
+{
+ GameController * c;
+public:
+ ConsoleShowOption(GameModel * m, GameController * c_):
+ QuickOption("C", "Show Console", m, Toggle)
+ {
+ c = c_;
+ }
+ virtual bool GetToggle()
+ {
+ return 0;
+ }
+ virtual void perform()
+ {
+ c->ShowConsole();
+ }
+};