diff options
Diffstat (limited to 'src/game/QuickOptions.h')
| -rw-r--r-- | src/game/QuickOptions.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/game/QuickOptions.h b/src/game/QuickOptions.h new file mode 100644 index 0000000..7c31f9c --- /dev/null +++ b/src/game/QuickOptions.h @@ -0,0 +1,120 @@ +#include "QuickOption.h" +#include "GameModel.h" + +class SandEffectOption: public QuickOption +{ +public: + SandEffectOption(GameModel * m): + QuickOption("P", "Sand effect", m, Toggle) + { + + } + virtual bool GetToggle() + { + return m->GetSimulation()->pretty_powder; + } + virtual void perform() + { + m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder; + } +}; + +class DrawGravOption: public QuickOption +{ +public: + DrawGravOption(GameModel * m): + QuickOption("G", "Draw gravity field", m, Toggle) + { + + } + virtual bool GetToggle() + { + return m->GetGravityGrid(); + } + virtual void perform() + { + m->ShowGravityGrid(!m->GetGravityGrid()); + } +}; + +class DecorationsOption: public QuickOption +{ +public: + DecorationsOption(GameModel * m): + QuickOption("D", "Draw decorations", m, Toggle) + { + + } + virtual bool GetToggle() + { + return m->GetDecoration(); + } + virtual void perform() + { + m->SetDecoration(!m->GetDecoration()); + } +}; + +class NGravityOption: public QuickOption +{ +public: + NGravityOption(GameModel * m): + QuickOption("N", "Newtonian Gravity", m, Toggle) + { + + } + virtual bool GetToggle() + { + return m->GetSimulation()->grav->ngrav_enable; + } + virtual void perform() + { + if(m->GetSimulation()->grav->ngrav_enable) + { + m->GetSimulation()->grav->stop_grav_async(); + m->SetInfoTip("Newtonian Gravity: Off"); + } + else + { + m->GetSimulation()->grav->start_grav_async(); + m->SetInfoTip("Newtonian Gravity: On"); + } + } +}; + +class AHeatOption: public QuickOption +{ +public: + AHeatOption(GameModel * m): + QuickOption("A", "Ambient heat", m, Toggle) + { + + } + virtual bool GetToggle() + { + return m->GetAHeatEnable(); + } + virtual void perform() + { + m->SetAHeatEnable(!m->GetAHeatEnable()); + } +}; + +class ConsoleShowOption: public QuickOption +{ + GameController * c; +public: + ConsoleShowOption(GameModel * m, GameController * c_): + QuickOption("C", "Show Console", m, Toggle) + { + c = c_; + } + virtual bool GetToggle() + { + return 0; + } + virtual void perform() + { + c->ShowConsole(); + } +}; |
