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-rw-r--r--src/game/SampleTool.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game/SampleTool.cpp b/src/game/SampleTool.cpp
new file mode 100644
index 0000000..a8880b3
--- /dev/null
+++ b/src/game/SampleTool.cpp
@@ -0,0 +1,36 @@
+#include <iostream>
+#include "graphics/Graphics.h"
+#include "Tool.h"
+#include "GameModel.h"
+
+VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height)
+{
+ VideoBuffer * newTexture = new VideoBuffer(width, height);
+ for (int y=0; y<height; y++)
+ {
+ for (int x=0; x<width; x++)
+ {
+ pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
+ newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255);
+ }
+ }
+ newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xE6, 255, 255, 255, 255);
+ newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xE7, 100, 180, 255, 255);
+ return newTexture;
+}
+
+void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
+{
+ int particleType = 0;
+ if(sim->pmap[position.Y][position.X])
+ particleType = sim->parts[sim->pmap[position.Y][position.X]>>8].type;
+ else if(sim->photons[position.Y][position.X])
+ particleType = sim->parts[sim->photons[position.Y][position.X]>>8].type;
+
+ if(particleType)
+ {
+ Tool * elementTool = gameModel->GetElementTool(particleType);
+ if(elementTool)
+ gameModel->SetActiveTool(0, elementTool);
+ }
+}