diff options
Diffstat (limited to 'src/game/SampleTool.cpp')
| -rw-r--r-- | src/game/SampleTool.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/game/SampleTool.cpp b/src/game/SampleTool.cpp deleted file mode 100644 index a42a214..0000000 --- a/src/game/SampleTool.cpp +++ /dev/null @@ -1,67 +0,0 @@ -#include <iostream> -#include "graphics/Graphics.h" -#include "Tool.h" -#include "GameModel.h" -#include "interface/Colour.h" - -VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height) -{ - VideoBuffer * newTexture = new VideoBuffer(width, height); - for (int y=0; y<height; y++) - { - for (int x=0; x<width; x++) - { - pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); - newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255); - } - } - newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xE6, 255, 255, 255, 255); - newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xE7, 100, 180, 255, 255); - return newTexture; -} - -void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position) -{ - if(gameModel->GetColourSelectorVisibility()) - { - pixel colour = gameModel->GetRenderer()->sampleColor; - gameModel->SetColourSelectorColour(ui::Colour(PIXR(colour), PIXG(colour), PIXB(colour), 255)); - } - else - { - int particleType = 0; - int particleCtype = 0; - if (sim->photons[position.Y][position.X]) - { - particleType = sim->parts[sim->photons[position.Y][position.X]>>8].type; - particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype; - } - else if (sim->pmap[position.Y][position.X]) - { - particleType = sim->parts[sim->pmap[position.Y][position.X]>>8].type; - particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype; - } - - if(particleType) - { - if(particleType == PT_LIFE) - { - Menu * lifeMenu = gameModel->GetMenuList()[SC_LIFE]; - std::vector<Tool*> elementTools = lifeMenu->GetToolList(); - - for(std::vector<Tool*>::iterator iter = elementTools.begin(), end = elementTools.end(); iter != end; ++iter) - { - Tool * elementTool = *iter; - if(elementTool && elementTool->GetToolID() == particleCtype) - gameModel->SetActiveTool(0, elementTool); - } - } - else - { - Tool * elementTool = gameModel->GetElementTool(particleType); - if(elementTool) - gameModel->SetActiveTool(0, elementTool); - } - } - } -} |
