diff options
Diffstat (limited to 'src/game/Tool.cpp')
| -rw-r--r-- | src/game/Tool.cpp | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/game/Tool.cpp b/src/game/Tool.cpp index 2467d3f..efe4831 100644 --- a/src/game/Tool.cpp +++ b/src/game/Tool.cpp @@ -12,15 +12,17 @@ using namespace std; -Tool::Tool(int id, string name, int r, int g, int b): +Tool::Tool(int id, string name, string description, int r, int g, int b): toolID(id), toolName(name), + toolDescription(description), colRed(r), colGreen(g), colBlue(b) { } string Tool::GetName() { return toolName; } +string Tool::GetDescription() { return toolDescription; } Tool::~Tool() {} void Tool::Click(Simulation * sim, Brush * brush, ui::Point position) { } void Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) { @@ -34,8 +36,8 @@ void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Po } void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; -ElementTool::ElementTool(int id, string name, int r, int g, int b): - Tool(id, name, r, g, b) +ElementTool::ElementTool(int id, string name, string description, int r, int g, int b): + Tool(id, name, description, r, g, b) { } ElementTool::~ElementTool() {} @@ -53,8 +55,8 @@ void ElementTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) } -WallTool::WallTool(int id, string name, int r, int g, int b): -Tool(id, name, r, g, b) +WallTool::WallTool(int id, string name, string description, int r, int g, int b): +Tool(id, name, description, r, g, b) { } WallTool::~WallTool() {} @@ -72,8 +74,8 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { } -GolTool::GolTool(int id, string name, int r, int g, int b): - Tool(id, name, r, g, b) +GolTool::GolTool(int id, string name, string description, int r, int g, int b): + Tool(id, name, description, r, g, b) { } GolTool::~GolTool() {} @@ -90,5 +92,14 @@ void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0); } - - +void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) +{ + int p = sim->create_part(-2, position.X, position.Y, toolID); + if (p != -1) + { + sim->parts[p].life = brush->GetRadius().X+brush->GetRadius().Y; + if (sim->parts[p].life > 55) + sim->parts[p].life = 55; + sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting + } +}
\ No newline at end of file |
