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Diffstat (limited to 'src/game/Tool.h')
-rw-r--r--src/game/Tool.h25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
index c7b7f58..763968f 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -33,7 +33,7 @@ public:
virtual ~Tool();
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
int colRed, colBlue, colGreen;
@@ -50,7 +50,7 @@ public:
virtual ~SignTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
@@ -65,7 +65,7 @@ public:
virtual ~PropertyTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
@@ -80,7 +80,7 @@ public:
virtual ~Element_LIGH_Tool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
@@ -91,7 +91,7 @@ public:
ElementTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
virtual ~ElementTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
@@ -102,7 +102,7 @@ public:
WallTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
virtual ~WallTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
@@ -113,7 +113,18 @@ public:
GolTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
+};
+
+class WindTool: public Tool
+{
+public:
+ WindTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
+ virtual ~WindTool();
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};