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-rw-r--r--src/game/Tool.h183
1 files changed, 0 insertions, 183 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
deleted file mode 100644
index 0c8ab65..0000000
--- a/src/game/Tool.h
+++ /dev/null
@@ -1,183 +0,0 @@
-#ifndef TOOL_H_
-#define TOOL_H_
-
-#include <iostream>
-
-using namespace std;
-
-#include "interface/Point.h"
-
-class Simulation;
-class Brush;
-class VideoBuffer;
-
-class Tool
-{
-protected:
- VideoBuffer * (*textureGen)(int, int, int);
- int toolID;
- string toolName;
- string toolDescription;
- float strength;
- int resolution;
- std::string identifier;
-public:
- Tool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- int GetToolID() { return toolID; }
- string GetName();
- string GetDescription();
- std::string GetIdentifier();
- int GetResolution() { return resolution; }
- void SetStrength(float value) { strength = value; }
- float GetStrength() { return strength; }
- VideoBuffer * GetTexture(int width, int height);
- void SetTextureGen(VideoBuffer * (*textureGen)(int, int, int));
- virtual ~Tool();
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
- int colRed, colBlue, colGreen;
-};
-
-class SignTool: public Tool
-{
-public:
- SignTool():
- Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
- {
- }
- static VideoBuffer * GetIcon(int toolID, int width, int height);
- virtual ~SignTool() {}
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
-};
-
-class GameModel;
-
-class SampleTool: public Tool
-{
- GameModel * gameModel;
-public:
- SampleTool(GameModel * model):
- Tool(0, "SMPL", "Sample an element on the screen", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
- gameModel(model)
- {
- }
- static VideoBuffer * GetIcon(int toolID, int width, int height);
- virtual ~SampleTool() {}
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
-};
-
-class PropertyTool: public Tool
-{
-public:
- PropertyTool():
- Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
- {
- }
- virtual ~PropertyTool() {}
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
-};
-
-class Element_LIGH_Tool: public Tool
-{
- int nextUse;
-public:
- Element_LIGH_Tool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL):
- Tool(id, name, description, r, g, b, identifier, textureGen),
- nextUse(0)
- {
- }
- virtual ~Element_LIGH_Tool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
-};
-
-
-class ElementTool: public Tool
-{
-public:
- ElementTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~ElementTool();
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
-class Element_TESC_Tool: public ElementTool
-{
-public:
- Element_TESC_Tool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~Element_TESC_Tool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
-class PlopTool: public ElementTool
-{
-public:
- PlopTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL):
- ElementTool(id, name, description, r, g, b, identifier, textureGen)
- {
- }
- virtual ~PlopTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
-};
-
-class WallTool: public Tool
-{
-public:
- WallTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~WallTool();
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
-class GolTool: public Tool
-{
-public:
- GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~GolTool();
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
-class WindTool: public Tool
-{
-public:
- WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~WindTool();
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
-#endif /* TOOL_H_ */