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-rw-r--r--src/game/ToolButton.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/game/ToolButton.cpp b/src/game/ToolButton.cpp
new file mode 100644
index 0000000..aa31b3d
--- /dev/null
+++ b/src/game/ToolButton.cpp
@@ -0,0 +1,99 @@
+/*
+ * ToolButton.cpp
+ *
+ * Created on: Jan 30, 2012
+ * Author: Simon
+ */
+
+#include "ToolButton.h"
+#include "interface/Keys.h"
+
+ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_, std::string toolTip):
+ ui::Button(position, size, text_, toolTip)
+{
+ SetSelectionState(-1);
+ Appearance.BorderActive = ui::Colour(255, 0, 0);
+}
+
+void ToolButton::OnMouseClick(int x, int y, unsigned int button)
+{
+ isButtonDown = true;
+}
+
+void ToolButton::OnMouseUnclick(int x, int y, unsigned int button)
+{
+ if(isButtonDown)
+ {
+ if(button == BUTTON_LEFT)
+ SetSelectionState(0);
+ if(button == BUTTON_RIGHT)
+ SetSelectionState(1);
+ if(button == BUTTON_MIDDLE)
+ SetSelectionState(2);
+ DoAction();
+ }
+ isButtonDown = false;
+}
+
+void ToolButton::Draw(const ui::Point& screenPos)
+{
+ Graphics * g = ui::Engine::Ref().g;
+ int totalColour = Appearance.BackgroundInactive.Blue + (3*Appearance.BackgroundInactive.Green) + (2*Appearance.BackgroundInactive.Red);
+
+ if(Appearance.GetTexture())
+ {
+ g->draw_image(Appearance.GetTexture(), screenPos.X+2, screenPos.Y+2, 255);
+ }
+ else
+ {
+ g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
+ }
+
+ if(isMouseInside && currentSelection == -1)
+ {
+ g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, Appearance.BorderActive.Alpha);
+ }
+ else
+ {
+ g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, Appearance.BorderInactive.Alpha);
+ }
+
+ if (totalColour<544)
+ {
+ g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 255, 255, 255, 255);
+ }
+ else
+ {
+ g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 0, 0, 0, 255);
+ }
+}
+
+void ToolButton::SetSelectionState(int state)
+{
+ currentSelection = state;
+ switch(state)
+ {
+ case 0:
+ Appearance.BorderInactive = ui::Colour(255, 0, 0);
+ break;
+ case 1:
+ Appearance.BorderInactive = ui::Colour(0, 0, 255);
+ break;
+ case 2:
+ Appearance.BorderInactive = ui::Colour(0, 255, 0);
+ break;
+ default:
+ Appearance.BorderInactive = ui::Colour(0, 0, 0);
+ break;
+ }
+}
+
+int ToolButton::GetSelectionState()
+{
+ return currentSelection;
+}
+
+ToolButton::~ToolButton() {
+ // TODO Auto-generated destructor stub
+}
+