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-rw-r--r--src/game/GameController.cpp6
-rw-r--r--src/game/GameController.h1
-rw-r--r--src/game/GameModel.cpp5
-rw-r--r--src/game/GameModel.h1
-rw-r--r--src/game/GameView.cpp3
5 files changed, 16 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index a4e0ccc..5c8ed6f 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -343,6 +343,12 @@ void GameController::OpenSaveWindow()
}
}
+void GameController::FrameStep()
+{
+ gameModel->FrameStep(1);
+ gameModel->SetPaused(true);
+}
+
void GameController::Vote(int direction)
{
if(gameModel->GetSave() && gameModel->GetUser().ID && gameModel->GetSave()->GetID() && gameModel->GetSave()->GetVote()==0)
diff --git a/src/game/GameController.h b/src/game/GameController.h
index 84af343..0e70371 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -60,6 +60,7 @@ public:
void Vote(int direction);
void ChangeBrush();
void ShowConsole();
+ void FrameStep();
ui::Point PointTranslate(ui::Point point);
};
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index c026da8..6fc9dea 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -277,6 +277,11 @@ bool GameModel::GetPaused()
return sim->sys_pause?true:false;
}
+void GameModel::FrameStep(int frames)
+{
+ sim->framerender += frames;
+}
+
void GameModel::ClearSimulation()
{
sim->clear_sim();
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 0d7fc3f..170d1ed 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -70,6 +70,7 @@ public:
vector<Tool*> GetToolList();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
+ void FrameStep(int frames);
User GetUser();
void SetUser(User user);
void SetBrush(int i);
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index e93b9b7..9e4a6dd 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -513,6 +513,9 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
case '`':
c->ShowConsole();
break;
+ case 'f':
+ c->FrameStep();
+ break;
}
}