diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/GameController.cpp | 2 | ||||
| -rw-r--r-- | src/game/GameModel.cpp | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index e029fc9..07f2722 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -54,7 +54,7 @@ void GameController::DrawPoints(queue<ui::Point*> & pointQueue) void GameController::Tick() { - gameModel->GetSimulation()->update_particles(); + //gameModel->GetSimulation()->update_particles(); } void GameController::SetPaused(bool pauseState) diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 3d5a800..50f266f 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -5,7 +5,9 @@ #include "Renderer.h" GameModel::GameModel(): - activeElement(1) + activeElement(1), + sim(NULL), + ren(NULL) { sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); |
