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-rw-r--r--src/graphics/Renderer.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp
index 5577468..3a03a1d 100644
--- a/src/graphics/Renderer.cpp
+++ b/src/graphics/Renderer.cpp
@@ -1148,7 +1148,7 @@ void Renderer::render_parts()
if (colour_mode!=COLOUR_HEAT)
{
- if (cplayer->elem<PT_NUM)
+ if (cplayer->elem<PT_NUM && cplayer->elem > 0)
{
colr = PIXR(elements[cplayer->elem].Colour);
colg = PIXG(elements[cplayer->elem].Colour);
@@ -1204,8 +1204,6 @@ void Renderer::render_parts()
glVertex2f(cplayer->legs[12], cplayer->legs[13]);
glEnd();
#else
- s = VIDXRES;
-
if (t==PT_STKM2)
{
legr = 100;
@@ -1229,23 +1227,23 @@ void Renderer::render_parts()
//head
if(t==PT_FIGH)
{
- draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, s);
- draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, s);
- draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, s);
- draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, s);
+ draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, 255);
+ draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, 255);
+ draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, 255);
+ draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, 255);
}
else
{
- draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s);
- draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s);
- draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s);
- draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s);
+ draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, 255);
+ draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, 255);
+ draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, 255);
+ draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, 255);
}
//legs
- draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s);
- draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s);
- draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s);
- draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s);
+ draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, 255);
+ draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, 255);
+ draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, 255);
+ draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, 255);
#endif
}
if(pixel_mode & PMODE_FLAT)