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-rw-r--r--src/gui/console/ConsoleController.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/gui/console/ConsoleController.cpp b/src/gui/console/ConsoleController.cpp
new file mode 100644
index 0000000..602636f
--- /dev/null
+++ b/src/gui/console/ConsoleController.cpp
@@ -0,0 +1,74 @@
+#include <stack>
+#include "ConsoleController.h"
+
+ConsoleController::ConsoleController(ControllerCallback * callback, CommandInterface * commandInterface):
+ HasDone(false)
+{
+ consoleModel = new ConsoleModel();
+ consoleView = new ConsoleView();
+ consoleView->AttachController(this);
+ consoleModel->AddObserver(consoleView);
+
+ this->callback = callback;
+ this->commandInterface = commandInterface;
+}
+
+void ConsoleController::EvaluateCommand(std::string command)
+{
+ if (command.substr(0, 6) == "!load ")
+ CloseConsole();
+ int returnCode = commandInterface->Command(command);
+ if(command.length())
+ consoleModel->AddLastCommand(ConsoleCommand(command, returnCode, commandInterface->GetLastError()));
+ else
+ CloseConsole();
+}
+
+void ConsoleController::CloseConsole()
+{
+ if(ui::Engine::Ref().GetWindow() == consoleView)
+ ui::Engine::Ref().CloseWindow();
+}
+
+std::string ConsoleController::FormatCommand(std::string command)
+{
+ return commandInterface->FormatCommand(command);
+}
+
+void ConsoleController::NextCommand()
+{
+ int cIndex = consoleModel->GetCurrentCommandIndex();
+ if(cIndex < consoleModel->GetPreviousCommands().size())
+ consoleModel->SetCurrentCommandIndex(cIndex+1);
+}
+
+void ConsoleController::PreviousCommand()
+{
+ int cIndex = consoleModel->GetCurrentCommandIndex();
+ if(cIndex > 0)
+ consoleModel->SetCurrentCommandIndex(cIndex-1);
+}
+
+void ConsoleController::Exit()
+{
+ if(ui::Engine::Ref().GetWindow() == consoleView)
+ ui::Engine::Ref().CloseWindow();
+ if(callback)
+ callback->ControllerExit();
+ HasDone = true;
+}
+
+ConsoleView * ConsoleController::GetView()
+{
+ return consoleView;
+}
+
+ConsoleController::~ConsoleController() {
+ if(ui::Engine::Ref().GetWindow() == consoleView)
+ ui::Engine::Ref().CloseWindow();
+ if(callback)
+ delete callback;
+ delete consoleModel;
+ delete consoleView;
+}
+