diff options
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 09e1a1c..ad48f66 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -924,6 +924,11 @@ void GameController::SetHudEnable(bool hudState) gameView->SetHudEnable(hudState); } +bool GameController::GetHudEnable() +{ + return gameView->GetHudEnable(); +} + void GameController::SetActiveColourPreset(int preset) { gameModel->SetActiveColourPreset(preset); @@ -935,18 +940,15 @@ void GameController::SetColour(ui::Colour colour) gameModel->SetPresetColour(colour); } -void GameController::SetActiveMenu(Menu * menu) +void GameController::SetActiveMenu(int menuID) { - gameModel->SetActiveMenu(menu); + gameModel->SetActiveMenu(menuID); vector<Menu*> menuList = gameModel->GetMenuList(); bool set = false; - for(int i = 0; i < menuList.size(); i++) + if(menuID == SC_DECO) { - if(menuList[i]==menu && i == SC_DECO) - { - gameModel->SetColourSelectorVisibility(true); - set = true; - } + gameModel->SetColourSelectorVisibility(true); + set = true; } if(!set) gameModel->SetColourSelectorVisibility(false); |
