diff options
Diffstat (limited to 'src/gui/game/GameModel.cpp')
| -rw-r--r-- | src/gui/game/GameModel.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index fdd70dc..22c5e3c 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -333,8 +333,8 @@ void GameModel::BuildMenus() menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply.", 0, 0, 0, "DEFAULT_DECOR_MUL")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide." , 0, 0, 0, "DEFAULT_DECOR_DIV")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG")); - menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR")); + menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET")); decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET"); decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR"); decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE"); @@ -723,7 +723,13 @@ int GameModel::GetZoomFactor() void GameModel::SetActiveColourPreset(int preset) { - activeColourPreset = preset; + if (activeColourPreset != preset) + activeColourPreset = preset; + else + { + activeTools[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET"); + notifyActiveToolsChanged(); + } notifyColourActivePresetChanged(); } |
