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-rw-r--r--src/gui/game/PropertyTool.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp
index aff535e..6c9bf26 100644
--- a/src/gui/game/PropertyTool.cpp
+++ b/src/gui/game/PropertyTool.cpp
@@ -139,6 +139,11 @@ void PropertyWindow::SetProperty()
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> tempInt;
}
+ if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM))
+ {
+ new ErrorMessage("Could not set property", "Invalid Particle Type");
+ return;
+ }
}
else
{
@@ -193,6 +198,7 @@ void PropertyWindow::SetProperty()
break;
default:
new ErrorMessage("Could not set property", "Invalid property");
+ return;
}
sim->flood_prop(
position.X,